Jump to content
SubSpace Forum Network

phuzybuny

Member
  • Posts

    7
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Zone
    Hyperspace

phuzybuny's Achievements

Newbie

Newbie (1/14)

  1. phuzy buny. Nah, jk. I don't have a ignore.txt. sometimes i want to put playercontinuum on one, though.
  2. phuzybuny

    Reset!

    kevinz for mod.
  3. I've always wanted the low level bombs/mines with high shraprates/shraplvl for basing that you have suggested. Currently, the only way to get high lvl shrap is to get a high lvl bomb. Although entropy has lots of shrap, it's too weak to impart any significant effect once the majority of the population moves towards the 3k-4k exp level. It'd be nice to see some low level bombs with high shraprates/shraplvl that can be deployed rapidly in base without the drastic teamkilling effects of lvl 2+ bombs. And mines with a high bomb delay but also high maxmines so that they can be deployed strategically and not spammed. The natural counter would be reps. I would also suggest to remove prox from these shrap bombs/mines as the focus would be quantity as opposed to efficacy.
  4. are u gonna start playing again?!!! all the other girls left... mm, fuj, uhh... traced is still around though lol
  5. Is it possible to get some screenshots? I suggest http://min.us/ to host the images cause that's accesible for me at work.
  6. Seems like idea #2 is the best so far but only if the warp exploit can be avoided. Something along Wolfie's suggestion sounds like a good way to circumvent that issue. A warp that can be user switched or randomized would result in a similar effect to having the doors that open for certain paths in a forked path.
  7. Just wanted to start a thread for some base features that might be interesting to see in flag games. For example, some of my ideas are: 1) NO-SHOOT ZONES Similar to how when you go into a safe and you try to use a bomb or gun and your ship simply stops right on the spot as opposed to actually firing a weapon. No-shoot zones would be small patches of the base where ships will not be able to fire guns, bomb, or lay mines. The only way to proceed past these areas are to proceed without shooting. IF people do attempt to shoot, they are forced to stop moving. 2) PATH SWITCHES Have multiple corridors that are controlled by 'switches' (could be a safe or certain area a ship must be in to activate) that alternate 'doors' at the entrance and exit of these corridors. This can help change flag game momentum by trapping a large number of enemy ships for either team. Switches can also be random. 3) NO-BOUNCE WALLS Just a simple no-bullet tile lining along certain walls or sections of the base that reduce the effectiveness of bullets, bursts, and shrapnel. Bounce bullets, bursts, and bounce shrapnel rely heavily on their bounce ability to flood corridors and small areas of bases to maximize effectiveness. By including such no bounce zones, player skill is tested as they can no longer blindly shoot at an angle towards nearby walls for a maximized killing effect. Please suggest more and provide input into feasability, practicality, and actual desires for such features.
×
×
  • Create New...