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Posted

I compiled v1.2.2 with all the latest bug fixes, however, some new problems seem to have appeared... I'd like if you could confirm or give details about these problems as I did not / do not have much time to test.

And it's compiled with my french VB ... so.. Drake you know what you have to do :D (if you know a quick way to fix these before recompiling, would be nice) Though I know you must be very busy with these finals at the moment... so.. whenever you get time blum.gif

  1. When you close DCME with the main [X] (or File -> Exit), if you answer Cancel, it asks you a second time and it gets weird if you answer "No" to a first map, then "Cancel" at the second... I don't know if I created that problem or if it appeared when Drake made all maps close correctly
  2. File -> Close didn't seem to always set focus on the last map after closing the current one
  3. Middle mouse button is suposed to switch to the hand tool (clicking left and right buttons at the same time should do that as well) , it was working when I did it, but it didn't seem to work anymore for me. And I don't know if it could be affected by the configuration of the mouse... for example, my mouse is a Logitech mouseman wheel, I can set the middle button to do stuff like "Universal scroll" , etc. , or i can set it to "Middle mouse button"... bleh
  4. If you have a big resolution (like 1600x1200 or more) , zoom out completely, and check
    • how the scrollbars react when moving around, clicking "->", GoTo, or move with radar
    • if you get errors when drawing
    • if the grid draws correctly

(That last bug should occur... I think I have it fixed now, but since I can't set a resolution big enough to test, I don't know blum.gif If you'd like to test the fix for me, tell me and I'll send you the updated version)

have fun

Posted
most of it.. i think.. I might re-read the whole thing when I get time to see if anything is missing... i didnt pay much attention to the latest things that popped up (I did the "if not loadedmaps(activemap) then exit sub" checks for the tileset, and other things, though)
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