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http://www.phoenixusc.com
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Vidiot_X's Achievements
Newbie (1/14)
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Hi, I would like to thank those following Phoenix USC for your interest and support. This forum (subspace.co) is closing so in order to follow Phoenix USC's progress you will have to use the following sorceresses. Phoenix USC Website - http://www.phoenixusc.com/ Phoenix USC Forum - http://www.phoenixusc.com/board Facebook - https://www.facebook.com/PhoenixUniverseOfSpaceCombat Google Plus - http://plus.google.com/u/0/b/102638684796408046432/102638684796408046432/posts Twitter - https://twitter.com/PhoenixUSC RSS Feed - http://www.phoenixusc.com/feed.rss Viemo - "https://vimeo.com/channels/phoenixusc" YouTube - https://www.youtube.com/user/PhoenixSpaceCombat I still am on track for a late November / early December standalone alpha demo release. I would encourage you to follow Phoenix's progress and get a copy of the alpha demo when it is out. As a continuum player I can guarantee you will be blow away by the leap in performance, features, visuals and an experience you only dreamed about in SS/Continuum. I would like to thank Polix for allowing me to have a forum here. I am going to miss being here and I wish him well. The spirit of SS will live on and I aim to make it happen. - Rich -
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That would be me as well. I will miss this place and all of you. Polix you rock and may you find a new passion and have a happy life. Thanks for all you did and all that you spent. At the end all I can really say is thank you. - Rich -
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Howdy, Just a little up date on my progress. I am still on track for delivering the alpha demo at he end of November or the beginning of December. All the basic features should be available and it will be preview of the what is to come in the online beta version of PUSC. Right now I am working on bot AI which is not bad at the moment as the bot will give you trouble and the ship settings seem close (movement/weapons). I am also setting up three different ships with different weapons packages (lasers/bombs and maybe mines) which you can select through the 'Ship' option in HUD. I am also trying to get the 'Buy' system to allow purchase of an additional weapon or two, it's a little difficult to do as it is setup for a server and not a standalone demo, but I think I can modify it. Lastly, fixing bugs, tweaking sounds/graphics and more. I am very hopeful this alpha demo preview will stimulate some wide spread interest. Technically, I am very happy with PUSC's performance and it's look and feel. I have gone to great lengths to develop a professional game over the last year and ten months. If you are Continuum player, well, you should be 'blown away' by PUSC. At lest that is my hope. So, look toward the end of November for the demo and please spread the word. - Rich -
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Hi JoWie, I might do that in the beta release. It would not be to hard to do. - Rich -
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Hi, I have posted some samples of the ambient soundscaps (music) I am developing for the alpha demo. You can have a listen to three one minute samples here. It looks as if I wont be able to have the demo available until next month at the earliest. I just could not cram into the demo everything left to do in such a short time frame. But, It should be ready late next month. You can always follow Phoenix USC at it's homepage: www.phoenixusc.com Rock on, - Rich -
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Made it to 18th today in rank on IndieDB. Lot's of interest in the up coming demo.
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Hi, This is a video of the alpha demos progress. I should have an early version available very soon. Be sure to register at phoenixusc.com . - Rich -
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Hi, I have added in impact effects to PUSC. In this video you can see that all of the weapons in Phoenix USC use separate animated images for impact effects allowing for a colorful and easy way to tell what weapons are impacting a ship or other object. It will be in the 'early' alpha demo. - Rich -
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Hi, It is a sad thing that this forum will be closing according to Polix ( http://www.subspace.co/topic/27611-subspaceco-eol-october-31st/ ). You can follow Phoenix USC's progress at phoenixusc.com or you can follow here. You can also see the progress of the alpha and beta downloads here. I will try to have a special early alpha demo of Phoenix USC out by mid October if I can so that you can test drive the game engine and client, basically a preview of what is to come. It will be a special 'early' alpha demo aimed at the community here. It would be earlier then I had planned to release an alpha demo but given the circumstances here I thought it might be a good thing to do. I would encourage you to register on the phoenixusc.com forum and keep up to date on Phoenix USC's developments as well as gain access to the up coming demo. Personally, I would like to thank Polix for his support of Phoenix USC. He provided a forum here (sorta got me started) and has been encouraging thought. I will miss him here and his wonderful support of Subspace/Continuum. Truly a man worth including in Subspaces history. Regards, - Rich -
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It's not SS2 but close enough http://www.subspace.co/topic/27572-video-update-082114/
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^Thanks @all I will be posting new videos to vimeo.com for now. Google/YouTube IMHO has just totally lost it and is now driving away 1000's of content providers. So I have setup a vimeo account here and new videos will be posted there. The same video from above is posted there and for me it plays with better quality and vimeo will allow you to buffer the entire video (unlike YouTube) which is great for slower connection. - Rich -
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Hi, I have posted a video showing off the latest interface features, chat, IRC chat, ships and more. It views best at 720p and you can get a good look at the ships and tiled background as well as the interfaces. I had to record this on the server (client code being worked on) so ship explosions are not shown, but aside from that it is a good snapshot of development progress. Currently working on ship and buy systems. Changes to Phoenix site design, check it out ( http://www.phoenixusc.com ) Thanks for supporting Phoenix USC. - Rich -
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and here: http://www.indiedb.com/games/phoenix-universe-of-space-combat/news/phoenix-usc-new-background-effects-interfaces-and-more
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Also a good update here: http://www.phoenixusc.com/board/showthread.php?tid=227
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Just as soon as I can. Still lots to do, but I am close.