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Alium

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  • Gender
    Male
  • Location
    Texas
  • Interests
    Oklahoma Badlands Brought Back!
  • Zone
    Hyperspace
  • Squad
    NewbGoBoom

Alium's Achievements

Newbie

Newbie (1/14)

  1. As for Question 2: I look forward to it then, perhaps I'll get to enjoy it before my next semester begins. About to take off for winter break so might have to wait. As for Question 3: Has everything that can be done to improve the zone already been implemented or even tried? The whole point of getting in a group/squad is to extend and increase possible successes in game. Our current system makes it difficult to allow such tightly knit groups to be made and maintained (due in part to team sorting/flagging conventions) Whats the point of being in or forming a squad or making alliances when 10 seconds later you may have to kill the guy who just helped you win that last flag game? On the other side of things is whats to keep the more skilled players from simply "stacking up" against those who for whatever reason are simply at a disadvantage? We have stacking now, problem is, it hasn't been fully resolved because it isn't very simple or easy to do so. Sometimes it's simple like kicking obvious abusers when spotted on remote occasions and shaking a stick to keep them honest. Other times it's just easier to implement some automated system to attempt and fix things over the long term (like the team evener). Auto assigning people to teams isn't favored because of issues on both sides players and staff. You have those that feel that taking away the players choice would hurt things, while giving them too much freedom to do as they please ruins things for others with simpler intentions. Which way will your idea go on this? As for Question 4: If Tri-Sector is not something familiar as of yet I believe it may be of interest if everyone took a look at that zone, a few of us could discuss this and arrange it at a time when at least a handful could get a chance to see first hand what something "similiar" may look like. Even though this should be considered gameplay that would touch upon your idea and not be an exact mirror image of what you are hoping to achieve. Sometimes it helps to have something more tangible to get a better idea and maybe even save some time implementing this. As for Question 5: Bearing in mind changes in gameplay and not the ships at least in the start, will we continue to see additions and changes in current ship items/stats? As for Question 6: If you find insult with your own words there isn't much I can do about it. My point was that perhaps that it may not be the best idea to discuss such things in public especially with people who maybe don't fully understand what you are trying to do. However, as is often the case it more than once tends to fall down to vulgar comments and insults many of them directed by you onto anyone who may not neccessarily hold your views. In cases like those it ends up with you looking like a bit of a "snob/jerk" and anyone else not neccessarily agreeing with you gets called "ignorant/stupid/moron/etc". It doesn't seem very productive to push this in pub if it's only going to degenerate into wasted effort and frustration. Also, it definitely doesn't seem right when those people being run out of the pub discussion happen to be viable newcoming players who wouldn't even be talking if they weren't interested in Hyperspace in the first place. (Talking about those like Ray) There is no need for such frustration and spite, if this is a good thing coming it will be done in due time take it easy some people may take a little more time to acclimate to new ideas and sudden intended changes. Given enough time anyone can adapt. You'll see. As for Questions 1 and 7: These were more so about the sub arena concept. Brain has made it much clearer now, thank you for that.
  2. 1: Can this new system be implemented in it's own Sub Arena as you continue to improve upon it and tweak it or will it be dumped onto us over night? 2: What time frame are you looking at to implement it? This year, next year? Febuary? 3: Is the current system so decayed and unsuccessful that it warrants such a drastic change in gameplay that may not even encourage zone growth or even maintain current population counts? 4: How many actual ways will this be distinctly different from Tri-Sector and can you list them? 5: The current game as it stands provides a large range of diverse roles and custom ship builds, which essentially allows every player to be the Sysop of their own 8 ships and provides quite a deal of freedom. What will current players expect to lose or gain in comparison to all the options they have now? 6: Should these types of discussions remain on the forums and not in public chat which may possibly discourage newcomers from sticking around since it has been made clear that the zone "Hyperspace" as they know it, is well on it's way to destruction? Illustrated here by the following. Ceiu> The current system is broken, badly. Ceiu> There are mindless flag games from time to time which consist largely of players spamming guns. Ceiu> Ray. Ceiu> FFS. Ceiu> You are so confused it's confusing me. Ceiu> I'm taking out the FLAG GAME. Ceiu> Not the item system (yet). Though the item system I'm proposing is similar to diablo and WoW. Ceiu> Regardless, things are changing, and this is the direction it's going. Ceiu> Are you guys dense? This is still team based. Ceiu> $!*@& read before you make retarded assumptions. Holy crap. Ceiu> THIS HAS NOTHING TO DO WITH YOUR SHIP. Ceiu> The hell, man? 7: Was Brain right in leaving this for open discussion on the forum and not simply updating things by word of mouth in zone before he had a chance to see it made manifest? 8: To be honest there are some portions of this that do seem interesting to say the least, it's good to see that progress for the zone has not stagnated which more often than change, seems to be the real killer of many zones. This may simply be something that many people will simply have to wait and see before they will really and truely know. My hope is that by then it will be at least some sort of improvement over the old way of operation. I also hope that enough people will stick around to see this change and get to decide for themselves. Either way. Goodluck.
  3. No idea what direction this thread was going before it crawled to a halt. But that last statement... ...Was fucking stupid. Interestingly as of this post Extreme Games, Trench Wars, Chaos, Powerball, and Star Warzone all have a healthy pop of 200+ it seems. (LoL) Hyperspace leading the score with 1031. (LoL) Everspace doing just, just awesome with its' bipolar population of 11-869. Oddly enough wanna say yesterday they were all reporting their real population minus the bots of course but eh. Somebody having fun trying to adjust everything but not much activity on this forum reflecting it. Wonder whats going on? Or what almost did.
  4. Alium

