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Croww

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  1. You sound like you know your stuff. I agree with a few points. The thing that really rattles my cage is that the people who "took over" Subspace when it was abandoned by Jeff and Rod were ill-equipped to handle the game nor did they possess the god-like intelligence of Jeff and Rod. They didn't have the background necessary to manage a game/game community. And it was pure betrayal to so quickly alter the phyics of the Subspace universe and spawn all these ridiculous zones like "extreme" and trench. The people running these new zones are a bunch of yahoos who have no business doing so. And I would disagree with those that would claim Subspace "needed" the new zones to keep it alive. Total bullcrap. The game should have been left stock. Alpha, Chaos, Warzone, Running Zone, Turf Zone. Five zones to choose from. Five zones for the community to populate. If they wanted to experiment with new zones, it should have been done slowly and within reason. But no, the lesser minds who took over the game felt they were smarter than Jeff. Adding so many new zones that it fractured the player base. The team that "took over" Subspace should have focused on two things: cheat/exploit prevention and advertising. Subspace was a timeless game that doesn't really get "old". I wouldn't be so quick to say the game should have been heavily altered or updated. Too much change and it might as well be a different game all together. Why not just build a new game? Take Starcraft. Getting old. Lacks some modern features. But it still plays well because it was designed well. No point in "updating it". Just build a new game.
  2. Forward this to whoever the !@#$%^&* *owns* Subspace now. Lynx, Prittk, who the F ever. This game would be in far better shape if it had been left as it was when Jeff left, with the exception of the necessary revisions to prevent cheating. But, leave it in the hands of some dumb *** coder and look what happens. What are there now, like 20 zones? Different physics and configurations for each? What a joke. That's why you hire a DESIGNER to make decisions. Coders are not designers. You code ****. That's what you do. An intelligent DESIGNER would have looked at Subspace and realized that protecting the idea of the original developer and keeping the game simple and streamlined would be the best move. Allowing rampant zone creation and altered physics did nothing but fragment the community and promote lazy *** gamers to avoid zones that require real effort. Gotta love human weakness. Alpha, Chaos, War, Turf, Running. That should have been the end of the story. But it doesn't surprise me. Sitting through a java class that I took for ****s and giggles, I looked around and saw nothing but fail. But of ASSS who knew how to write code but couldn't design for ****. I guess that explains the state of PC gaming. Oh yeah.. one more thing. I am right, and you are wrong. This applies to anybody who decides to come run their mouth in my thread, which will probably be some stupid kid or some !@#$%^&* who doesn't even have a college degree, yet somehow believes *they* are god. And there we have one part of why the human race fails. ---------- L O S E R S. ------------
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