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Poison Ink's Achievements
Newbie (1/14)
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You kids get way too worked up over this game.
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The hardest part of being "new" to Hyperspace is the learning curve. Hyperspace is currently the most RPG-ish zone there is. It has custom ships, custom items, and different playstyles, while other zones simply have the same ship for everyone. As such, the learning curve is much steeper in Hyperspace. Some of the most common things are often asked the most by new players: Learn how to use ?buy With buying comes the management of ?money Learn how to ?flag Learning how to be useful (although some current players could still learn this) Learn how to ?attach, and not use F7 Learning why lancasters are important, and ?lancs Learning with summon is The best way to accomplish such tasks would be a simple tutorial. Perhaps a separate arena that new players can be directed to like ?go tutorial. Another issue with RPG's is that new people will inevitably have worse gear. There is nothing to do to fix this. We can only tell new players that with time they will get better gear. Maybe creating a list for "suggested items for newbies" would be beneficial?
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Leagues aren't possible in Hyperspace. It's not worth your time to try.
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Is there anybody worth mentioning in hyperspace anymore?
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I think this thread has perfectly demonstrated why we have no new content. There is not nearly enough people actively creating/balancing items. Look at this thread, and see how far we have gotten in creating/balancing items. We need to involve the ENTIRE player base in new items, not just the minuscule amount of people on the forum.
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Enough said.
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I'm making a list of the people who said they would play in league. Feel free to add your own name/other people who said they'd play. Players Acer adi. adonibyte DevilPiracy op2rules Patman1 player killer poison ink spidernl Wolfie Nightmare
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Crossfire contains many cheaters nowadays.
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BZAP - Referees are for oversight. You've seen Hyperspace, and the characters in it. Unfortunately, it is very hard to trust some of them to play fairly. I did plan to run a number of polls to gauge player interest in certain aspects of the game. When you do run your own outline, I think we'll both have to agree on one. Having two of the same league is silly. Not a single person has volunteered to make a "Decent Map" Perhaps you could?
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After discussion in this thread -> http://forums.ssgn.net/index.php?showtopic=24625&st=20 I have decided to post the rules for the new league. Feel free to tell me if anything should be changed. Credits to anyone in that thread who positively influenced this. Squad Dueling League TEAMS: Only one alias may play for the league. Have a maximum of 6, and a minimum of 4. Have a squad name, and a squad leader. The leader may assign assistants. The leader/assistants will have the power to ready their team to the referee. REFEREES: Will be able to Control Frequencies so they can put teams in order Will begin the match Will make sure nothing fishy happens ARENA: Namp's League Map Gduel Any New map made can be considered.(Mapmakers, start your DCME!) MATCHES: Will be 4v4. Should the leaders/assistants agree, you may 2v2 or 3v3. Will follow a ladder. BANNED: 5,000,000 Alien Techs : Baryon, Adamantine, Temporal Consumables (Repels, Bursts, Thors, Portals, Decoys, Rockets, Bricks) RULES: Five deaths = Spec 3 deaths = Spec. Last team standing wins. Best of 3 matches. Ship changing is allowed only after a death. Substitutions may only be made between rounds. Lag Specs and Disconnections are an elimination for that round. 10 minutes is the current time limit. If time runs out, the team with the most remaning lives wins. Draw = NC Use common sense. If an obvious rule isn't stated here, that doesn't mean you can break it. Sympathy won't be shown. REWARDS: Winning participants will receive 50k Losing participants will receive 10k Winning the entire ladder will have a grand prize
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Shall I post these rules in another thread? Or Edit my first post?
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This is very true, and I completely agree with you. In an early post, I stated that players who could not find a squad would be randomly put on one. Now, I'm starting to think this might break team chemistry. Any ideas what to do with strays? I'm not really comfortable with simply saying "Haha you have no friends, GTFO!" Also, I'm going to keep a squad requirement. It takes about 10 seconds to make one (?squadcreate), and 5 seconds to join one(?squadjoin). -Was it really necessary to say mines were okay? Heh, never realized people thought they were lame. -I think one lagout should be allowed. The occasionally lag spike happens to everyone, even those who live next door to the server. They would have 30 seconds to get back in. -Are you sure 6 minutes is enough? Maybe we should test it a little to see. -When you say, -Spec-on-death elimination. Each match is first to five; win by two. Best of 3 matches. Does win by two mean you are two kills ahead at the end? If so, I think this is unnecessary. Having a 4 v 4 is already full of so many variables, no need to add more. -I'd be willing to make a simple ladder, It shouldn't be too hard. I'm pretty sure we won't have that many teams anyway. I'm glad that someone besides me bothered to make rules. =)
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Agreed. With the removal of private freqs, squads seldom get the chance to work together. A squad-based league can encourage growth and healthy competition. Because squads differ in size, larger ones should enter in multiple groups. A squad loses nothing from a match amongst themselves; enrolling several groups only increases their presence. The 4v4 match outline used in pre-league will work fine. If you'd prefer simpler, might I suggest Namp's league map for spec-on-death elimination. The latter automatically penalizes teams for being short on players. It also makes scoring very easy. No bot needed, either! While this would indeed work, it does worry me a bit. There is a much larger chance for one squad to rape everyone else. (although the draft teams were just as unfair) There is also the fact that people who would participate in draft are too unassertive to join a squad. So here's a couple ideas: Squads can have a maximum of 5 chosen players. Those wanting to compete, but who can't form a squad, will be randomly put on a team.
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Could you expand? Which parts are faulty?