Deathboy-evil Posted July 4, 2006 Report Posted July 4, 2006 I don't know if anyone has noticed it but SSCI-A Hyperspace's flagging system has become a little bit dull, and lots of people have been complaining about flagging always being controlled by Brickwarp or Lag Coma, or perhaps even both. I've got an idea to spice the flagging and the rest of the zone up in ways making us a bit different from RS, that new zone and a couple other zones that are almost mimiced with us... I dont' got all my ideas gathered together yet, but a start could be making the flagging games more interesting from 20 flags to 30 flags. That would spice up the conflicts and searching (duels in HS) and skill would improve. I trying to think of other ways to spice it up but maybe it'd be best if we got some more items that we could buy, possibly even a Flagging Radar, something that shows us flags on the radar, now considering this would be really cheap, I'd suggest it be a 1 time use per death.. or make it worth 2 million dollars, that would really make this game really competive and people would be attracted. I got lots more ideas on how to spice the zone up, I was going to add one in for balling but since Doc has said he won't add in balling, only in a sub-arena than that really isn't that great. Another thing could be Super and Shields back, added with new features (things like super and shields) possibly even some turrents (Turrents around empty areas that would shoot at you if your in radius distance) A big one would be to fix this flagging jackpot. People are really getting pissed off with the whole flagging jackpot, I remember in our last hs there were opportunities were we could win 100k jp each, The highest amount of money I've recieved off a jackpot in this "period" of Hyperspace so far has been 65k. That isn't that much when the jackpot is raised at like 400k. An idea would to be when theirs a certain amount of people in the arena or something, possibly have the jackpot raise itself to atleast a reasonable amount to win. Like say theres 20 people in the arena, Have the jackpot set to atleast 10k, and what's up with people speccing when people around bout to win the jackpot?.. The money goes down at times. This is not really fair either. Possibly, an idea for activeness in the zone, (These are all ideas off the top my head seeing what people think) ... Or How bout raising the money on prize's and higher things. Adding in some more unique items would possibly advance the game even more. How about hosting contest's soon ( I know the zone has re-opened pretty recently, I'm just laying down ideas).. Dueling contests.. Racing contests.. Flagging Contests.. wait a sec.. That would be a good idea.. Flagging contests.. Raising the Jackpot to a certain amount.. or having a Rabit person in the arena. (Randomly selected) Someone is selected to have some sort of item. They can not attack but they can run, if they die, someone wins like 5-10k .. or something than the bot selects another random rabit. It'd make it more interesting, I know I've been getting lots of people to come to the arena just don't want the zone to be mimiced of others. I got some more ideas wandering in my head, just seeing what you guys think about these ones and if doc may consider using some of them. Quote
protoman.exe Posted July 4, 2006 Report Posted July 4, 2006 I say we get rid of those square bricks. People just keep brickwarping caps even before they are at the base and that just puts the people off flagging. Quote
Evil Doom Posted July 4, 2006 Report Posted July 4, 2006 1) I love the 30 flag idea...2) I dont think the flag radar thing would be any good, if it is like 2 million to get only the rich(flaggers) would be able to buy it and it might make flaging even cheaper.3)the auto jackpot thing it not a bad idea4) the contest stuff sounds fun... we should have like ht races like in the old days... and the radit thing is cool also... except the person that is rabit would be granted max speed, while they are rabit and when they die they go back to normal 5) i think we should have some mods around to control some of the arguments that happen... especially the dumb arguments6) some sub arenas would be nice... maybe have some ppl help out with that (like a subarena with old hs stuff, and old hs's map) That is it for now, if i have any more ideas ill post em here!!! Quote
Deathboy-evil Posted July 4, 2006 Author Report Posted July 4, 2006 Yeah true, for the flag radar, make it a one time use per death at a reasonable price .. say 100k or 70k somewhere around there.. lol uhmm omg.. Hmm, Mod's would help a lot, especially to host contests, A contest could be trivia, hosting money awards.. and to help out.. our mods aren't really active so yeah doc that's your decision to appoint the new mods or not. Uhmm Sub-arena's I think doc/pic wil get to that later on .. Quote
13th Infantry Posted July 14, 2006 Report Posted July 14, 2006 Well, the flagging is controlled by powerful squads. the become wealthy and therefore become unstoppable. How about a simple solution; add more ways to get money. I haven't seen a soccer game here yet or many events (like others have said). Trivia games are always fun, but some people need to work on getting more varied trivia. I'm all for more items, just not expensive ones like antideath. It's already too lame with just that and more lame things like that would just make the zone suck for anyone who can't afford it. more varied guns wouldn't be bad though, like a pulse laser with multifire. just simple additions like that so you can get a ship exactly how you want it. Quote
