»Ceiu Posted July 2, 2006 Report Posted July 2, 2006 Well, I gave this a shot since I need an editor that can use the 'special' tiles, but now Im quickly deleting it for a few reasons: - Every map saved is saved with a full black tileset, rendering the map useless.- Unless I work with a tiny window, it runs slow as all !@#$%^&*.- The selection area isnt drawn until after Ive released the mouse button.- Every tool likes to start in the tile to the right of the tile Ive got my mouse over. And thats all I found within 10 minutes of using it. I dont see how you guys missed a few of this (specifically the tileset issue), as its clear as day. For now, Im using !@#$%^&*. Quote
grazzhoppa Posted July 2, 2006 Report Posted July 2, 2006 Well, I gave this a shot since I need an editor that can use the 'special' tiles, but now Im quickly deleting it for a few reasons: - Every map saved is saved with a full black tileset, rendering the map useless.- Unless I work with a tiny window, it runs slow as all !@#$%^&*.- The selection area isnt drawn until after Ive released the mouse button.- Every tool likes to start in the tile to the right of the tile Ive got my mouse over. And thats all I found within 10 minutes of using it. I dont see how you guys missed a few of this (specifically the tileset issue), as its clear as day. For now, Im using !@#$%^&*.I've ran into that tileset issue, but I couldn't reproduce it consistantly, so didn't bother to report it. One time it happened for no apparent reason. Another time, I had imported probably 20 different tilesets to see which one to use, and it starting saving the black/empty tileset somewhere during that time. And it also seemed to fix itself for whatever reason on one map that was affected by it. What is weird, is that if you have a map that DCME saves with a black/empty tileset, and you open that map up in SSME and import a tileset and then save it while in SSME, the map will save fine. But after having saved it in SSME, trying to save it in DCME will mess up the tileset again. And this happens with one map file - other map files DCME saves don't have the problem.... which is confusing. "Unless I work with a tiny window, it runs slow as all !@#$%^&*."I stopped using !@#$%^&* for that same reason, but I don't have any slowness with DCME. "The selection area isnt drawn until after Ive released the mouse button."Aren't all map editors like that? Anyway, you should see a dotted line as you draw an area with the mouse held down, then that dotted line turns solid after you release the mouse. version 1.2.4 didn't draw the dotted line all the time, but version 1.2.5 fixed that. "- Every tool likes to start in the tile to the right of the tile Ive got my mouse over."I don't have that problem. Quote
Drake7707 Posted July 2, 2006 Report Posted July 2, 2006 I test the things ive changed in the editor everytime before i post the new release, but i can't retest everything, as that would take like 2 hours to have everything with all combinations. cerium , what resolution, os are you using, and what kind of cpu do you have? And could any of you send me the map where the tileset goes black everytime. SOS also had that once, so i wonder whats going on o_O Quote
»Ceiu Posted July 2, 2006 Author Report Posted July 2, 2006 CPU: Athlon 2800+ or maybe a 3000+ ...I dont remember.OS: WinXP Pro w/SP2Res: 1920x1440 In regards to the selection issue:I ment when you click and drag to select an area, I dont see anything. Its as if Im just moving the mouse around. As soon as I release the mouse to actually 'select' an area, the border shows up fine. Tile Selection:For some reason, the editor prefered to draw in the tile to the right of the one I was hovering. I could get it to stay in the 'targeted' tile by moving the mouse very carefully around the left-most edge of the target tile, but it was still very tempermental. Speed:I know using VB in itself is going to cause some speed problems, but Im willing to bet -- without looking at the source -- its in the redrawing step. I dont remember specifics as its been ages since Ive written any VB apps, but if you draw everything on a picturebox object, then only paint/update areas as necessary (loading map, drawing new tiles), the object itself will do a pretty good job of managing its display area (fairly quicly as well). Couple other gripes I have:-When you select an area, its just a solid white line. Photoshop has spoiled me and I demand an animated selection border! -The layout of the common tools. Now that I think about it, it kinda matches the PS layout, but Ive come to prefer the more standarized layout where those buttons are layed out horizontally across the top. -When using the pencil tool (and perhaps others), the tile the mouse is over is drawn with the last used selected tile (err... get that?). Personally, I would drop that, and simply change the mouse icon. No reason to draw the tile before its placed -- just adds more work to your redraw step. -The line/box/shape tools. Nothing wrong with them, however I think you should use the display method !@#$%^&* uses; that is, rather than drawing the tiles that will be placed, simply outline the tiles that are selected. At first I didnt like it, but Ive come to prefer it. Also, this could speed up your drawing times. Quote
Drake7707 Posted July 2, 2006 Report Posted July 2, 2006 the tile selection offset is probably because of that resolution. It adds or removes a few pixels to match with the icon of the tool, and it's ok at 1024x768, but i never tried any other resolution because 1024x768 is the highest i can go Quote
Samapico Posted July 2, 2006 Report Posted July 2, 2006 -When using the pencil tool (and perhaps others), the tile the mouse is over is drawn with the last used selected tile (err... get that?). Personally, I would drop that, and simply change the mouse icon. No reason to draw the tile before its placed -- just adds more work to your redraw step.actually, when placing special objects, walltiles, or multiple-tiles (try dragging mouse on the tileset) , that can be very useful to know exactly where (and how) your tiles will appear the selection thing.. actually the rectangle always appeared fine for me... there was a tiny bug where it didnt appear, but it was fixed in 1.2.3 -The line/box/shape tools. Nothing wrong with them, however I think you should use the display method !@#$%^&* uses; that is, rather than drawing the tiles that will be placed, simply outline the tiles that are selected. At first I didnt like it, but Ive come to prefer it. Also, this could speed up your drawing times.the drawing time of the preview of tools isnt a problem at all...the only thing that really is slow now is moving a selection around -The layout of the common tools. Now that I think about it, it kinda matches the PS layout, but Ive come to prefer the more standarized layout where those buttons are layed out horizontally across the top.now that i think of it... .being able to move toolbars and anchor them anywhere (like in most MS programs) would be nice... i dont know if it would be too hard... hm Tile Selection:For some reason, the editor prefered to draw in the tile to the right of the one I was hovering. I could get it to stay in the 'targeted' tile by moving the mouse very carefully around the left-most edge of the target tile, but it was still very tempermental.weird... which tool were you using? at which zoom? was the tile preview being drawn at the 'targeted' tile?i know when completely zoomed out, you might get some problems with that big resolution you use... but at normal zoom, I never noticed anything wrong (well, there was an offset back in the day, but it's fixed now) -When you select an area, its just a solid white line. Photoshop has spoiled me and I demand an animated selection border!err... and you say it's too slow already ? if selections were rectangles only, then maybe.... but if you noticed, you can select any shape of area using ctrl / shift + drag like in PS... that means animating them would be a pain as for the tileset... i've had a problem with DCME saving a blank tileset when using a specified default tileset (in options) , but most of the time, it saved right... we dont know whats going on exactly Quote
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