Hakaku Posted July 7, 2006 Report Posted July 7, 2006 I just recently updated my DCME from an older version, and I find it's a lot better. However, having used it a bit, I've encountered the following problems: -Sometimes, after doing a lot of editing, I decide to hide the right navbar. Instead of giving me a larger map area, it displays what was previously there (meaning the radar, tileset, etc). Even if I minimize+maximize again, it'll display what's on my desktop. Is there any way to prevent this? -One thing I always liked about SSME is that it gave a bigger map area, I know I can just hide the right side, but I still need the tileset to do my work and I liked moving the tileset around incase it would hide something. Is there any way of getting the tileset to float over instead of being fixed on the right? I know for others it isn't a problem, but I use 800x600 resolution and it's really a put down to have such a limited space to work in. Also, mind explaining what walltiles do?
Drake7707 Posted July 7, 2006 Report Posted July 7, 2006 floating stuff isn't all that easy to do tho, but once that annoying tileset bug is fixed i might give it a shot. Walltiles are for drawing bases, like the edges of the tile auto-link to each other, you don't have to switch tiles over and over again to get the corner tiles and end tiles And i don't get what you mean with the right navbar hiding ? You mean like you hide it, but it's still visible ?
Hakaku Posted July 7, 2006 Author Report Posted July 7, 2006 Okay, what I meant was that it minimizes to the right, but there's a shadow of what was previously there in that space. As in, the map stays the same, the navbar minimizes, then there's an empty space that takes on the image of what was previously there (such as desktop or maximized navbar). Also, when I use the square selection to delete something, the radar still displays the image of what was deleted.
Drake7707 Posted July 7, 2006 Report Posted July 7, 2006 oh now i see, its because when minimizing/maximizing it doesn't redraw the radar. And the latter is already fixed in the updates (Use check for updates in the Help menu)
»SOS Posted July 8, 2006 Report Posted July 8, 2006 800x600? Egads, get a monitor! Seriously, though. That resolution should not even be supported.
Drake7707 Posted July 9, 2006 Report Posted July 9, 2006 1024x768 is heavily suggested for like all editor tools
Samapico Posted November 28, 2006 Report Posted November 28, 2006 askldjf;alsdjfI just had some great idea while re-reading this OOOOLD post When tileset and radar are hidden, we should be able to popup the tileset by hovering the mouse on one of the two tiles icons, or something like that...Maybe just a small " <- " that just temporarly pops up a picturebox of the tileset (kind of the picture that appears when you select walltiles)Same thing could be done for radar ; pop-it, click to move around, move away and it hides again
Drake7707 Posted November 28, 2006 Report Posted November 28, 2006 well as the map is maximized in the mdiform, you'll have actually let it hover above it with another form, if you would just set visible to true for a while, it will shrink the maximized map again, and calls updatelevel again (well maybe if it isn't a performance issue)
Samapico Posted December 2, 2006 Report Posted December 2, 2006 Tileset now pops up when the rightbar is shrinked... seems to work pretty well... For now, the form isn't moveable... and I noticed the .moveable property cannot be changed at runtime... so what if we want to make a floating tileset eventually? woot... just made it work with walltiles too and it's great to work with that... much larger view... and tileset pops in when needed...only thing is that you don't see coordinates... maybe i'll add something that show the coordinates when right bar is hidden... (why not show it as tooltip text?)and then maybe i'll do the same thing for the radar... Sneak preview:
Samapico Posted December 5, 2006 Report Posted December 5, 2006 Radar can now be popped up too... but for some unknown reason it hides as soon as you click in it... so it works, but not exactly how I want it to... bleh
Recommended Posts