    Zone Down?

    WHY?!?!?!?!?!!?!?!?!?!?
  5. Alium

    Zone Down?

    Just got the new dsl line installed and wired up to the box at my end and the tap across the street. And HS goes down LoL! This sucks bawls....
  6. Alium

    Word Association

    FUN!
  7. Well folks, looks like the fire in his cheesy belly finally puffed out. Possibly a good time to consider ending this thread. XD Unless Cheese has some highly articulated trollish responses to redeem himself?
  8. I mean which is it, shields, armor, or both? So now we are going to have to choose shields to act as our armor. But what is going to be done about all the running? Shields were OP so they were nerfed to reduce running for the majority. But a select few use their speed/thrust max speed/max thrust to do more than just dodge, they just run away entirely, wait, recharge, then come back to see if they can score that series of introductory hits that will let them tank the next few seconds they need to finish someone off.
  9. Alium

    Zone Down?

    =( Can't get in. I need my fix! It's on FIRE!
  10. Could a bot include an option or a request for a vote to determine leader? If so, problem solved. Even if you regret your pick later, at least you had a say in the matter.
  11. I dont mean stacking on the fly, I mean at least in the start the leaders choose what people they want, one by one. If it starts to look stacked in the beginnning they can redo or adjust the teams till they both agree. This is already whats being done right now but with the players deciding the lineup without any option for the other freq to have any say in it. This type of behaviour simply promotes more of the same and rewards it when works. (and its often) We are talking about deliberate and agreed upon stacking beforehand but this time if you feel like You've been setup to lose you're leader has a say in it from the start. Once the teams are setup in the beginning you are freq locked, this will cover the biggest players/hoppers. The nice thing is that if you want to participate in the fg you need to be present at the start of the fg. If you get disconnected during the fg you will be able to return to your starting team and ONLY your starting team. If you weren't there when it started, you don't get in. Period. Considering the time it takes to get a jackpot up and running I think this might be reasonable. Meanwhile people waiting for the current FG to end can duel/goal/play the King of the hill idea previously stated.
  12. Imagine a bot that could take requests from the then 2 "highest" exp people. These 2 people would establish the lineup for the zone. Then they would each get to pick their numbers one by one. This way the teams could both of a set fixed number of players at SOME point. Once the the players had been picked and the game started, nobody in either team could hop due to being locked/auto sorted back to team. The game would not begin without both leaders consent or maybe a vote from the top 3 players in team. Could be managed by a team sorting bot. In this way even if things go downhill from there the number of players and specificially who could be determined before things go downhill. The plus side to this being, if the game is looking to be stacked, ie the same people together, the leaders could argue it and fix it themselves. Also people who got disco'd during an fg could get back in without worry. Could even work with cold's donated jp idea.
  13. If it's a side game the king of the hill idea presented by Whiskey seems to be the right idea. Its something that nobody could hold FOREVER and it revolves around center would ensure you don't get perma camping, even two lancs with interphase wont last forever in the open when all you have to do is spam prox to the ring.
  14. I like the shark as well as anyone, face it its tiny fast with impulse and annoying as hell when used to leak properly. But what if the default ship was the shark instead?> Newbies could have a default ship that wont hurt the rest of the zone setup and that default ship could look cool and give them the overall taste of HS until they have the exp and skills to move onto better ships and gain access to sig items. The ship could even be setup as like a default ships with x items and equipment and what not so it would have a decent chance to stand up to vets but not want to be something you'd want to use once you got access to the other ships.
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