Well I am kind of tethering between wether this is a good idea or a bad idea. I think the biggest argument against this is the zone population, yeah sure we can support a 15v15 flag game, but as someone said on pup chat (I forget who it was) the zone cannot do it reliably. I haven't been around this zone for that long, neither have I been that active on the forums, so my call might not be the most informed. I think the first thing we should do is get regular pub0 flagging fixed, essentially what spider said. Most of the problems do arise from the bases themselves. Maybe Thors should be more expensive so they are less spammed and more organized (as in they don't just flow in constantly regardless of wether the said thored team is antiwarping the thorring team or not, but they would actually require preparation by the team to send them all in more or less one shot). Anyways, let's say we do actually go through with this idea, nothing guarantees newbs that became good through experience to be chosen by the captains of the flagging frequencies. I mean, if there are a bunch of veterans online and known good players, I probobly wouldn't be picked. a 7v7 limit might be not enough, actually i think the bigger the flags game are the better. We can't expect to raise the zone pop by immediatly scaring the new players away too, especially since this game is already hard enough to pick up as it is. I think that having only one field avaible per team at a time with a delay isn't that good of an idea, sometimes you get 2-3 sharks to flank and cloak in to put a field down to clear the team and then another to clear the anti-deaths... But of course this might have a positive side to it. Flag droppers would have to remain usefull, antiwarp and xradar, spare fields, or an anchor lanc. The games would theoretically be more organized (but this can be fixed in pub0 flagging). And you would have interesting and creative tactics used to clear the opposing team. What I am trying to say is, It has it's ups and downs, but we shouldn't try to circumvent the problems with flagging in pub0 by just splitting and creating a pub1 and letting the newbs deal with it...