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Wobit

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About Wobit

  • Birthday 02/20/1979

Profile Information

  • Gender
    Male
  • Location
    The Netherlands
  • Interests
    Subspace
  • Zone
    Chaos Zone
  • Squad
    Secret

Wobit's Achievements

Newbie

Newbie (1/14)

  1. Oops, late reply! Yes there is a different map now because I'm working on something else, but to give you a impression here's a screenshot of the map TYRANT made.
  2. Done, check it out at L14 http://img714.imageshack.us/img714/1969/castlecastle.jpg Uploaded with ImageShack.us
  3. Placed the castle on the regular map, check it out (?go wobit). The areas left and right outside the castle - are these areas good to fly by now? It's narrower obviously, but is it do-able? Don't want to mess with the flow of the map ofcourse.. Looks like this now: http://img857.imageshack.us/img857/1254/cpt2m.jpg Uploaded with ImageShack.us
  4. yes one opening as shown. re hallu tiles: could you not make a 1 tile wide corridor to shoot down? would this not also make it impossible to warp into the hallutron as the corridor is to small for ships? in fact a corridor is more fun anyway because you can bounce bullets down there. Ofcourse, forgot about that. EDIT: oops also forgot about flags being able to spawn there, makes it impossible to have it opened there then... Here's a first impression (still needs to be tiled, changed a bit, etc): http://img338.imageshack.us/img338/491/cptdesign.jpg
  5. Nice design Capt, I'll make a version of this one. Nope I can't use those Hallutron sniper-openings, well I could.. but the tiles used to prevent people warping into the Hallutron act as a solid block. PS: I only see one way in at the south correct? Could be fun, makes it easier to defend / harder to attack. Going to work on it today.
  6. I'll try to make more versions this weekend and place them in a town..
  7. Tried to create something, check it out at ?go wobit Opinions/idea's/etc? http://img193.imageshack.us/img193/6222/castletest.jpg
  8. I just tested all other tiles and noticed it's not just tile 243-251. Starting from tile 191 there are only 3 who don't share the same problem. Only tile 191, tile 192 (+ all of those type EDIT:not always) and the wormhole works correctly with the bricks.
  9. Here's a screenshot, I put the tiles in the blue box, the north and west area seem to work fine but at the east and south you see the black square area, here the bricks wont show + dissapear when dropped inside. http://img714.imageshack.us/img714/3618/tiletest.png
  10. Getting some great feedback from people in-game, thanks all for your time! CAPT ARGH! Ahh yes I got it wrong, here ya go. http://img339.imageshack.us/img339/1700/stuckl.jpg
  11. Hi all, I'm working on a new map that should be finished pretty soon, it's a much bigger version of the one that was up 2 years ago (you might remember). Please have a look at ?go wobit, I'm keen to get some constructive feedback so please give me some in-game or here. -Wob
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