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Posted

Roofbot Effect with No Bot : Not a Lame Idea eh?

 

What you do:

 

Create your lower bottom map ( Best to use Isometric ) using Lvz Graphics and Tiles. Isometric walls can as tall as you like ( 3d effect )

 

Place a Lvz Graphic Over The Map ( on top of Isometric walls Just covering the whole map )

 

There you have a Lower Map and You can Spawn Your Players Above the map have an Extra Map to play on. Above and Below.

 

Have Players Enter the Lower Map ( Below the Roof ) Through an Opening somewhere on the map ( In this case on the Side ).

 

This means you can just simply Play on top of the map have your Events on the Inside.

 

Note to Bak- : This hasn't been Tested but it Should work I'm not exactly sure of the Spawning on the Lvz Graphic Roof Placed over the map. But if it is Impossible !@#$%^&* Map Editor needs to beable to have that option. To play on top of a lvz graphic placed over a map

Posted

Actually let me add this you can place a layer of tiles covering the graphic that is placed on top

of your lvz graphic object. Then spawn your players on top of the tiles move across etc.

Make a opening on the side where players can walk through.

 

I'll have to explain this alot better.

 

Imagine a isometric 3d house.

 

It has bricks along the sides and a roof on the top. The roof would be the lvz graphic

placed over the bricks. The Tile layer covering the entire roof would allow players to be spawned on top of and play on.

 

Using Bricks is an easier method to do and explain

Posted

A Roofbot is a Bot that Create a Lvz Graphic (roof usually) Over another Lvz Graphic (usually a building or house) that can turn on and off.

 

But that just turns your roof on and off on your lvz graphic.

 

If you simply make your building think of the buildings made in Psyphi's zones like Battlefield, The somewhat tall buildings using lvz graphics.

 

So if you make a building lvz graphic. Tiles along the Buldings walls so players can't just run through them.

You have the first step done. The second step would be to Create a Roof lvz graphic for your building so that it fits. Third step would be to place your roof lvz graphic on top of your building. Now your building is covered and you cannot see inside. Now if you want players to beable to enter you leave a Section open on the building ( preferably on the building wall) Then your players can walk through that enterance to walk inside the building. Now if you want players to beable to spawn on top of your roof lvz graphic they can't just spawn on top of a graphic. You can Test method: Place a layer of tiles on top of the lvz graphic then players can simply spawn on top of the lvz and move across. Now while I test this method if it fails I'll come up with a backup alternative method. I'll BRB

Posted

Hmm it looks like I can't figure this out alone. I placed an interior lvz graphic then placed a graphic over it.

You can very well move under it. But you cannot see around you. This will be figured out within time most likely the near future.

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