
Faither
Member-
Posts
31 -
Joined
-
Last visited
About Faither
- Birthday 03/23/1983
Contact Methods
-
Website URL
http://
-
ICQ
0
Profile Information
-
Location
Germany close to Heidelberg
-
Interests
There are many (;
Faither's Achievements
Newbie (1/14)
-
Wow - a blast from the past! Seems like some people just never retire from Subspace, do they? ^^ I've also completely switched OSes and having to recompile wine every 2nd week to make Subspace run kind of killed the fun for me.
-
Hosting events to get 17th back from the dead is the wrong approach.
-
Surprise, surprise! - That's how you get a zone running. And Sama, you should know better since you've been around for as long as i can remember ^^ The sudden change of settings led to a dramatic drop in population only buffered by the hosted event only players which at first (surprisingly) still were enough to attract new players. The drop in population still continued on though (with a slight hey-check-out-17th-new-settings-bonus spike). We've since then seen countless of changes to the even today still unfinished and totally imbalanced shipset with ships that totally lack purpose and function. The change to The Complex then only hastened an unavoidable too fast progressing trend. This event imo perfectly suited the theme 17th was supposedly based on (I might well be the only one with this opinion though)... Bummer the former base players of 17th had already been chased away and the map was too big for low population games. You could hardly see this event running properly which in turn again made players leave. I think everyone in this thread knows what has happened since then.
-
Bring it on!!! xD
-
I'll send you a PM with a link of my rar-ed Screenshot archive of 17th ^^
-
It was all Spark One's fault!! I was just curious who entered the zone and people kept on comming ( ;
-
Nicely done! Also nice to finally see some movement in 17th and someone with a perspective as to what will become of this zone. Cheers and keep up the good work. Greetings Faither
-
There's some things called the essentials NBV! Continuum's definetly one of those! ^^ See you around ^^
-
Happy New Year 2009!
-
If you want to use DX 10 you have to use Windows Vista. There was this guy who announced that he was working on a backport and reverse engineering it for older versions but I haven't heard any word for a long time. So, as long as i'm not mistaken or my information is out-dated you won't get to see your DX10 gfx.
-
I just hope he's familiar with the concept of sarcasm.
-
17th mostly died imo because of too sudden changes and on top of that non-motivated ones. Of course there are always those players who like to see something new so Zeke completely renewed the unique shipsets of the zone which attracted new players but at the same time upset the old player base of the zone. We've always over the time heard voices calling for a new map and/or game style of this zone. The most drastic change of this can still be seen in a zone now called SSC The Complex. The idea behind this game/map/zone is great! The decision to make this the public map of 17th was the most drastic one. Which again shook the very the player base, attracted new players and made old player base leave. The Complex even fit the war based theme of 17th better than no other map did ever before and had it received more support from the staff at its time (Matrix and Mav pretty much were on their own) it could have been successful. We've since then seen rollbacks of maps and settings. Nothing refreshing, nothing ground breaking just a half arsed changes to attract new players to the zone. But a zone doesn't populate itself. You need to put in far more work and effort than only change the map to make it successful. You can't populate a zone by hosting events that have nothing to do with the zone itself as soon as 4 players have entered. The basic idea and foundation of the zone has to be the fun to play public arena. This is what 17th could provide in the past and what 17th lacks nowadays. The current public map of 17th is designed for a player base of 20+ players. The center of the map does not fit a low population zone and is player unfriendly with nearly no players playing the game. You can't just blow yourself up if you spawn half way across the map. Soccer games with 2 or 4 players is no fun at all. There's no tactic you and/or your team could follow in a map of this proportions... The center of the map is inaccessible, all fine for 20+ but not fit for lower pops. Where's the fun in turf style flag game when one is tapping and the other one immediately retapping... I've known and played 17th for a long time. I've staffed and developed events maps and zones. To sum things up and come to a closure: 17th is missing a clean design philosophy and that is why this zone is and will remain dead.