
kasa
Member-
Posts
44 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Events
Everything posted by kasa
-
i am insulted and feel like removing it now p.s. ?Stats well it is mg-eg-tw like since they implemented such mvp lists long ago, if you get insulted by implementing a successfully tried out system to hs for better playing experience, it is your choise in mg it adds personal stats of the latest game even if the user is not in top mvp list ?stats is not bad but if bot pms you it is much easier you may also add some shortcuts for commands like ?iteminfo e.g ?it name or ?i name
-
I know but even an ssforum admin would do fine some of the ideas users provide are valid, not motivated by greed, are feasible and easy to pull off, so coders don't need to drop everything they are doing to try them, therefore some easy and feasible ideas that some users provided should be listened, however most of the ideas are wasted even by instead replying in such a long and sarcastic way a coder might have accomplished some of the ideas also instead wasting time in arguing we could have create some poll threads about requested changes so everyone can vote equally For example I have been telling flag and center teams should have been seperated for at least 2-3 years, why it only accomplished recently mostly because nobody cared, I didn't make a thread either but it would have been ignored anyway
-
losing money doesn't worth anything, just like ships who wait in center away from computer to get losing money without bothering to attack or users who continuously flank enemy lancs to win in an easy way put some doors to bases that only open once in 30 seconds so that id+cloack+pd+portal+repel+lv3 bomb users cannot attack backlancs every 10 seconds and kill basegames, especially when the attacker freq has low population like 5-8 most lancs don't have summon, there should be some protection for them new mg-eg like mvp lists are good, just add them personal stats of non-top-10 players so everyone can tell how good or bad they are the losing and winning money should depend on your contribution to the team a base+ratio of your contribution then people may actually bother to attack or defend better the people who leave ships in center while enemy is dropping should autolocked to spec and shouldn't be allowed to play in the next game everyone should bear with their team to the end but if half of the team ragequits or if they don't have a lanc, or a summon lanc during flag dropping, you cannot blame rest to ragequit
-
interesting some admin actually considering the idea users provide you are totally right about buy=sell money might be an easier implementation Also there may be some bots to autoshoot you bombs and guns for some period like 1-2 minutes to test the setup in real life situation
-
I have been telling for years, a test out arena yet only 1 ship is allowed in it so there would be like 10 parallel 1 ship arenas to buy sell and test items newcomers really waste their hard earned money for nothing unlike old users who knows what to buy exactly and tested their setup for years 3 days-2weeks whatever but at least we can test some wild setups or have some epic matches for a certain period it will attract attention Actually no, people play hours straight by ruining flag games, multi-quick-wins to get rich early, then have a ship advantage over newcomers or players who didn't play first weeks That is exactly why HS games ruined later on, same patterns happening for years, that is why later on people leave HS after a while the difference between beginner and old players become quite high so only solution is there should be stronger beginner setups for cheaper, not higher starter money or it will be glitched by multi accounts, or there should be default stock ships with a decent setup as you create account, which you can upgrade to a better ship, I have been telling for years, currently it is partially accomplished, however after others buy signature or aliens still beginner ships become weak the difference with money can buy should be 2x-3x mostly so new users join later can compansate the money they lack, if you can equalize things some more new people can actually play and more unpredictable flag games may likely to take place
-
just announce reset time 1 week or at least 3 days before so we can waste our money ultimately my 1.5 million gone to nothing, I could have like to test some setups or just cobalt before reset like the rest of the zone also you should open an arena where anyone can test out different ship setups for free, so people doesn't waste their money, especially it would make new players orientation to hs much easier
-
as in real life, teenagers play for the money not for the game so they fight cowardly with continious flanks, glitching as best as they can, quick flag capture for 3-5 minute wins, selectively unspeccing to winners team, speccing while they are on the losing team or forming unofficial privates with teamstacking they like when the game is 15v5 against attackers and even then they try to flank the attacker team to ruin the flag game so either put some laser doors that open only once in 2 minutes when the attacker team lanc gets in to prevent every 30 second flanks, or put some portals where the attacker freq lanc can port directly outside enemy base, or put some safe area outside bases for attacker lanc to sit until attacking team can gather some force prohibit multi-ship flag drops simultaneously so enemy can actually have time to take base, 3 minutes is not enough so long and so short flag games are quite boring, but at least in long games you can have some fun eveners are good, however they don't prevent teamstacking much, after each game or 2-3 games there should be a team scramble and speccers-freqhoppers should get locked to spec freq or can only return to their previous team if they are attacking until the game is over
-
