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CommanderHB2

Member
  • Posts

    105
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About CommanderHB2

  • Birthday March 11

Profile Information

  • Gender
    Male
  • Location
    New York, U.S.
  • Interests
    Playing on Hyperspace
  • Zone
    SSCE Hyperspace
  • Squad
    Clan SAS

CommanderHB2's Achievements

Enthusiast

Enthusiast (6/14)

  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter
  • First Post

Recent Badges

  1. RENT
  2. Supercalifragilisticexpialidocious
  3. I'll give you 32 diamonds in Minecraft to make the Glyphic beam
  4. I liked it better when populations were always accurate- no questions asked.
  5. I want that kind of wrapping paper.
  6. full
  7. Lol. Anyways, people may or may not like the event, but hell- if there's money involved, why ask questions?
  8. calmspace
  9. I was waiting for someone to say that. Lol.
  10. Starcraft 1 = Simpler
  11. Me. It's extremely easy to manage, and participants need only to purchase units to throw into the fire. Only Terran units will be allowed unless a good majority of participants know the units of the game. It's a pain trying to explain each unit in a simple way without going into too little detail.
  12. Each control point could give 1 of a certain resource during its collection time. Then you can combine the resources you get from those points to make more valuable resources/ores. Then you can combine THOSE ores.... and so on. The possibilities could be limitless.
  13. Silence this man before he starts a revolution. ☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭
  14. Boxes
  15. I was thinking in conjunction with lives we could implement a time limit for the game. Instead of having a set goal to win, how about one side merely tries to get more 'power' than all the others? Have control points give back lives every x seconds/minutes and have 'checkpoints' every minute or so that replenish a team's lives by about 5-10, or make lives purchasable. Making these games last about 5-10 minutes at most would make for quick, tactical gameplay and a ton of fun. If the enemy is being too aggressive, they'll most likely run out of lives temporarily and allow the other teams to make up for lost ground. It's logical to allow this, but no more than about 30 seconds to a minute- hence the idea of 'Checkpoints'.
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