Jump to content
SubSpace Forum Network

BZAP

Member
  • Posts

    101
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling

BZAP's Achievements

Newbie

Newbie (1/14)

  1. its like looking into the future
  2. BZAP

    Zone Down?

    god damn it
  3. BZAP

    Zone Down?

    god damn it monkey
  4. i attached the chatnut file to this post so you guys can access it until sshyperspace.net is back up
  5. Bump because this needs to be read by more people.
  6. I meant to suggest replacing ripper with a sig gun. Reason being that ripper itself is just as you describe.
  7. would be cool to see giga superbuffed and made lanc specific. it could replace what ripper achieves but also require input from the player. one small step away from turrets, one giant leap for mankind. and it's not like anyone uses giga anyways
  8. No need for awkward rules and ship restrictions. Run two events: - For "polite" play have javs only, no prox, no items, no mines. - For free play allow warbirds, prox, and mines. I don't agree with mixing the two because the amount of QQ resulting from use of prox and md is enormous. Such is the attitude of nearly every non-vet.
  9. BZAP

    Thors

    Put back the +15 delay per siege mount.
  10. shark = 1.5 tiles wb, jav = 2 tiles wzl, terr = 3 tiles levi, spid = 4 tiles lanc = 6 tiles 7-8 tiles works well for chokes 10-13 works well for wider halls
  11. Seconded. The warp points in B4 and the entirety of B1 are perfect examples of what not to do. Why: they are counterintuitive. The first warp in B4 too closely resembles an FR. B1 is awkward to navigate due to its false rooms. Features are good so long as they have a strategic function. I encourage placing your largest features (key bls, heavy chokes) at the beginning of the base since attackers tend to get cleared in these areas. IMO our last map with the retro bases contained some of the most creative bases this zone has seen. Look at the entrance of B1, the threeway turrret in B3, the bline that snakes through B5, and the passage through B7 which filters larges from meds from smalls. All inspiring yet functional bases. I've attached the file for reference.
  12. Here's my most recent. Rebalanced several blines with the help of CDB.
  13. Ask anyone. Centering against these things has become a drag. Tempest may look balanced on paper, but the amount of effort it takes to kill an AFK lanc is beyond ridiculous. We realize that Tempest has a minrange. Lancs aren't as weak as you think, though. The better players have Phaser + afterburn for fighting at close.
  14. Want to know the secret to good lancing? Be paranoid. It's really that simple. Stay behind your team, burn X, always face an exit, and don't fire at bad guys unless it's a leak. Think defensive driving except with spaceships. It ain't fun but you won't get a ticket and you certainly won't die.
×
×
  • Create New...