as I said, there are many other zones with top players and most of the regular mg pub players are 3 times better than most of the hs players, so consider what level hs pub is hs supports players with no skill may become effective in game mg has many dueling arenas and events, some aren't that good, but mg is much better since multi-ship duel events I lag during events in mg so cannot compare myself, however there are players in mg events much beyond the skills of 90-95 percent of hs players' best definition heard you good in duels, you may tell better than me since I don't enjoy 1v1 duels, I don't duel so I am not good at them, I didn't witness many duels since I find them quite boring so can't really compare duelers in ss much, however even tw, eg or other zones has lots of good duelers I only compared center pub or base games, since I have no interest in any other thing and in hs people doesn't even bother to rush or make effort during flag games since they are scared, so base fights aren't fun anymore, people just focus to win early to earn money, then rewin with quick attach with flags to b7 without other team can actually gather and attack, you may do that but you gain no real experience by that approach also if you actually played mg pub while it is over 20v20 you can easily tell how many top level players are there who can sweep those claim to be best in hs mg pub actually tests the best players in pub, with stock ships and 1 hit kills as in real life with many top level players, at least it were while its golden era a year ago before it ruined with maps pub is way different than 1v1 duels, if we happen to be in a crowded mg pub session we can test your pub-flagging skills unless we have some all-time mvp matches between zones we can't really tell who are the best, but people may complain about ship settings and whine, so no interzone matches are likely to happen
-
spotty you raw or morte can get highlights when you leak with a lousy cloack shark or flank with a pd+cloack+iddrive+port+other lousy item driven ship, then call yourself winner however since the other team generally has newcomer lancs in the back, whoever flanks clears other team easily or win with multi-bricks in last minute in the flag room anyway that is no skill but only a funkill all senior players know how to be lame in that way, but guess why only some certain suckers do that tricks to kill flag games flag games become more lousy and another way of privating is in action again after last reset personally I don't play much anymore, yet it is at least 2-3 times harder to attack when I ignore.txt more than half of the zone, and half of the zone ignore.txt me since there is no communication between me and half of the team or they fail to read as a summary don't even claim spitty raw morte or any other above-mediocre flag gamer is best flagger by any means teams aren't equal, ships aren't equal, rules support suckers who ruins the game with items especially with bricks and with flanks continuously player rules as rusher, rest doesn't matter by the way you somehow argue who is best in hs, but I can clearly tell other zones has much better players who can actually aim especially metal gear was one of the best zones because of 1 hit kill and same ship settings, averagely metal gear had at least 3 times better players than most of the hyperspace players, even if you only consider its pub, that is a reminder to define best there are lots of other zones with much better players too, yet I played in metal gear and hyperspace most of the time so made the comparison with them
-
being called not intelligent by a bunch of pure idiots I can even count that as compliment lamest topic by lacer as expected go unlace your shoes by yourself if you can (it is alright you can admit still someonelse laces them for you)
-
acer dies acer lies suckers refers to suckers look up dictionary if you like I am not back lanc, I am rush lanc, I don't even use AD and I don't care about single lancing anyway I don't enjoy backlancing, I don't play ss if I don't kill others and sit back what is the point anyway I back lanc that mostly means I am away busy with other things or waiting a short while for any other backlancing so I am not involved in ragequit b.... by any means they just use things as their pathetic excuses for freqhopping and ragequitting
-
I may swear to the not funny suckers in a funny way, however I admit they deserves better insults for b.... all day long in ss yet ignore.txt not works in forums I am serious most users are only lousy teenagers who arent even graduated from high school so definitely yes lacer you are a sucker (being sucker is seperate from ss skills anyway) and about your "skills" you have tau lv2 with shrap which kills with 1 hit you run like a rabbit with high recharge (with omega or flash) and bomb while others chase you and lose energy greatly (which you don't even aim) also either you or me lags because you eat like a cow in meadow at final hits while you have less than 300 energy you don't die when you got hit I have lv2 he and I have to directly hit you 3 times to kill you (which I generally do hit you 2 times in a row, yet you run like a rabbit 3rd time) you still saying I have hard time killing you, isn't it obvious why by the way lv3 photon worked better to kill you since you only manage to get away in 3rd time
-
To the all gay suckers who whines like alley .... Why don't you come and base so I can kick you more often instead complaining I had parasite over my lanc like all of my basing ships, I don't use any brick or field, I never use AD against bunch of AD lanc pullers, also bunch of "strong (who actually has no skill but overuse thors, fields and bricks in a 3 minute attack against mostly newcomer teams)" haters who hiddenly "privating" were enemies against me with selective freqhopping My current basing ratio is 1:1 even though I quit when enemy not attacks for a while and game becomes so easy And you suckers ragequit like bunnies when you lose for your precious "records" while I lanc for "obvious to lose newcomer teams" and still makes progress in bases Do you still talking trash to cover up your selective freq hopping to form private teams (admin had to implement shuffling and team warping because your gay privating efforts), I never quit, I never selectively unspec to winner team like you always do, I just come to play and attack unlike you lousy teenagers Player comes Player takes base most of the time, and when he cant he doesnt ragequit or whine or blame others like you
-
how about you half witted and half educated teenage ...s make a trash talk about your lousy images in mirror especially screamy you creepy weirdo you should be more intelligent than others to call them less intelligent than you in the first place do I have to personally come to DS to kick you or what lacer you illiterate sucker who can't even lace his shoes misstartboob misstartgaybob mistarandmisstartbob your nick is enough to insult you lerry you are only a fat b.... that impersonates females by the way if personal attacks, flame threads and swears are cool with forum admins I can make a good reply with these lousy gay bunch of sore ....
