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Idolatrous

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    IdolatrousOnly

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  • Gender
    Male
  • Location
    BC, Canada
  • Zone
    Chaos/4v4 League
  • Squad
    Happy Mob

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  1. I'm sure increasing the number of safe zones and making them open would increase the amount of people using safe... but that doesn't make it a good idea. If you add more safe zones and make them simple to access then it's just going to promote people constantly running in when being chased or out of reps/rockets. It will become nearly impossible to chase down a turret, or a high bounty. The amount of people using it to afk will maybe increase very slightly, where the amount of safe zone laming will increase dramatically. The trade off is a terrible one. Catering to the few people who think it's too difficult or time consuming to spend the 20 seconds to fly to a safe zone at the expense of the current game play is a very bad idea. It's pretty unanimous that people already want to see a smaller map to prevent the ease that running/greening is right now, so keeping this size map and adding more safe zones would not only allow for constant running/greening (especially in a small populated zone) but also add in the ease of just popping into a safe zone when you run out of specials and waiting out anyone trying to kill you. It's just not good for game play at all.
  2. I don't understand your post really... I mean if you're too lazy to fly to the safe zone so you just stealth and float, it doesn't matter how "easy" they are to get in to you're still going to be too lazy to fly to them. As they are right now they take about 5 seconds to get in to once you get to them, if you're not a great pilot. I mean they are ridiculously easy to get into and opening them up a little more will save you maybe 2 or 3 seconds? If you're in that much of a hurry to afk you should probably just spec since it's clearly an emergency and you probably won't be back in 15 minutes anyway. In my opinion they should be much harder to get in to so that people can't use them to escape someone chasing them; making them any easier will just result in ever lamer tactics being used when someone is afraid they could die.
  3. Congratulations to our Winners, Krilyu and KingNewbie, who defeated Sath and Divine in the finals of our 2v2 Tournament. Results: Finals Krilyu and KingNewbie def. Sath and Divine Semi-Finals Krilyu and KingNewbie def. Buny and 2 Sath and Divine def. Cycl0ne and Baron 3 Quarter Finals Buny and 2 def. wolfsbane and psycho psematic Krilyu and KingNewbie def. develop and elmo Sath and Divine def. Street Fighter and a Cycl0ne and Baron 3 def. Bye Round Round of 16 wolfsbane and Psycho Psematic def. Jenn_B and Gadianton Buny and 2 def. Caerbannog and Kaziganthi de'Orilg Krilyu and KingNewbie def. Legatus and Royale develop and elmo def. vt and Zauruz Street Fighter and a def. mindriot and Murder in the First Sath and Divine def. ankh and Csport Cycl0ne and Baron 3 def. A Grape of Wrath and Diavel
  4. No worries Neo! Ya hopefully a few assassins will represent for you if you can't play. I'll add you to the looking for partner list Caer, then if you find someone from Nugyens or whatever just let me know and I'll add your pairing. Otherwise you can join with someone else searching for a partner.
  5. Current Entries: 1. Jenn_b and Gadianton 2. wolfsbane and Psycho Psematic 3. Buny and 2 4. Caerbannog and Kaziganthi de'Orilg 5. Krilyu and KingNewbie 6. vt and Zauruz 7. mindriot and Murder in the First 8. Sath and Divine 9. Legatus and Royale 10. ankh and Csport 11. Baron 3 and Cycl0ne 12. develop and elmo 13. Sulla and BongHits 14. a and Street Fighter 15. A grape of wrath and Diavel Looking for Partners: 1. delete
  6. Okay, so 2v2 tournament will be June 11th at 4pm EST. Sign up here http://forums.ssgn.net/topic/25826-official-2v2-tournament/#entry275470 or contact/message me in game (Surrey or Surrey+) with your team.
  7. If you have any questions or comments feel free to post here or contact me in game. Date: Saturday June 11th @ 5pm EST Sign up: - Sign-up open until Friday June 10th. - Post here with your Team Pairing, Team Name (if you want) or message/contact Surrey or Surrey+ in game. - If you don't have a partner feel free to post and I can try to help you find one or we can match you up with another partnerless person who posts here. Scheduling: -Round 1: * match ups will be selected via random draw * I will number each team and have someone select number combinations for the match ups * Match ups will be placed in a bracket system for following rounds -Round 2: * Play the winning team from the other bracket in your division * Should the team amounts be uneven some teams may be awarded a bye, this will be by random luck from their bracket pairings - Round 3+: * Continue in your bracket play. Match Play/Rules: - Single Elimination - Matches will be best of 3 (first team to win 2 games) - No substitutes - Unlimited lagouts, games do not pause for lag outs, hop back in as fast as you can. - Pilots may shipchange at any time during the match. - Each player 'slot' is allowed 10 deaths before that 'slot' is dead. - There are 3 ways to win a game: Eliminate the other team from the box with simultaneous deaths. Eliminate one opponent by causing 10 deaths. After this the other opponent is eliminated by 1 death. Timer runs out. The team with the fewest deaths wins the game. If both teams have equal number of deaths, a duel will take place between one pilot on each team chosen by the acting captains. - If both teams die out of the box simultaneously then the game is replayed.
  8. Alright so I'm planning on hosting a 2v2 tournament soon, and hopefully some more events as well. I have created a thread for feedback, discussion, suggestions, comments, etc. If you are interested please feel free to give any thoughts or suggestions, nothing is dumb, and every concern or question is worth addressing. http://forums.ssgn.net/topic/25796-2v2-tournament/ Thanks, -Surrey
  9. Alright, so I'm planning on running a 2v2 tournament in the coming weeks. I've put together a basic set of rules/guidelines so far but would like comments or suggestions from those interested in participating as well as date/time suggestions. Please post any of your suggestions, comments, questions, etc here. The aim will be for 8-16 teams which should make it around a 3 hour event, although you will have a bit of downtime in between the early matches if you are the winning team. This will be my first run event, and should it go well and people are interested I hope to run more. Dueling tourney, 2v2 again if it's wanted, other chaos events. I would even be willing to look into starting up 2v2 league, Duel league/ladder, etc in the future if it's wanted. I don't want to make this first event too large, but I also want it to be competitive and fun. So if you don't get in on this one, I'm sorry but we can run another one soon if it's wanted. Although I will do my best to accommodate every one who wants to play. 2v2 Tournament Date: Proposed date of Saturday June 11th @ 3pm EST Sign up: - Post in the official thread (once created) with your Team Pairing, Team Name (if you want) and an email (pm me email if you don't want to post it) - First come first serve basis, sign up fast to guarantee your spot, I may allow for Bye rounds in round 2. - If you don't have a partner feel free to post and I can try to help you find one or we can match you up with another partnerless person who posts here. Scheduling: -Round 1: match ups will be selected via random draw I will number each team and have someone select number combinations for the match ups Match ups will be placed in a bracket system for following rounds -Round 2: Play the winning team from the other bracket in your division Should the team amounts be uneven some teams may be awarded a bye, this will be by random luck from their bracket pairings - Round 3+: Continue in your bracket play. Match Play: - Single Elimination - Matches will be best of 5 (first team to win 3 games) - No substitutes - Do not pause for lag outs, hop back in as fast as you can
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