_listnode <Player> *parse = playerlist->head;
while (parse)
{
Player *p = parse->item;
if (p->name == "bob") sendPrivate(p,"HEY BOB!");
parse = parse->next;
} Am I getting close? Or is there an easier way? Since the name wont change, I figured there would be a way to just to sendprivate to a variable, but so far i haven't been able to figure it out.