Drake7707 Posted June 29, 2006 Report Posted June 29, 2006 changes from svn log: - Started some changes on frmCheckUpdate's interface- Added hotkey for magic wand (W)- Added "All files (*.*)" filter for importing tilesets and maps (it warns user if he tries to import a file with the wrong extension though)- fixed problem with asking for importing walltiles on a new map, because the specified default tileset had walltiles saved along with it- fixed problem with selection's dotted rectangle not appearing after canceling a selection with a single left mouse click outside the selectionfixed several bugs from SOS report on v1.2.3- Can now draw in selection (with line and sticky line)- Grid is now redrawn correctly when erasing special tiles with line tool- All tools now have a preview tile (I put code in PlaceCursor, in frmMain)- I coded DrawGridOnTile, but it's not used anywhere yetfixed the problem with able to see the map tiles when black tiles are in the selection in pixel level-fixed: walltiles wouldn't load when opening a map and there was a walltile along the map. (it used file!@#$%^&*le instead of path)-added changes to the update windowfixed: maps wouldn't open when DCME wasn't opened and a lvl file was double clicked (it just started dcme), if you opened the lvl when DCME was already open, then it opened I'll change it on the forum asap (or sama will )It's already available through check for updates tho
grazzhoppa Posted June 30, 2006 Report Posted June 30, 2006 special objects (wormhole, space-station-type-thing, and the asteroids) get partially drawn on the screen after they have exited the visible area of the map from either the bottom or right side of the visible map area. Having them go off the visible area from the top or left sides do not have this problem.put either a wormhole, space-station, or large asteroid on the map (or all 3...)Now move the visible area of the map so that these special objects go off the screen from either the bottom or right sideMove the map back so that the special objects are visible on screen againThe special objects will not be drawn properly on screen. But they get redrawn properly if you do pretty much anything, like put new tiles on the map or erase or make a selectionhttp://images5.theimagehosting.com/drakebug.th.PNG Also, the "Close" option from the File menu acts strange.It won't visibly do anything unless to any map you try to close unless: You start DCME, then use Close on the default/empty "un!@#$%^&*led" map. The tileset window will be erased, the radar will be cleared to black, but the map will still be open. Now if you open a map, Close will do the same thing to the map you just opened - erase the tileset window and the radar but leave the actual map open. And the version still says 1.2.3, on the file downloaded through the autoupdater. About box says 1.2.3 and if you check for a new update it'll say there's a newer version.
Drake7707 Posted June 30, 2006 Author Report Posted June 30, 2006 god!@#$%^&* forgot to change the version again current doing stuff:-close menu fixed-special objects are updated after you mouse up in hand or keyup when moving with the arrow keys (not the best solution but it will do for now)-fixed problem with white borderlines of selection when moving with hand-fixed problem with borders of selection with transparent pasting/ paste under-made a selection menu where selection actions go into (select all/none, convert to walltiles, center selection in screen)-fixed/ added some icons in the menus
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