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Noobclear Missile

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Apprentice (3/14)

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  1. I haven't seen you in a long time, did you quit?
  2. I have the same problem (hyperspace) but I HAVE updated the zones. A bunch of them still show up as red, zones that I know aren't down. I'm using: sscentral.sscuservers.net sscentral.trenchwars.org sscentral.subspacedownloads.com as server directories incase that's an issue.
  3. Tried to make a turret lanc. Even with a sig sublight it was next to impossible not to be slaughtered =\ Not to mention it's !@#$%^&* near impossible to avoid a brickwarp/coffin now. One rep holds you in place for 3-5 seconds >.<
  4. "see flags in spec" I know certain people in this zone who would use it to prevent flag games... not runwins. Other ideas are nice, but like omni said, there's a few issues in HS already that need attention.
  5. Sharks are fine, just learn to fly better. Maybe this will encourage new shark builds that work just as well.
  6. Homeland Security has no jurisdiction outside of the US. Name a country - Rivel Noobclear > canada Linear-Key> canada somenoob> mexico Rivel> somenoob wins! -.-
  7. What about just blocking the entrance to the base? One line of tiles across the opening would have sealed it. Why are we talking about this again? B5 was gutted anyway.
  8. TW Tokens FTW Fail. You cant bring the ball or flags through transwarp.
  9. My current lanc has 4250 energy o.O
  10. While your at it, fix the half-erased names in b2 and b6 If nothing else though, should ?attach not be in the f1 menu?
  11. If only it were possible to make only pub freqs able to win.. Only problem is that during most runwins there are no mods on. No one would get banned cause no mods would see it o.O
  12. Just a request to the mods, I'm not telling you how to do your job or anything but... Please don't 'server recycle' in the middle of a flag game. Then, when the flag game is re-established, don't recycle again. Then when the flag game restarts yet again don't set the jackpot to -500,000 for 5 minutes just to reset the flags after the 5 minutes anyway. ... That was complete bs
  13. Keep in mind that the groups of 3 that runwin are always the kids who have most exp, most money and best equipped ships. Was the same before the reset, it would be the same now.
  14. $10 per summon means newbs dont get to FG since they buy gun+ammo, just to die rediculusly fast until they have no money.
  15. I wouldn't mind 5-6 people to have a turret freq, or maybe 2-3 for a balling freq... but then fg's would be incredibly harder to start due to people runwinning.
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