Dr Brain Posted July 14, 2006 Report Posted July 14, 2006 There will be more items when time allows. I've said this a few times. At the moment my focus is fixing bugs and adding essential features. Once I've gotten the bugs mostly under control, you'll start to see a lot more items. Quote
»D1st0rt Posted July 15, 2006 Report Posted July 15, 2006 I'm actually in the (slow) process of adding some more items but it will take a while before they're ready for public release Quote
talion Posted July 25, 2006 Report Posted July 25, 2006 adding more high-end items like your flag-radar will further skew the lack of balance in this zone towards those that play it too much for their own good - the squads you name come to mind. increasing the number of flags really is a cosmetic change and would not greatly effect gameplay. there are two options: 1) abolish private freqs and make a max 4 (or whatever) publics. the big squads in the zone will kick and scream if this happens, so im not holding my breath. 2) give a portion of JP to all players not in spec when game is won, based on how long they were in game since the last time they were in spec. so if someone was in the game for 50% of the flag game and the money reward ended up being 20k, they get say 2-3k. i pulled that number out of nowhere, and it would need balancing. i know i won't be bothering to play HS until the next money reset (which i heard was supposed to be a week or more ago, but whatever) because it's pointless for me to try and take on anyone in middle, let alone basing, without all the upgrades. if the point of HS is supposed to be high-stakes basing, it is failing for most of the public. Quote
Dr Brain Posted July 25, 2006 Report Posted July 25, 2006 I will say it again, any rumored reset date is a rumor and nothing else. I refuse to tell *anyone* when I will do it, so there's no way that a reset rumor can be true. Quote
talion Posted July 25, 2006 Report Posted July 25, 2006 that wasn't my main point of my post. since you bring it up though, you should consider making it a regular monthly thing. there is no reason to have it so irregularly Quote
Deathboy-evil Posted July 25, 2006 Author Report Posted July 25, 2006 adding more high-end items like your flag-radar will further skew the lack of balance in this zone towards those that play it too much for their own good - the squads you name come to mind. increasing the number of flags really is a cosmetic change and would not greatly effect gameplay. there are two options: 1) abolish private freqs and make a max 4 (or whatever) publics. the big squads in the zone will kick and scream if this happens, so im not holding my breath. 2) give a portion of JP to all players not in spec when game is won, based on how long they were in game since the last time they were in spec. so if someone was in the game for 50% of the flag game and the money reward ended up being 20k, they get say 2-3k. i pulled that number out of nowhere, and it would need balancing. i know i won't be bothering to play HS until the next money reset (which i heard was supposed to be a week or more ago, but whatever) because it's pointless for me to try and take on anyone in middle, let alone basing, without all the upgrades. if the point of HS is supposed to be high-stakes basing, it is failing for most of the public. This might actually destory everything that the zone has now. I'm more than certain atleast 75% of the population would decrease if this ever happened. Only public freqs?.. Have gone mad or are you just saying this cuz your never on a "good" private freq? Quote
Bomook Posted July 25, 2006 Report Posted July 25, 2006 adding more high-end items like your flag-radar will further skew the lack of balance in this zone towards those that play it too much for their own good - the squads you name come to mind. increasing the number of flags really is a cosmetic change and would not greatly effect gameplay. there are two options: 1) abolish private freqs and make a max 4 (or whatever) publics. the big squads in the zone will kick and scream if this happens, so im not holding my breath. 2) give a portion of JP to all players not in spec when game is won, based on how long they were in game since the last time they were in spec. so if someone was in the game for 50% of the flag game and the money reward ended up being 20k, they get say 2-3k. i pulled that number out of nowhere, and it would need balancing. i know i won't be bothering to play HS until the next money reset (which i heard was supposed to be a week or more ago, but whatever) because it's pointless for me to try and take on anyone in middle, let alone basing, without all the upgrades. if the point of HS is supposed to be high-stakes basing, it is failing for most of the public.I agree about the flag thing. It would make the flag game slightly longer, but is a negligible change. I don't agree with abolishing private freqs, but I do like the concept of awarding people for participating in the flag game, even if they don't win. I think there should be a formula based on percentage of time spent playing during flag game, amount of times the player killed members of the winning team, and how many flags the player's held. This way, players who've just been playing in the center killing don't get much money, but players who still have participated in the flag game but haven't won can still get something. I agree in general though, we should have other options as opposed to forcing players to play for hours to earn money before they can even become compe!@#$%^&*ive. Quote
