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AiG

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  1. This is the exact problem that HS is having...people who are rich still decides to hop onto stack teams...instead of making an opposition to make the game last longer and more enjoyable for others (such as newbs)...and those same people always complain how flag games is ruined...i dont want to point out any names...but i am sure you guys know who they are... aig is the biggest hopper the zone has to offer. you guys could learn from him. at least i dont hop onto stacked teams...unlike you who only play on stack teams
  2. This is the exact problem that HS is having...people who are rich still decides to hop onto stack teams...instead of making an opposition to make the game last longer and more enjoyable for others (such as newbs)...and those same people always complain how flag games is ruined...i dont want to point out any names...but i am sure you guys know who they are...
  3. I don't think this is a good idea. Since run winning will become easier with this implementation. People can hide flags and wait for 3 mins to win. With the current method, run winning is made hard, which is good. Also, the current method also balances out the attacking and defending roles, since now it requires 3 people to drop flag. While 3 people are dropping flags, defenders will generally have a handicapp of having 3 less players to hold/defend the line. But, I think we need to fix the flag being converted (dropped as owned) when you are tk'ed by a teamate that is also holding flags. This way no quick drops is possible. Edit: Nevermind, if the idea is to have teams win the flag game as soon as they get all the flags, then I guess you can ignore what I said above.
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