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Posted

hm i could throw the DCME walltiles in there too then.

 

I'm thinking of making DCME having elvl as a default format, then have an menu item "Create lvl file" to have the final result. (which removes the metadata and unnecessary things for subspace)

 

That way, everything that DCME needs is in that one elvl file, like walltiles, regions, lvz stuff and so on. Then you only need to "compile" to have a lvl (with lvz files if there were any)

 

But first ... bug fixes bug fixes :(

Posted

info on which lvz files to include with it.. i guess.. but not the actual lvz or ini stuff ô.o

 

cause one has to be able to work on his lvz outside the editor

  • 2 months later...
Posted

 

I posted about the updated DCME on minegoboom's forums, and I got 4 replies very fast, all of them asked for ELVL support... I'm guessing we'd get a much greater user base if we had that ; we'd better get working on that blum.gif

Posted
Nothing like seeing your lvz objects in real time on your map and being able to move them pixel by pixel for exact placement. One thing !@#$%^&* doesn't have that I hope you guys will add is the ability to export a bmp of the map with the lvz objects showing smile.gif
Posted
One thing !@#$%^&* doesn't have that I hope you guys will add is the ability to export a bmp of the map with the lvz objects showing
editing LVZ from DCME was part of the plan (editing images will be possible using the current tile editor)

 

One thing !@#$%^&* doesn't have that I hope you guys will add is the ability to export a bmp of the map with the lvz objects showing
you are aware that a bmp of the map would be... like 16000 x 16000 ? you DONT want to handle such huge files :S

unless exporting a 1024x1024 bitmap, outlining the positionned lvz images with rectangles of a certain color... that could work

 

 

 

2 User(s) are browsing this forum (0 Guests and 0 Anonymous Users)

2 Members: Samapico, ZiGNoTZaG

 

pff, he's coming to steal ideas for his own editor! blum.gif

Posted

indeed, 16000x16000 would be a giant RAM problem. your machine better have a gig at least if your going to try and manipulate an image that size. You could do it in sections though, or at some ratio.

 

the all in one file idea might have some merit, much like a photoshop file or paintshop pro project file. As mentioned you could store your wall file setups (im not really sure what that is, but im guessing its either preset combos of walls, or some automated smart type tiler) one could also save all the undos into this file, as well as the regions. Then when your ready to use ya just have that export option. Either way like your thinking, i agree this is something for later rather then sooner.

 

Stealing?! No No!! Just Gleaming some wisdom :)

Posted

I dont see the need of exporting the full thing as a bitmap anyway... just zoom to 1:1, and remove grid, and move around... u'll get a preview of what is suposed to be shown ; exporting portions of the map , however, could be useful... hmm... Export current view... could export what is currently shown in the preview area, at the current zoom, with / without grid... hmm.. then you dont need to take a screenshot if you want to show something to someone

 

... but then again, that has nothing to do with elvl blum.gif

Posted

Exporting the whole map should be relatively easy, as should doing it bit by bit. The BMP file would be huge, though, heh. 24-bit colors - 768 MB.

 

Back on topic... eLVL is kewl but I like separate files because you can change them instantly - no need to re-import it in DCME.

Posted

Sorry to be off topic. Will make this final thought(s) and then behave smile.gif

 

24bit would be a "bit" excessive, as the most likely intended purpose would be for displaying the map on websites and such, and it would have to be reduced in size and color anyway.

 

Here is an example... lvz objects clearly visible, (whole map not). Once again, you guys are doing a terrific job and I'll be tickled pink to one day not have to use DCME, !@#$%^&*, TILEEDIT, Photoshop, Infranview, etc, etc, etc, to create the next one smile.gif

 

http://www.gypsysden.com/images/scrcap1.png

Posted

lol lots of replys blum.gif .

 

I can handle elvl, but i want to discuss it how we're gonna implement it before either one of us starts. I hate to dismiss code that's already been worked on

Posted

after an hour of deciphering the elvl structure, and implementing it, i must admit that i already have really reallllllllly big hate feelings towards it >.>"

 

i think an ini-file like structure would be a way better structure than it is now, correct me if i'm wrong, but i don't think the current structure is like that ._."

Posted

for some reason i can't work well with bits & bytes. Every time i try to calculate with them or use bit operators, i always get it wrong :D

 

Should have learned the chapter "Binary stuff" in my course better :s

 

operations with hexadecimal & binary terms scare me away blum.gif

 

Anyway, i put a bit of code for the elvl of how i would like to see it being implemented, i'll leave the rest of elvl to sama. This will save me much headache and frustration.

Posted
Anyway, i put a bit of code for the elvl of how i would like to see it being implemented, i'll leave the rest of elvl to sama. This will save me much headache and frustration.
and leave all the headache to me? how kind smile.gif
  • 2 months later...
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