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CommanderHB2

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Everything posted by CommanderHB2

  1. Falcon Amp and Titan seem to be on-par with each other on noobliness levels
  2. I'm jelly that you make sweaters out of your internet tears
  3. Falcon amp has so far beaten kevinz.
  4. http://www.youtube.com/watch?v=CQtvtepJ7kM&feature=youtu.be Undoubtably the most powerful being in the known universe. As an added 'Cheese!' bonus...
  5. Good point. It should have a higher speed/thrust decrement on medium-sized ships because of their size.
  6. That could probably be abused pretty easily... 150K Jackpot game, other side's about to win- get some random player at center to kill your rushers x times, get them back to base and destroy the other team by malicious means.
  7. In most aspects, yes. However, this post eliminates all reason for me to even give anyone information regarding it, in-game. They can just read this and shut their goddamn mouths. I don't care about whatever flames may come my way because of it.
  8. I can acquire good sounds and compress them accordingly, if you're interested. Anyways, it's nice to see Desert Storm coming back. I used to enjoy playing there (aside from some problems with mod abuse back in 2007, that made me jump ship for a while). I wish ya' luck.
  9. Okay, this has been getting on my nerves for quite a while, now. (collected quotes from various dickfaces) YES. I have Cancer. - Do I like people belittling me because of it? Hell. No. - Do I like when people think it's fucking hilarious? Hell. No. - Do I need you emphasizing the fact that I'm most likely going to die? Hell. No. ---------- A lot of folks have been asking me about it, lately, and it really bothers me to talk about it; especially since most of the people who are wondering are laughing their fucking asses off, saying "Ha! Glad I'm not that kid!". I appreciate those who have a real concern for my condition, even when they shouldn't. If another person attempts to speak to me about this and deliberately make me feel like shit because of it,they WILL be ignored and I will ensure never to speak to them again in the future. Lay off. Thank You.
  10. To me, Random-level bursts would be cool as all hell. I'm sure a lot of other people would be into using it, as well.
  11. Well, I'd be into learning, granted I have access to a guide and HSCore.
  12. Also; a bit more information on your reaction to the Glyphic Beam and Hellfire would be nice. - Are they possible?
  13. Something to enhance a ship's adaptability would be really great and not too great to turn the tables of a battle. Don't enhance a user's ability to do stuff; enhance the amount of things they can do. I can't quite put my hands on a good example. Instead of being limited to having specialized items, perhaps have items that work for a wider VARIETY of uses- Your effectivity in a single battle will not be affected; it's not overkill on the person you're after. You aren't super-powered. My idea, I guess, is allowing MORE ITEMS on the ship that can be reconfigured at the user's leisure, without having to Sell...Buy....Sell...Re-Buy... Say, I want to use the Gamma Ray instead of my Sharppinger. I have A Prestige Level of 1; therefore I get 1 token- I apply it to 'Extra Gun'. I can configure what I want to use at any given time. To prevent from being spammed (Changing weapons/items constantly in an abusive manner), this could only be done in safe or once every X amount of seconds. I'd definately like it. Switching between items... Even cooler; a TOKEN SYSTEM could be created to give the user a reward of his choice (1 per Prestige) 2 Tokens: Extra Signature (Switch between signature Items, but must be the same type [E.G. Switch Mass Driver out for Phaser, or Quantum Torpedo for TacNuke. Must buy an Extra for another category before this can be usable) 1 Token: Extra Gun 1 Token Extra Bomb 1 Token: Extra Reactor (Switch between, say, Nadion Collector and Temporal Core, granted you have an extra signature and Alien Tech) 1 Token: Extra Sublight Drive (Switch between Ion Drive and Retro Rockets!) 1 Token: Extra Protection 1 Token: Extra Mount (Can switched when in a safe zone to prevent abusive behavior in base, such as buying endless amounts of Thor Mounts and spamming them) 1 Tokens: Extra ??? (Allow the switching of 'Shell' and 'Molecular Shield', or even the switching of Parasite and Nanomite Swarm!) 1 Token: Extra Alien Tech (Allow the switching of Antideath, perhaps, for Molecular Shield. ANTIDEATH'S RESET TIMER WILL NOT CONTINUE TO DECREASE WHILE IT IS NOT IN USE, making it so that the user can't just switch when the Antideath has been used until it's usable again.) Basically, what this will do is allow people to make their ships able to do even MORE, but not actually change any core statistics about them- keeping them within balance with other ships. To change what you have for a signature, for example, make a macro or something for; ?changesig This will switch your signature weapon out immediately. Say, you have a reactor as your signature weapon that is currently in use. You can either type; ?changereactor OR ?changesig Whatever item has 'Signature' in its item information will be switched when ?changesig is used. Nonsignature items use commands such as ?changegun, ?changebomb, ?changesub, etc. Well, That's my take on it. Whudy'all think?
  14. Wouldn't firing backwards just require an extraweapon angle of 180 degrees? Considering it starts vertically from the launching point, wouldn't it extend out to BEHIND the ship? Also, it'd actually be somewhat neat for the Potens Shell to tank hits briefly. Could take it for a 'Large Warhead' that you can shoot at... And that may bring up more ideas o-o. Honestly, I don't think the tanking is any problem at all and may actually be even cooler.
