Just wanted to start a thread for some base features that might be interesting to see in flag games. For example, some of my ideas are: 1) NO-SHOOT ZONES Similar to how when you go into a safe and you try to use a bomb or gun and your ship simply stops right on the spot as opposed to actually firing a weapon. No-shoot zones would be small patches of the base where ships will not be able to fire guns, bomb, or lay mines. The only way to proceed past these areas are to proceed without shooting. IF people do attempt to shoot, they are forced to stop moving. 2) PATH SWITCHES Have multiple corridors that are controlled by 'switches' (could be a safe or certain area a ship must be in to activate) that alternate 'doors' at the entrance and exit of these corridors. This can help change flag game momentum by trapping a large number of enemy ships for either team. Switches can also be random. 3) NO-BOUNCE WALLS Just a simple no-bullet tile lining along certain walls or sections of the base that reduce the effectiveness of bullets, bursts, and shrapnel. Bounce bullets, bursts, and bounce shrapnel rely heavily on their bounce ability to flood corridors and small areas of bases to maximize effectiveness. By including such no bounce zones, player skill is tested as they can no longer blindly shoot at an angle towards nearby walls for a maximized killing effect. Please suggest more and provide input into feasability, practicality, and actual desires for such features.