i do agree that sharks r a pain n the anus, its bad enough thier hard to hit, even when u spam bullets at em, but they slip past any bl w/ little hesatation, then once they p!@#$%^&* up the bl and sit n the lances face (after ad) they have plenty of options, ie: coffin lanc, get flags, or burst/rep !@#$%^&* enemy. But the biggest pain frum sharks is that when they slip past enemy and make it to fr, they have the nerve to walk right back out of the base w/ little to sum difficulty. Imo the recharge and rot of sharks should b nerf'd b/c of their frequent annoyance. But i'm not saying this will solve anything b/c if u nerf shark, then wb/jav rushers will appear n sharks place. IDk wut to do about the situation but the frequent leaks/breechs r increasing as time develops EDIT: i've noticed that emp's have been getting a bit of a notice within item drawbacks, i've tried abusing the wzl's double bounce bombs w/ tacnuke, its not as good as one would think. the only purpose i c the bombs r useful for is bty'ing, and thats tough even w/ double b batteries since tac is an ammo guzzler. if a wzl cant rush, or bty, lets at least get sum dignity and help it b/c the last place i wanna c a pretty wzl is n center.