Witchie NL Posted April 11, 2006 Report Posted April 11, 2006 does anyone have a -->FULL<-- list of server warnings which can occor?It needs to be a list of warnings from subgame.. thx-witch
»SOS Posted April 12, 2006 Report Posted April 12, 2006 Moved to dev. These are all the warning messages the server itself has: WARNING: Security checksum not returned {st=%d,et=%d}WARNING: Spectator request from non-spectator ship, ignoringWARNING: Level checksum mismatchWARNING: Parameter checksum mismatch: TimeSinceRequest:%d0 msWARNING: Code checksum mismatch - [%d] no possible matchWARNING: Code checksum mismatch - [%d] old matchWARNING: Parameter checksum mismatch (unsolicited)WARNING: Code checksum mismatch (unsolicited)WARNING: %s See the last? That's pretty much a warning that can say anything, so... there is no real defined limit for the warnings. Maybe there is one that nobody has seen yet. If you want the error codes, MERV has a more-or-less complete list.
Witchie NL Posted April 15, 2006 Author Report Posted April 15, 2006 !@#$%^&* i expected to be a full list of all warnings are they defined in the src from subill.exe (or isnt that src free?) coz i am building a mervbot that stores all serverwarnings in a .txt file and displays em (if defined) in a certain chat... ohh wait.. do all warnings start with: 'WARNING:'? in that case it quite easy to build this bot
Witchie NL Posted April 15, 2006 Author Report Posted April 15, 2006 ew i forgot how it worked -.- (stupid me) so now the question:how do i let the bot say: 'WARNING:' and the text that come after it? i do know its something like: at the: CASE_EventChatcase MSG_ServerError: { if (CMPSTART("WARNING", 100)) } break;all it needs to do is print out the text behind: WARNING and send it to a squadchat with: ;3;
»SOS Posted April 15, 2006 Report Posted April 15, 2006 All ServerErrors should be WARNINGS so that CMPSTART seems unneccessary. sendChannel(3, message); or something like that.
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