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mineRBot89

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Everything posted by mineRBot89

  1. I know full well how the development staff works. This is just an idea, and no, i never do expect it to get implemented.
  2. I have an idea for the zone. Why not have special things give you more experience. What I am trying to go after, is medals. like stuff Halo uses. Except you can change the actual medal information. Suggested medals: http://www.bungie.net/images/reachstats/medals/sm/doublekill.pngDouble Kill http://www.bungie.net/images/reachstats/medals/sm/triplekill.pngTriple Kill http://www.bungie.net/images/reachstats/medals/sm/assist.pngAssist - do 50% of the damage to an enemy and have someone else kill them http://www.bungie.net/images/reachstats/medals/sm/assistspree.pngAssist Spree... etc... http://www.bungie.net/images/reachstats/medals/sm/skyjack.pngTurret - Kill someone as a turret. http://www.bungie.net/images/reachstats/medals/sm/sniperspree.pngTurret Spree - kill 5 enemies as a turret without dying. http://www.bungie.net/images/reachstats/medals/sm/sharpshooter.pngStop, Turret Time - Kill 10 enemies as a turret without dying. http://www.bungie.net/images/reachstats/medals/sm/spawnspree.pngAttach Spree - attach to a ship 5 times without dying. http://www.bungie.net/images/reachstats/medals/sm/closecall.pngClose call - escape death. (Red shields) Escape Artist - escape death 5 times without dying. http://www.bungie.net/images/reachstats/medals/sm/spawnspree.pngCapital Ship - have 10 people attach to you without dying. http://www.bungie.net/images/reachstats/medals/sm/wingman.pngMothership - have 20 people attach to you without dying. http://www.bungie.net/images/reachstats/medals/sm/hijack.pngRecall - Have 10 people get summoned to you. http://www.bungie.net/images/reachstats/medals/sm/grenadestick.pngBrickwarp! - Brickwarp a person. http://www.bungie.net/images/reachstats/medals/sm/stickyfingers.pngBrickwarp Spree - Brickwarp 5 people without dying (idk how this would work with # of items on a ship... maybe lower it to 3? or 2?)[/img] http://www.bungie.net/images/reachstats/medals/sm/corrected.pngSend 'em Home! - Brickwarp 10 people without dying (probably be better to have 5 for this one) etc.... you see where I'm going with this?
  3. 0 - i've been around a lot longer than you....
  4. What's the point of a cash prize if the people who DONT play subspace a lot, don't know about it. You should make advertisements with the ad "CASH PRIZES AT LEAST ONCE A MONTH! DOWNLOAD THIS FREE GAME NOW: GETCONTINUUM.COM"
  5. Ask LC. From what I remember, he usually has extra non-ssc slots for people to host dev spaces.
  6. 3.141592653589793238462643383279502884197 - because I like it
  7. Quote The only thing that is going to get this game back on its feet is (1) focus on the browser and cell markets only, and (2) preferably paid and/or dedicated at heart, organized and structured development. If a developer is not "dedicated at heart," then they develop out of "self-interest," which is what the majority of developers (practically just about everyone with only a couple exceptions), which will not work. Development has to be structured and organized the same way as if everyone was being paid, as if everyone were in a team under a game development company, and if there was distinct direction. This also means there has to be a power hierarchy and developer's will sometimes have to do something they don't want to at someone else' orders. Today's market is a different one. A client that must be downloaded and installed won't cut it these days. It must be playable through the browser from any computer regardless of operating system, and should support as many of the mainstream browsers possible. Cell phones are included in this (but as a secondary objective). Fail to realize this? Then good luck. Until this point is realized, your product will be a critical failure if you seek to replace Continuum (because some developers, again, doing it out of self-interest, are more interested in the programming experience, the learning, etcetera, NOT the game -- such motives can easily be masked to mislead people). My two cents. Fortunately, this is already being done and worked on with good progress. While I do admit making continuum a browser based game would have it's benefits, there is no physical way you could do it without forcing people to install a plugin, and heavily modifying the code. All of the built-in security measures are all likely to be tripped. You are better off building an entirely new game, in a completely different language. Heck, why not make it in Flash? -_- Secondly: I really would like to know how you could even possibly turn this into a cell-phone game. There are too many controls to be able to do anything productive, and you would also be missing out on one crucial element: CHAT. Thirdly: That's where the big problem lies. Development! A lot of the developers that I have known usually go into it thinking "Oh, I am going to do something great!" but eventually lose interest and move on as this is just a hobby to them. There are very few active developers that I can think of that have been around for a while and are still contributing to the game. Even fewer (only 1 or 2) that are trying to branch out and make this game something better (at least i think there are 1 or 2. my knowledge is lacking about a year or so). Once you get something working, not an alpha, beta, or RC, you may have a chance, but from what I see; that is still a few years away. And at the rate technology is advancing, a few years may make the game you just made old and outdated.
  8. It would be nice if you guys would just realize that SS cannot compete with other games out there. This is now a 14 year old, outdated, and obsolete game. Besides some extremely aggressive (and expensive) advertising, there will be absolutely no way you can compete with other free games. Teenagers always want the best and the greatest, and while I admit, SS was at one point the best and the greatest, it is no more. Question: How many people still play the original Super Mario Bros? All I can say was while I used to play that game all the time back in the early 90s, I don't play it anymore because there are other better and more immersive(sp?) games out there. While I may go back every once in a while for nostalgic reasons, that will still never regain it's playership (number of people playing a certain game over a certain amount of time) that it used to. The same will go for SS. While I come on for the nostalgic feelings it gives me, I still continue to play Halo: Reach, A.V.A., and other titles a lot more often then not. SS will always be there, but because of it's reliance on having many people to play it, it probably will eventually die as 1) the current generation ss players grow up, and 2) people get bored and move onto other things. -MB
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