Jump to content
SubSpace Forum Network

Recommended Posts

Posted

When I go back on continuum I might beable to help out with development if I learn alot of programming.

 

Since things change it might become impossible.

 

If only I kept my DVD-R's.

 

I'll just get the data back.

 

Outlaw Gene will make the next Version of Continuum.

 

I better not have to dig into my memory by experimenting with a book.

Posted
When I go back on continuum I might beable to help out with development if I learn alot of programming.

Since things change it might become impossible.

If only I kept my DVD-R's.

I'll just get the data back.

Outlaw Gene will make the next Version of Continuum.

I better not have to dig into my memory by experimenting with a book.

Umm... what?

Posted

i'd like to see 3d ships and possibly maps!

 

While keeping the 2d (top down) perpective.

 

Would mean you could have some cool lighting and explosion effects (client side obviously, server doesnt care how stuff blows up), and it would make it easier to design new ships, you would just need to create one 3d model, no more splitting etc.

 

You could allow people to design new types of guns and lasers and even have a sheild effect when u get hit

 

I suppose it also would give you the option of piloting the ship first person style (like a car though no up and down this is a 2d universe!!!!) however if u did u would die quick me thinks blum.gif

 

 

EDIT:::::

 

Hammer of Thor

Posted
well if someone needs my help im availible im bored as !@#$%^&* now.... 3 months to go till i start learning Java and C++. Which eventualy is going to be my job (programming) but that would be in around 5 years. hmpf
  • 3 weeks later...
Posted
Odd that you guys should bring this up. I'm in the process of writing a subspace client/server. I started a while ago, and got some interesting work done, but I stopped for a while, and have only recently recommenced work. So far, it looks like I'm using SDL for rendering, input, sound, and network. I started writing an opengl version, but I don't think I'm going to continue along that route, as SDL is a bit more portable, and doesn't require a 3d card. I'm going to completely break compatibility with existing servers, but I kinda have to anyway, as continuum's encryption hasn't been cracked. :rolleyes: The server will at least be able to load configuration files from subgame, and possibly ASSS. I plan on having the server store more player data(such as weapons, energy, etc...) than the traditional ss server programs in order to prevent cheating via a program like sage386's Twister. It's in a very early stage at the moment. The networking is pretty much only on paper, but I do have a map loader/viewer. I haven't started on the server yet. I've also written a game similar to subspace in the past, and I have plenty of experience doing simple physics with 3D sphere/plane collisions. I should have no difficulty in bringing that over into 2D circle/line collisions. I would very much like to make it open source, but I'm not sure that would be the best thing to do, if I want to prevent cheaters. Either way, should I ever finish it, I will make sure that I'm not the only person maintaining it. ;) It kinda depends on how much time I have to work on it with a job, and eventually school, taking up my time. You may also want to check out SOS's work. IIRC he is making a subspace-esque game at the moment. Pyxlz is(or was) also writing a client that could connect to subgame. Anyways, I can't make any promises, but I would at least like to say that there are concerned coders who are working on it.
Posted

Hmm, whatever did happen to SOS's project?

 

Can we see the game you made that you say is like subspace?

I suggest making the graphics section somewhat abstract so it can be changed from SDL to something else later on.

Posted
As with all the others, it got bogged down due to school and since I now have a job, as well, I have zero time to do anything about it :D I am not working on it anymore.
Posted

here is that game:

 

spacefighter.rar

 

Be warned. I made this a while ago. It looks like crap, and is by no means indicative of my current coding style and skill. I no longer code like this. The network no longer works, so I took it out, rather than try to fix it after a year of barely touching the project. Still cool though.

Posted

Here is another file containing the beginnings of my client that I stopped working on.

 

xsub.rar

 

The most interesting thing in it is lvlview. There are also some ping, and server connection tests, as well as a chat client. I haven't tested the network stuff in a while though, and I'm not sure if I left them in a working state(they did work at one time). All of my projects use the code::blocks IDE in case that helps. The network stuff was meant to work with ASSS. I don't know if it will work with subgame. Once again, I made this a while ago, and it is not indicative my current coding style(Yes, I really did pack class definitions and declarations into one file, then I would even declare those classes as globals-YUCK). Hope it's useful. smile.gif

  • 1 year later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...