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krslynx

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  1. Lol, I think an upgrade is long overdue.
  2. Sounds like a smart tactic.
  3. BS Computer Science
  4. Wow, this is impressive. Thanks.
  5. ^^ - There's your designer. To be honest, with RubyOnRails I can't see it being hard at all to redesign SSDL from a performance perspective, while also having somebody who's into making things look pretty design all of the CSS/JS/images for the site.
  6. Why are people associating clicks with more players? Perhaps it'd be better to get some statistics from http://getcontinuum.com, then compare the downloads of the client to clicks - you'll then be able to find your loss etc. I believe Trained done this before, it makes far more sense.
  7. Bandwidth wasn't the issue. Cerium covered that, and CRe's connection isn't sufficient enough to bring a 10MBPS uplink to it's knees (even if CRe has a decent ISP, his connection will have a HUGE share ratio), even though TTs connection is serving 69 other websites. What brought the server to a slow-down was the PHP requests, as L.C. quoted me on earlier, over 1300 of them. Although it could be future prevented with perhaps a few lines of code, really SSDL should be redesigned but it's a question of who'd actually redesign SSDL.
  8. Hrmm, I'd suggest compiling from source if you're able to, it's very easy to do, but then again I could be stating the obvious. Post again if you're unsure how to or anything like that.
  9. You can download a copy of kernel32.dll.so from here. You'll need to place this into /usr/lib/wine/ however, make a backup of your current kernel32.dll.so, as this was compiled on Ubuntu not Fedora, and I have no idea whether that will matter.
  10. I think he was more so after the Client, in which case it's closed source and I don't think you'd have any luck getting the source - as personally I believe that Continuum isn't even built completely from source and the owners of said 'source code' are pretty much impossible to contact. It'd be cheaper for you to start from scratch, a lot cheaper.
  11. Mhmm, true. I've got a RapidShare acct. I can upload the files to, too. I don't know if L.C. still has them, though. I also don't know whether the files include any files that belong to TT, he'd need to clear that up. -L
  12. Lol, team A loses? I think the assessment was more-so a dead horse was done getting beaten. This could have been easily avoided by better communication, and better planning on each side. Edit: I think a torrent file wouldn't work, I can't see enough people seeding for it but perhaps I could be wrong.
  13. I like that quote.
  14. Just to clear up Testtube and I have sorted things out privately. For the sake of my own credit, I am only holding back the Python scripts so it takes more than any kid to come in and effectively DDOS/DOS any site they like. Although the download function on the script did wait to complete for a move-on, the assessment was that because 30% of the database consisted of approximately 1300 of the files, and there was no wait timer on the script too many PHP requests were made in a very short amount of time. Ultimately, it's a shame that things had to turn out like this, and it's a shame that L.C. is quitting over something that will probably be forgotten about in a few months. Oh well, I guess that's how Subspace goes. Maybe L.C. will rethink this decision. Peace, -Lynx
  15. The idea isn't supposed to be here to retain cheaters. I think the worst thing we can do is let the people who fuck up the game know that the game is free to fuck up again. Maybe just convert everything into name-bans would be an option, to be honest... I'd be sceptical of any.
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