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hellcatv

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  1. Fantastic! nice to be synced up with svn...makes me nervous to have all these outstanding patches Am hoping to see some cool new progress on this soon too :-)
  2. Had a chance to apply them yet? I'd love to test
  3. Excellent--hey thanks for your quick reply--turns out I had a week of presentations, etc so I was a bit 'distracted' from continuum, etc. Glad what I'm seeing isn't just for me--that should make the linux version easy to polish since it behaves similarly. I am a subspace player---played back in the day around 1997 or 1998 on a modem. I recently found that one of my Stanford friends also played back then and we tried the current version. My favorite right now is trench war and I've made several custom ship packs with different styles for base defendy ships (5- and attack ships (1-4) it's not perfect but it goes with the other zones. I also like the extreme games a lot and play pub there... and the SVS chaos places give me a serious feeling of nostalgia, but I don't do well there ;-) At Stanford I'm working on an open source virtual world platform ( http://sirikata.com ) I'm hoping one day that this kind of architecture would make a game like subspace very easy to build :-) Let me know when the patch is applied and I can try building it fresh
  4. Hey folks--just tried to build the ss-discretion build on the newest ubuntu 9.10 I ran into a few compile problems along the way and the Makefile.am was missing a few modules that prevented the game from starting Right now it starts, but the single player version has a Fake Player which seems to kind of hop around and bursts and decoys are invisible among other things (but guns and rockets seem to shoot) Is this the expected behavior or did I install it incorrectly? If so, would you guys mind applying my patch to svn so it will build for other ubuntu 9.10 users and so I can keep up to date with changes? Thanks so much http://ipatch.stanford.edu/gcc_44_fix.zip Let me know if you want me to fix anything or if you've applied it. This effort is heroic and may really vitalize the kinds of maps we see out there PS: I also seem to be missing a PlayerData.cpp file--is that missing from the repository or is it unnecessary--the thing seemed to build without it ;-) my fix includes disabling that file from being built
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