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Posted

What is with the "Latest source code available on request"? too annoying to add it all the time

 

Selection menu stuff:

* I like the menu smile.gif

* "Select all tiles in screen" adds to the selection instead of actually selecting the tiles on screen. Maybe make two menu options so both can be done. done

* Things are not in screen, they are on screen. Even better is saying "visible tiles". done

* "Select none" would do better as "Deselect everything". done

* A "Deselect visible tiles" would be nice, too. done

* "Center selection in map", too, please. done

* Center selection on screen, of course. done

 

Selections:

* Drawing inside selection adds something to the undo list but nothing gets undone from the selection. Indeed, I drew just ONE line with the pencil tool and it added three entries that did nothing (4th click undid the pre-selection-drawing step I did).

Whole undo/redo system has to be redone for that to work I think

* Select something, draw a pencil line through the selection. You do not see anything inside the selection when drawing but after drawing is done - POOF! Everything you drew "under" the selection goes inside it. At least make it appear right away.

fixed

* Erm... WTF? Drawing a single pencil tile inside the selection does not pop it into the selection but multiple ones do?

fixed

* Drawing walltiles into a selection is very bugged!

fixed

These are supposed to be lines (drawn with pencil)...:

I think that's fixed now

walltiles_fucked_lines.png

The above part in the selection is supposed to be the filled area (notice how it ignores the walltiles inside the selection but "hooks up" to the walltiles outside the selection - this topic is also discussed in my next point):

walltiles_fucked_fill.png

 

Walltiles:

TODO:* Walltiles still do not "see" if an appropriate tile that the walltiles can link to exists outside the selection. This should definitely be the default behaviour, else it will just break in some situations. For best usability, this should be a "Ignore tiles outside selection" checkbox in the "Convert selection to walltiles" dialog.

(Note: as I said in Walltiles section, it sees when using the fill tool - maybe something more. Still, this is very un-uniform and convert should get this, too.)

the bucket thing is now fixed ; for now, walltiles will not attach to tiles outside selection, however, when the PS-like toolbar is made, it will become an option of the "Selection" and "Magic Wand" tools

Current situation after convert:

walltiles_bad.png

Expected one:

walltiles_good.png

 

Update check:

TODO:* What the? I expect the program to update and restart itself, not ask me to do some unzipping and crap! Meh. If you go for convenience, go the full mile. if it restarts itself, all map changes are lost.

 

Drawing:

* If you drag the map and move the mouse from right to left, things that appear (selection box and tiles, as well) are not correctly drawn before you release the mouse button. Works fine in any other direction.

dragging_bug.png

can't seem to reproduce that

 

Save minimap:

* What on Earth is a minimap? This term does not exist in this game. "Save Full Radar View" is a much more meaningful name. done

 

TODO:* Entering values over 1024 causes a meaningless "Invalid input" error. It should specify the limits in the input dialog, at the very least. Indeed, you could even use your own dialog and show a nice little preview of the resulting full radar view, as well.

 

Dialogs and UI stuff:

* Count tiles dialog buttons go below the lower border (I have said this 3 times already!). Detailed view is also cut off. fixed, its because i have another theme for windows where the !@#$%^&*lebar is smaller in height, so it was nice aligned here

* The menu item says "minimap" but the dialog !@#$%^&*le says "mini map". Which one is it? Meh - irrelevant, really. See what I said above, at the minimap section. done

* Edit->Paste and Edit->Add Picture to Map have the same accelerator (p). fixed

* Edit walltiles dialog has bad spacing - the groupbox has different amounts of space above and below. done

TODO:* Convert selection to walltiles and center selection and all the rest that does not have a hotkey could use one.

* A button is very !@#$%^&*ed in the preferences dialog. oops, debug button, forgot to remove it

fucked_button.png

* Preferences->Grid has uneven spacing on the left and right of the inner groupboxes. done

* It also has not enough space between the "Selection Lines Every:" label and the textbox. done

 

Ok, that is it for now.

Posted

yeah... well.. since we now compile every small update, we dont really mind zipping source every time... we should do that once in a while though =/

 

Deselect? wouldnt that be Unselect?

 

* Erm... WTF? Drawing a single pencil tile inside the selection does not pop it into the selection but multiple ones do?
heh, drawing multiple pencil tiles actually draws "lines".. and I just included "draw in selection" behaviour for line.. not pencil... shall be fixed soon

 

Update check:

* What the? I expect the program to update and restart itself, not ask me to do some unzipping and crap! Meh. If you go for convenience, go the full mile.

we'd need an external update.exe for that to work correctly... might be done in the future

Posted

About the updater:

1) Ok, closing does indeed lose all work, but it should at least replace the exe and ask the user to restart the program.

