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General Shadow

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Everything posted by General Shadow

  1. Oh, i got it working now, it showed in update/add list, but it is still red when i am running subbill and subgame...thus i cant enter it...
  2. By localhost, you mean just the word localhost or something else?
  3. One other thing, when did DCME start using paint when editing tiles?
  4. Firewall is letting it through, and here is sever.ini file: //You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/ //This is currently, at time of download, 1.34.14 subgame [Custom] ArenaMode=0 //1=Any player can create an own a new subarena //2=Only mods+ can own newly created subarenas //3=Smods+ own new subarenas //4=Sysops own new subarenas //5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead [Arena] ArenaMaxPlayers=200 ArenaDesiredPlayers=100 ArenaMinimumPlayers=25 SpawnKeepScores=1 MaxArenas=2000 MaxArenasMemory=64000 [Comms] MaxQueueToLogin=16 PacketHistoryMax=2000 IncomingBufferSize=131072 OutgoingBufferSize=131072 EncryptMode=1 UnreliableBufferSize=128 TransportBufferSize=160 FlushTime=10 BandwithIdleTime=21600 SelectTime=10 [Misc] DisableShareware=0 RegisterKickShareware=0 MaxSharewarePlayers=-1 MaxPlayers=200 MaxSharewareTime=90000000 DisableSharewareNames=0 DisableSharewareShips=0 DisableSharewareScores=0 MenuKickOutDelay=12000 NoAntiInSafe=0 //If 1, then if in a safty, SS will ignore that player's anti LockFreqs=0 //If 1, then *lock doesn't allow freq change PositionDataAccess=2 //if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can AlertCommand=cheater //so ?cheater {text} will send to online mods AllowPubScorereset=0 AllowPvtScorereset=0 //If 1, ?scorereset will reset player's score TimerDropFlagTerritoryRadius=8 //If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site ShipTypeSwitchResetPeriod=0 //If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off CheckWeapons=1 //Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [security] SecurityKickoff is 1 CheckFastBombing=0 //More info on website FastBombingThreshold=30 //More info on website ForceObsceneCheck=0 //0 = normal, 1 = everyone has obscene checking on NoFlagRewardLimit=0 //If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0 multiplier is limited by 2. LogPoints=0 PointUpdateDiff=500 JackpotBroadcastPoints=0 ServerLog=1 KeepAliveDelay=500 DefaultLevelFile=_bzw.lvl //Change to your map file name Port= //Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing AllowVIEClients=1 //If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1 StaffChat= //Divide staff chat channels by commas. Only mods+ can join these local chats. ForceContinuumOnly=0 //If set to 1, will only let continuum users enter zone ServerIP= //Set to the server's IP #. This is used for *einfo's proxy detection AllowPrerelease=1 //Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in [CPU] LoopDelay=0 ProcessMaxTime=4 SleepPerIteration=0 SlowIterationWarningLevel=100 SleepTime=0 [Permission] AllowBadMachineId=1 AllowLowBandwidth=1 MinimumSecondsToLogin=0 PermissionMaxPoints=0 PermissionMode=0 AutoPermissionPoints=0 AutoPermissionIDList=0 AutoPermissionMessage=Congratulations [Password] SysopPassword= EnergyPassword= ModeratorPassword= SuperModeratorPassword= VIPPassword= //Change all to what you want [billing] LogMessages=0 IP=127.0.0.1 Password= //What is the billing pw in the subbill.ini ServerName= //Zone name Port= ServerId= //Make the same as in [Misc] Port= GroupId=1 ScoreId=0 //Make the same as in [Misc] Port= ReconnectTime=12000 AttemptTime=6400 [Advertise] SendMode=0 DisplayMode=0 Duration=6000 [Validation] CheckMod=0 CheckSMod=0 CheckSysop=0 LogPubCommands=* LogPvtCommands=* DisablePubCommands= DisablePvtCommands= //Help at http://www.shanky.com/server/ in FAQ section for Subgame2 [Directory] IP=99.25.154.18 Description=Under construction //What you want to have for the description of zone NamePassword= //Pick anything you want Port=
  5. Thanks Drake, that got it working For the record and future reference, the files i had were as follows: COMCT332.OCX, msinet.ocx, zlib.dll, COMDLG32.OCX, and the DCME application. For all the files, i had to right click, select Properties, and click Unblock, then Apply. I then right clicked the DCME app, went to compatability mode xp sp2, and Applied settings. It then worked Thanks again Drake, and Samapico, for your help. -General Lucas Shadow
  6. I have everything for my zone ready but with one problem; it wont show in Add/Update zone list. I have the server.ini file edited with my unchanging ip address, so i dont know what the problem is. Any thoughts would be helpful. -General Lucas Shadow
  7. Yes, i have that file, as well as all the other "Required Files" in the same folder as the DCME application. Is there an older version of DCME i could use without this problem?
  8. Did you spell that file right (comctl32.ocx)? Otherwise, i cant find where to download it.
  9. When i try and open DCME, it asks to install something and starts searching for a file named sku112.cab. When it cant find it, it says comct332.ocx can not be supported, and the program closes. I have a 64 bit Home Premium Vista laptop if that helps any. -General Lucas Shadow
  10. Oh wait, i just fixed it... For those who have vista, highlight the DCME icon and right-click, select run as administater and tell it to allow the program to run, now its fixed
  11. Im having the same problem, AND i have Vista....
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