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resizing  

6 members have voted

  1. 1. which one do you prefer (see the image)

    • the "just use current line from source to insert" one
      0
    • the "prev<->next" one
      2
    • the "prev<->next<->nextnext" one
      2


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Posted

Which would you prefer ?

 

The first option will copy regardless of there are not so many tile 0's, which leads to double walls.

 

The second option checks the line to be copied from the source with the next line from the source, and compares the number of tile 0's on those lines. This will significantly decrease the amount of double walls, but introduces some holes in the walls (more like distortions)

 

The third is actually the same as the second but also checks with the one next of the next one, which could remove double walls some more, but introduce a lot more gaps

 

(don't mind the asteroids, it still doesn't keep that in mind)

 

Edit: hm, seems like the gaps were made because of a bug, rather than with the prev<->next check.

I'll edit the picture. Picture edited!

 

And Apache, just see the picture, and pick the one you'd like best of the 3 resizes. I resized the original in 3 different ways explained above.

baseResizing.jpg

Posted

I think the prev<->next<->nextnext one looked like the one that would take the least editing afterwards... It really looked the cleanest to me. Any way you do it, it's gonna take some editing afterwards, it's a given.

 

I am really anxious to see how it works downsizing...

 

Lookin good!

SSCX Star Warzone Sysop, Map Maker, Bot Coder, Player...
Posted

or give option to use one of the 3 'rendering' options... give them some complicated names like Bilinear Anti-aliasing Sampling or Synchroneous Axis Redundancy Check

lol

 

... if you can see a preview for each , it would probably be the best thing to do, as one method might give better results for 'some' type of base, or areas

Posted

as option i meant, at the moment of resizing, pop up something to ask:

 

what kind of resizing you want?

 

a ) some kind of resizing

b ) another kind of resizing

c ) just try to resize and stfu

[ ] always use this

 

[ preview ] [ do it ]

 

 

kinda like when you 'resize' in paint shop pro.. you can choose between Pixel resize, Bilinear resample, Bicubic resample, Smart size

and then enter the proportions.. horizontally and vertically, either in % or in pixels (that would be tiles for us)

Image3.png

  • 1 month later...
Posted

ehhe, yeah. Time flies smile.gif

 

Anyways, iirc, this was actually functional in one of the "edits", correct? Do you possibly remember which one? I have found myself in the dire need to use it, lol.

 

Thanks again guys, this thing is great.

SSCX Star Warzone Sysop, Map Maker, Bot Coder, Player...
Posted

There, I compiled a quick version with a 'Resize' button

 

there will eventually be a more sophisticated interface for it...

 

resizing a selection that is near right or bottom edge of map would make it crash too... so watch out ;)

DCME__quick_resize_.zip

Posted

Finished in v1.2.6.

 

All 3 options are available as resize type.

 

The normal resize is just how pixels are resized, which is good for resizing anything other than bases

 

The 2nd resize type is more base-resize oriented, as it will resize and try to maximize the empty space in the base.

 

The 3rd resize type is a stronger variation of the 2nd.

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