-
yes tacer shell worked, so no major kill lose is available as I told earlier however kill lose also affects bought burst and repels, lots of time bought 15 repels and 15 bursts lowers to 0 when I enter zone after some time if hundreds of kills gone from stats and dozens of bought items vanishes that is a bug in hs one way or another my javelin has parasite, after it comes out i can kick you more so you don't need to worry I leave touching to you part to you and to your gay friends
-
lacer you may go lie under some wild hogs you lousy trashbag why dont you play more often so I can kick your team more often also today after I enter zone my 2700 kills and around 322x loses, become 2576 kills and 3176 loses (my loses stayed near same while my kills lowered by 224) there was no crash (maybe I specced) by the way shell came out so no big kill count loss available for parasite
-
Well people generally consider caps as shouting, which is a big mislead anyway Shuffling generally crashes server 2 times daily, but 100-200 kills daily also big lose even it does not affect parasite By the way server crashes are good for better team shuffling, but people avoid that by selective unspeccing for forming some kind of private teaming. Therefore a better shuffling algorithm is required On the other hand, even though hundreds of kill count is lost, the experience level is intact I assume, so it also may not affect parasite kills
-
removed bold if you say so, I may also use italic, but it shouldn't affect seriousness of a post not just f2 menu, it is same for ?stats if HS server keeps track of kill counts accurately, how it goes backward and not affect parasite kill count, 50-250 kill count lose daily is a big number One way or another this is a bug, since people lost around 200 kill count daily without any actual stat reset I will try keeping a separate track for kill count, however the incident happens after daily shuffle-disconnection-cycling of the server, so the kill counts may also be lost permanently, and that leads a serious bug in HyperSpace
-
After I bought parasite I note kill counts After the team shuffle and disconnection from zone, my kill count lowered by 50 in 1 day, and 250 in the other Does that also affect parasite kills, if it affects parasite-shell it is a serious bug, if not just a small kill count bug
-
For feature development and gfx I can help if you create a good client Since I am bored from the current one But only in the long term because I am busy too
-
Seperate Column for Specced Players in Main Client
kasa replied to kasa's topic in General Discussion
Cre I understand you just I don't agree with you Why should a player go to a 0 or 1 player zone if he will leave anyway Do you really think that might lead getting the zone any crowder It simply doesn't except some rare cases But if even 4-8 people is playing the feature will lead instant population increase Because most people willing to play 2v3, 4v5 fights But when they enter the zone and 0 population there is, they leave and don't come back for a while Also another command to the bot may be added as I explained Like messaging the user via inter zone message feature when the zone population is over a certain number Furthermore another feature like an "at spec but available" column might be added for people in spec that waiting for a fight Or the chatting users might even be reffered as active Actually there should be an option for a certain arena in the zone you want to check along with total zone stats This prevents the distraction and time loss I open up the client during day trying mg, hs, ds, dsb, tw over and over again -
well if they are jedi they better stop usa and england from engaging any more wars to the 3rd world countries
-
1 k usual time to time 1.5 k rarely it gets higher than approaching 2 k if I don't recall wrongly
-
maybe it is particle space
-
I tried infantry it sucked big time I couldn't even manage to play other than moving side to side I couldn't understand which keys doing what so maybe that is why it sucked