2) You do not need an external exe. Rename the original exe to something garbage and queue a "delete after restart" work item for Windows to do and insert the new exe where the old one was. This can all be done by DCME itself.

 

Deselect? wouldnt that be Unselect?

 

No, that would be deselect :D

Posted
ehm ive been using latest version now on a 1Ghz P3 PC but it is EXTREMELY slow going. My mouse is going over the map with steps of 5 to 10 tiles. So what is the adviced CPU speed needed? (went back to an older version)
Posted

hmm thats odd, sama has a 500mhz cpu and it works fluently (aside from moving selections).

 

I've had it before that DCME slows down to a crawl, but after i restarted its all good again ( i thought it was the ide that was !@#$%^&*ed up).

 

If the problem is persistent, what older version are you using ?

Posted

I get tons of out-of-range (9) errors with big selections.

 

And PTM selects the new thing but the selection menu still says nothing is selected. WTF!? God!@#$%^&* this non-engineered system... this should not even be possible! :D

 

fixed

 

Oooooookeeeeyy... come on, this tileset crap is making DCME close to unusable :(

 

tileset.png

Posted

Also, text-to-map and then zooming out makes the text tiles go to top-left corner. Or something like that. No, it just looks like that. They are still in the correct place and will appear as soon as you deselect.

 

TODO:Also, walltiles do not work with TTM and PTM.

Posted
I get tons of out-of-range (9) errors with big selections.

 

And PTM selects the new thing but the selection menu still says nothing is selected. WTF!? God!@#$%^&* this non-engineered system... this should not even be possible! :(

 

out of range errors should be fixed i guess, also it was prolly slow as !@#$%^&*, because it tried to add an object to the selection at each tile (isTileSpecial contained an error where every tile 0 was a special object), and as it tries to search for objects at the side it gets out of range i think.

 

PTM is also fixed, forgot to call updatetoolbarbuttons. (pixels were also placed wrong at PTM because move didn't update the pixel level anymore to speed up when moving the selection itself)

 

fixed

 

Make sure you take 1-bit, 2-bit, 4-bit, 16-bit and 32-bit into consideration, as well smile.gif

 

1,2 4 and 16 bit are invalid for continuum itself.

 

Dunno about 32bit

 

Also, the sidebar hide/show button does not work if no map is open.

 

fixed

 

 

btw pressing cancel when being asked if you want to save if you close dcme should also be fixed

 

also sama implemented drawing in selection yesterday.

Posted
Also, a small speed gripe: DEselecting 128k tiles takes 5 seconds. Why is DEselection so slow?

 

see above, on every tile 0, search for special tiles was invoked, causing a lot of slowdown.

 

 

 

Cleaned up this topic a bit:

-red is fixed/done

-blue is TODO

-yellow is other comments

-still white is either just a reply, or don't know if its already done (if sama done it)

Posted
hmm thats odd, sama has a 500mhz cpu and it works fluently (aside from moving selections).

 

I've had it before that DCME slows down to a crawl, but after i restarted its all good again ( i thought it was the ide that was !@#$%^&*ed up).

 

If the problem is persistent, what older version are you using ?

 

Well i was using lates 1.2.61 and now ive gone back to 1.1.10 coz that was the last 1 ive had and that 1 works fine. but when i go to another comp (which isnt mine) and has 3Ghz speed, the latest version works perfect.

Posted
1.2.61 had some major slowdowns due to bugs, maybe your problem is resolved in 1.2.62

 

Well it did had a bit less slowdowns but still is there instead of going with steps of 10 tiles over my screen it goes with steps of 5 tiles (the cursor). and when i start drawing lines it takes 3 seconds before 1 line comes up. i think it realy is the processor speed coz another pc (3ghz) doesnt have any problems at all draws as fast as posible.

Posted

there's a new option to show or not the tile preview... try turning it off... it would surprise me that drawing preview tile would slow you down that much though

 

and if it's your processor... then it must suck bad cause my P3 550MHz runs DCME really fine blum.gif

Posted

1.2.61 had some major slowdowns due to bugs, maybe your problem is resolved in 1.2.62

 

Well it did had a bit less slowdowns but still is there instead of going with steps of 10 tiles over my screen it goes with steps of 5 tiles (the cursor). and when i start drawing lines it takes 3 seconds before 1 line comes up. i think it realy is the processor speed coz another pc (3ghz) doesnt have any problems at all draws as fast as posible.

When I reformat (as I so often do), if I scroll while browsing the internet while on my way to the nVidia website (to download the latest drivers), it goes super-slow.

 

I suggest looking for some drivers, even if you have integrated graphics =).

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