»D1st0rt Posted July 26, 2006 Report Posted July 26, 2006 Arnk had some good ideas for a non-invasive powerball game that still encouraged flagging Quote
Deathboy-evil Posted July 26, 2006 Author Report Posted July 26, 2006 I agree about the flag thing. It would make the flag game slightly longer, but is a negligible change. I don't agree with abolishing private freqs, but I do like the concept of awarding people for participating in the flag game, even if they don't win. I think there should be a formula based on percentage of time spent playing during flag game, amount of times the player killed members of the winning team, and how many flags the player's held. This way, players who've just been playing in the center killing don't get much money, but players who still have participated in the flag game but haven't won can still get something. I agree in general though, we should have other options as opposed to forcing players to play for hours to earn money before they can even become compe!@#$%^&*ive. This is something I can agree with, but not the whole abolishing private freqs. That would ruin flagging, and there is no control over who is on your freq. Quote
Stoked_07 Posted July 26, 2006 Report Posted July 26, 2006 heres a thought to consider(one i dont want) have like 10 flags total, and each person only able to carry like 1-2 flags? haha that would be weird Quote
Kilo Posted July 26, 2006 Report Posted July 26, 2006 If you could only hold 1/5 of the flags that'd mean no one would ever win because while defending a base someone will keep dying with flags, or if you had one person drop 2 at a time winning would take a very long time. Edit: No one but Brain should know when the next reset is, because it discourages just spending items normally, and encourages spending items all at once right before a reset (chaos.) Quote
Existance Posted July 26, 2006 Report Posted July 26, 2006 LOL DBE you win them all anyways and noone bothers because u warp away or noone cares to fight because they cant win it because after we get u guys will kill anyone who has them and ull win... Quote
BlueWyvern Posted July 26, 2006 Report Posted July 26, 2006 Well I don't know about the rest if you but I don't flag cause you get less kills in a base fight and more deaths... Center killing is much more lucrative for the reccing business Eh... More squad based events would help, more squads means more players in squads means flagging can be alot more challenging (like 4 priv freq squads trying to win) I don't know... I'm too much of a newbie here. I'll come back in 4 years. Quote
Stoked_07 Posted July 26, 2006 Report Posted July 26, 2006 If you could only hold 1/5 of the flags that'd mean no one would ever win because while defending a base someone will keep dying with flags, or if you had one person drop 2 at a time winning would take a very long time. Edit: No one but Brain should know when the next reset is, because it discourages just spending items normally, and encourages spending items all at once right before a reset (chaos.) this would encourage people to drop flags in a base instead of neuting them.. prettymuch eliminating quickwinning.. but that was my solution to the summoner but thats fixed now so nvm Quote
B-assman Posted August 2, 2006 Report Posted August 2, 2006 Its true that those 2 squads own the flagging now, they make a full priv freq, get all flags , put them in a base , let the nubs kill eachother in pub and then they win.. and the other people dont even have a chance 2 attack. so they don't get money and exp from jackpots, and the people that already pwn all others keep getting more points and money from flaggames. i would love 2 see that balling goal back in the map , the one where u got warped 2, it was huge battles inside of there! and alot of people came 2 hs for balling, so if they ball, they will make the jp bigger for the flagging people Quote
Bankotsu Posted August 2, 2006 Report Posted August 2, 2006 ya i remeber that it was so much fun i could play that all day but flagging is not funn all the time all you do is collect the flags and wait...for the jp go up i love balling with that warp thing but i dont want to have to pay to go through transwarpers to it Quote
xsp0rtsfanx Posted August 2, 2006 Report Posted August 2, 2006 How about adding something that detects when a player reships so they cant thor like no tomorrow. I've been a part of multiple games where reshiping and attaching to thor the incoming players/flagholder to win the game. In my opinion that's probably the stupidest thing ever. If you don't die you don't need to thor more <_< Quote
scarface.nl Posted August 3, 2006 Report Posted August 3, 2006 how about just doing a few things to make the zone more compe!@#$%^&*ive like giving people more money when they start out and letting me cuss Quote
OrangeeoZ Posted August 8, 2006 Report Posted August 8, 2006 what it needs is a exp evener.. evens the freq equally to a certain exp Quote
scarface.nl Posted August 8, 2006 Report Posted August 8, 2006 Actually. The reason the flagging game is "dull" as you say, DBE, is because people like you play all day when the reset occurs, gets all the money at first, and then you help your friends to get their exp and money up, and create a dominate flagging freq. I think what needs to happen is you need to get a life sir, and the flagging game would not be as dull. Quote
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