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Raw-Tard

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Everything posted by Raw-Tard

  1. Raw-Tard

    Ships

    Sharks leak way too often, and i do agree that if u remove AD frum sharks it will solve majority of the leaks. Many noobs n hs dont have good enough ships for basing so thier forced to rock a centering ship while n a base. its the best they can do, even though they die within a matter of seconds fruma ttaching to lanc. but even w/o new players (to hs) sharks will remain a pain till this zones death.
  2. Raw-Tard

    Ships

    for sum odd reason i think arnk knows since he was the one of the first (if not the first) sharks to hit up the zone since setting changes. n e wayz, i got skewl tommorrow AFK till arnk nerf's crap.
  3. Raw-Tard

    Ships

    Bottom Line i do agree that wb rushers and jav rushers rn't a threat by any means, but it doesnt mean they cant become a threat. if u throw cyclone out for availability, i'm sure around half of the terrier rushers will happily change to a "nerf'd,setting changed" wzl Sharks need lower maneuverability, lower recharge, and stripped of beam array i know 1 tile of a difference doesnt seam like much, but sombody here doesnt understand the struggle of gun spamming that little shark. ie: 1 shark reps, setting up burst spam 2 u spam bullets while pushing forward. 3 its profile is so low that by the time ur bullets reach the shark its quikly double bursted. 4 u pray ur bullets hit the $h** out him. 5 the dust is cleared, the shark dies, u die (do to the double burst + ur pressed bullet spam) 6 last but not least, u tach to lanc and the shark has Ad but only this time the process doesnt work b/c the shark has gained enough speed and momentom to easily by p!@#$%^&* u and the lanc w/ little damage. GG
  4. Raw-Tard

    Ships

    i do agree that sharks r a pain n the anus, its bad enough thier hard to hit, even when u spam bullets at em, but they slip past any bl w/ little hesatation, then once they p!@#$%^&* up the bl and sit n the lances face (after ad) they have plenty of options, ie: coffin lanc, get flags, or burst/rep !@#$%^&* enemy. But the biggest pain frum sharks is that when they slip past enemy and make it to fr, they have the nerve to walk right back out of the base w/ little to sum difficulty. Imo the recharge and rot of sharks should b nerf'd b/c of their frequent annoyance. But i'm not saying this will solve anything b/c if u nerf shark, then wb/jav rushers will appear n sharks place. IDk wut to do about the situation but the frequent leaks/breechs r increasing as time develops EDIT: i've noticed that emp's have been getting a bit of a notice within item drawbacks, i've tried abusing the wzl's double bounce bombs w/ tacnuke, its not as good as one would think. the only purpose i c the bombs r useful for is bty'ing, and thats tough even w/ double b batteries since tac is an ammo guzzler. if a wzl cant rush, or bty, lets at least get sum dignity and help it b/c the last place i wanna c a pretty wzl is n center.
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