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mkruer

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  1. I can more or less make the texture myself, the main issue that i have is that i can never get them to look 3d. Beveling the images doesn't seem to work, it just makes the image look like a button, not to mention the highlight issues. since you have done tiles in the past, any idea on how to achieve a similar effect that is on existing tile set?
  2. Sorry missed that one, but I found it now. Back to the topic of Autotiles with LVZ. DBS is interested in the map I am working on, so I am going to proceed on finishing. However because it will eventual require extensive tiled backgrounds. I just want to know if you will be able to treat them like the extended tile set as mentioned in previous posts?
  3. Sorry to keep making requests of you: Tweak: Alt + Selection Tool selects only Tiles within the selection area. (basically the same as selecting a region and then using the magic wand to remove the non tiles) Faster and one motion. Oh on the layers, if you opt to do them, it would be nice be able to select items in the background and replicated to the current working layer.
  4. It seems that we are all on the same general page for the adding of tiles, which is good; it is just the implementation that is going to be the trick I guess. The “stamps” are a good first start, but at the end of the day, people would still have to go in and manually tweak the map. BTW there might be an issue with calling the option “stamps”. Extend Wall Tiles or Dynamic Wall Tiles might be a better term. The reason is why is because if you are extending the editing capability of the editor and including a project save state, it is only a matter of time before someone asks for the ability to save custom stamps. I make the general distinction between a stamp, brush as being a stamp is a onetime only placement where as a brush would be the ability to place and smear/spread the tiles beyond the original size. I could be wrong though, hell just pull a page out of AutoCAD and call then Templates. Anyway my “stamp” might a little more tricky then most because I opted to use ½ diagonals, (22.5 degrees) to give a more complete roundedness feeling to the circle. See Example Below. 1. Ideal circle “stamp” (grey areas are fly under tiles) 2. Current implementation that I am using. (grey areas are fly under tiles) 3. Rough Example of Ideal Circle* EDIT: I know its not fully correct. 4. Current implementation that I am using, as it would display on screen. If I did my math right, I would need 11 solid tiles, and 12 fly under per corner. Tweaks 1. Importing a PNG with a transparent layer, coverts the layer to black, the Continuum editor’s transparent layer. Currently it imports it as a white background. 2. Undo does not undo added LVZ additions that were just placed on the map. 3. Saving a tileset, add the .bmp extension by default, if there is an existing extension. I noticed that the exporting of tiles were picking up the .lvl after the autosave. 4. Larger LVZ Library Icons. Requests 1. Save a snapshot of the full map at full half or even quarter resolution? This would be for post able full map previews. 2. If/When you implement the “stamps” I will more then likely require some massive editing of the map I have. Is it possible to add a work layer and edit the data on the work layer while preserving the original data. I guess this would be analogous to the selection option, but with the ability to keep the original data. 3. User saved a stamp, brush, templates, patterns; whatever you decide to call them. Project I was working on before it crashed. (Dont worry I only added the lvz to the map and was doing some dragging when it crashed.) Any additions would be appreciated and most helpful, worst case is i have to do it by hand (shutter) BTW I am not sure if this is a windows7 but or a 64-bit bug, but when I do some heavy editing the application seems to stall out, and then not crash per say, but anything I save becomes junk. I am adding the error log as an attachment for your review. errorlog.txt
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