  15. New Items Added to List: (Bomb, Signature) Apache Bomb | Ships 4 67 | Wide-Array Bombs "Advanced bomb that launches an array of 3 bombs per shot over a wide distance" bomblevel: 2 bombfiredelay: 305 Other notes: Could extraweapon be modified to fire 2 bombs about 25-30 degrees away from either side of the launching point? ----------------------------------------- (Consumable) Potens Shell | Ships 34567 | One-Use Bomb Enhancer "Heavy encasement that enhances the current user's bomb. Releases deadly bursts as it progresses to its target." shrap: +2 prox: -1 bombfireenergy: +495 bombfiredelay: +200 These statistics are only applied until the bomb is launched, and probably will reset after respawn. Max of 1 per ship at any time. Releases a burst every 0.5 seconds before impact. -------- (Gun) Plague Beam | Ships 123456 8 | Absorbs Shields "Specialized weapon that absorbs a substantial amount of shield from the target and provides temporary recharge bonuses to the user if shielded targets are hit." (This only provides bonuses when the shields are active, once pierced they no longer provide bonuses to the user) gunlevel: 1 multi: 1 gunfiredelay: 53 gunfireenergy: 33 If shielded targets are hit; -Give user +2 recharge for 5-8 seconds. Cannot stack. -Inflict +50 damage to shields ------------------------------------------------------------ (Bomb) Pursuit Bomb | Ships 12 56 7 | Fires Backwards "Unique bomb with a refitted launcher that propels bombs out from behind the ship. Excellent for chase-scenarios, and is fitted with a proximity fuse to enhance accuracy." bomblevel: 1 bombfiredelay: 138 prox: 1 bombfireenergy: 230
  16. Perhaps the mine itself would be a good thing to remain under the turret. People could dive-into the turret and inflict a good deal of damage to it; but then again, it could be repelled...
  17. That's a really good idea. I back that all the way. Although Cheese put it rather harshly, that'd be a ton of work and I doubt anyone would even want to bother... >,>
  18. You're right. I actually don't even remember where the hell i got the VOX one from. Auctor is correct, though. @Spider The drones would be stationary. Note their descriptions. They would remain in one spot and be used as simple defensive items until their owner's death.
  19. New Items Added to List: (Bomb) Pascha Bomb | Ships 1234567 | 26.3k | 3080 exp | Goes through thin objects "Bomb made to phase through thin walls and objects while still remaining intact. Added proximity fuse; Inefficient." bomblevel: 2 bombfireenergy: 236 bombfiredelay: 280 prox: 1 Other information on this item; goes through a maximum of 2 solid tiles before exploding. This can include going through a 1 tile wall and then being able to go through a 2nd 1-tile wall before exploding. Bomb cannot phase through special tiles (Anti-thor tiles, the likes). The weapon is inefficient and is specialized for supportive roles. ----------------- (Alien Tech, Field Ammo, Antideath) Distrugator Mk1 | Ships 1234567 | $46.2k | 17500 exp | --- "The Distrugator Mk1 is a remake of the well-feared Cobalt Mk2. The Distrugator's area of effect (AoE) is larger than that of Cobalt Mk2, and sends a massive EMP wave at its target- disabling the enemy's recharge units and engines temporarily" (Same as Cobalt Mk2) bulletdelay +16 | bombdelay +190 | cloakenergy +2000 | stealthenergy +2000 | portalmax -5 | rocketmax -5 | thormax -5 | brickmax -5 | decoymax -5 | repelmax -5 burstmax -5 ------------------ (Bomb) AUCTOR Deployer | Ships 34 7 | $37.2k | 4010 exp | Deploy AUCTOR drones "Replaces mines with deployable AUCTOR drones. Requires ammunition to fire" bombfireenergy: 10000 bombfiredelay: 140 minefireenergy: 300 minefiredelay: 110 bomblevel: 1 --- (Consumable, Ammo) AUCTOR Drone | Ships 34 7 | $1000 | 4010 exp | Stationary support drone "Stationary support drone; requires AUCTOR Deployer" Maximum to be able to hold at once per ship; 2. DRONE STATS: energy: 1000 recharge: 0 bulletfireenergy: 0 gunlevel: 1 gunbounce: 1 Ship 8 bulletfiredelay: 23 --- (Bomb, Signature) VOX Deployer | Ships 34 7 | 7500 exp | Deploy VOX drones "Replaces mines with deployable VOX drones. Requires ammunition to fire" bombfireenergy: 10000 bombfiredelay: 135 minefireenergy: 300 minefiredelay: 125 bomblevel: 1 --- (Consumable, Ammo) VOX Drone | Ships 34 7 | 7500 exp | Advanced support drone "Advanced support drone that is tougher and more dangerous than its AUCTOR counterpart. Requires VOX Deployer" DRONE STATS: energy: 1650 recharge: 0 bulletfireenergy: 0 gunlevel: 3 gunbounce: 1 Ship 8 bulletfiredelay: 53 multi: 1 --=-===-=-=-=- Fun Facts: AUCTOR is Latin for 'Instigator' VOX is Latin for 'Power'
  20. I personally believe it's a new niche that can be filled. ...By engine failure, I mean engine shutdown... woops It isn't too gimmicky.
  21. Updated
  22. Commander used Godliness. Everyone worldwide has fainted.
  23. Agent Smith Agent Smith
  24. Eh, that was already pointed out, but thanks. As for what you're saying, well, I don't know. I'm only 14, I'm not quite a genius at literature.
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