nahtaiveL gniK Posted June 25, 2006 Report Posted June 25, 2006 Could someone give me a step by step layout of how to make tiles work in photoshop, I have the dimensions right and i could convert it to .lvl in tile editor but it wont open in ssme. Its a fairly old version, i think i was sposta put it into bitmap mode, but i thought that was what .bmp was, and it was saved as .bmp. Thanks.
Samapico Posted June 25, 2006 Report Posted June 25, 2006 hmm... save as bitmap, then import tileset in ssme.. no need to convert the tileset to lvl
Smong Posted June 26, 2006 Report Posted June 26, 2006 If you're still using SSME, make sure the bmp is 256 colors/8bit otherwise it won't work.
KrynetiX Posted September 29, 2006 Report Posted September 29, 2006 Edit > Preferances > Guides, Grids & Slices. Make it 16x16 and light red (only one that's easy on the eyes) There you have your 16x16 grid, make the subdivisions = 16 also. (so theres a grid box for every pixel aswell. When your ready to convert, simply create a new image, 204 x 160 (in pixels) make background black and paste in your tiles (RGB Color mode).. When ready, goto Image > Mode > Indexed color. Save as .bmp in 8bit (only one it allows you to save as). Open up tileedit and hit File > Open ..Then click on 'Files of type' Below, and click Windows Bitmaps. Import your newly created image then hit File > Save, and go back down to 'Save as type' and click Subspace Level.. save it and import it with ssme This is the most effective way because it creates it's own color pallette, since many of the color pallettes are out-of-whack with continuum's colors, this way of converting maximizes output. There are MANY tricks/tips with Photoshop i can teach when it comes to tilesets (even lvz)
Samapico Posted September 29, 2006 Report Posted September 29, 2006 When your ready to convert, simply create a new image, 204 x 160 (in pixels)make that 304 x 160 and yeah..
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