Jump to content
SubSpace Forum Network

silverbullet

Member
  • Posts

    32
  • Joined

  • Last visited

silverbullet's Achievements

Newbie

Newbie (1/14)

  1. Hey guys, version 1.1 is out. HTML Chat logs are out, links are now clickable, a few bugs fixed, and a whole lot of optimizations were made. If you reported a bug, I fixed it, and I also implemented a couple of suggestions that people gave me.
  2. Like cheese pointed out, it only works on asss zones only. Also there is an extreme games and tw options on the pulldown menu. Do not confuse those for the original zones, they are the asss dev zone couterparts.
  3. Noldec, if you are referring to the client only logging into asss servers only, then it may, depending on whether I can 1. Manage to break ss encryption 2. Find a secure way to implement packet handling (to prevent abuse) 3. Workout some sort of special authentication process (so that players cannot circumvent serious netbans etc) I am semi familiar with packet processing and udp sockets, but not a whole lot familiar with encryption in general, so I will have to take a deeper look into that in my free time. I am really sparse lately, and sometimes coming back from work, I don't want to look at another line of code haha.
  4. Sure, I will put up the source soon. It is pretty messy so give me a couple weeks to fix some things up and do some minor clean up. (Although it might still be messy then!)
  5. Edward Eric posts some very insightful information, perhaps we should all take a pause in our daily lives and reconsider the depth by which comments like his reach into the very cores of our hearts and souls.
  6. Few things to note here(perhaps in a slightly humorous/satiric way): Tempests are not "new player" friendly. Example: "So we have been gifted with Starter Kit. Thats great! WRONG!!!! After Richie, the brand new hs player was sharp enough to follow zone instructions and go through the process of buying their first ship, they muster the strength to exit the safe zone for the first time, wondering what is ahead of their journ....BOOOM!!!!! Here is a tempest in your face!!!" Sequel: Richie is confused by that first encounter of life in HS. He attempts a second time to exit the safe zone and explore the hs world, ONLY TO BE GREETED BY ANOTHER TEMPEST BOMB IN THE FACE!!! After a few more attempts richie ragequits the zone never to come back again to that dreaded world... of the hyper space... Chances are, that given that players are centering and zone isn't dead, there is a power player who is centering with it. Tempests likely to make or break the zone at any given point during center game. Example: "FG is over" *first wave of typical post-FG speccers/zoneQuit players* "lets have a little fun in center while.." ---BOOOOM!!!--- killed by tempest. A few minutes later playing pop is down to a team of two tempests and a guard gunner and another team with a couple of guys (who do not have tempest) who keep denying to themselves that center-Game is over and their repeated 5 deaths a minute are part of a bigger plan. Reasons: For most people tempest shoots at them before they can even see the lanc in which they are mounted in. I have a 2k by 1.5k pixel resolution, and luckily if I can see them creep on the sides I have room to see them, but if they come from below or above the screen, they have already released one or two accurate bombs before I realize that there is a tempest lanc above/below my monitor screen size.Impeccable accuracy. They have accuracy unmatched by any human. They shoot accurately from the first bomb to the thousandth bomb, no exceptions. (I later talk about dodging by changing acceleration)high fire ratehigh bomb speed(levi status- I KNOW)infinite rotation speed - this one even isn't even fair when only coupled with accuracy, tempest can take down two players at opposing sides no problem, no rotation delay, no margin of error, no problem.They don't stop shooting upon special item use. Almost killed that tempest after 30 min of seeing it bask in its world of ...non-death? No problem he uses a repel, his turret will still bomb spam your face without a flinch.Aside from disabling the turret temporarily -- which is very hard to do(get turret to 0 energy) -- the turret has infinite ammo.No penalty to energy. Finally got close to that tempest lanc? no problem you still have to face ANOTHER set of weapons(guns and specials) that he can use WHILE the tempest shoots at him.another thing that is worth pointing out is the splash damage. You can be the best dodge in the world, but if the other players around you(even friendlies) can't dodge, you still take a great deal of damage.There is no personal reason not to use a tempest turret if you can have one. They are exp and money machines, and all you have to do is manipulate the direction keys using three fingers. There are not restrictions, no rules, nothing discouraging use of tempest in center. There are utilitarian reasons not to use it, but I don't think many players are into achieving ethical purity when they decide to play ss(or are there?). The right-down-to-the-bone-facts that make it a dealbreaker: The nature of the "tempest game": -In order to dodge a tempest bomb, you need to change your acceleration from the moment the turret calculates your predicted position, to the moment the bomb reaches the radial distance that your ship is in relation to the lanc... enough so, that the bomb doesn't hit your ship. If you move away from the ship without moving perpendicularly to the ship, (aka moving straight away from ship) than you remain in the bombs path, and it WILL catch up to you considering the high bomb speed tempest shoots at.(unless you are faster than the bomb, if you are, your build probably dies with one tempest bomb --thinking slipstream here--) If you do decide to dodge it properly, you will need to accelerate at the right time The farther away you are from the ship the more room for error you have -so this is nice, but what about killing it? well its a lanc, so not only do you have to take down this dead accurate killing machine, you have to take down a dead accurate killing machine with some of the highest energy and recharge known to hs.-lets shoot at it - Wrong, to shoot at it is very likely to set you up for death. The best way to avoid dying to this behemoth is to have your ship facing NOT at it(or away from it) but perpendicular to it, so that you can accelerate on time to dodge the deadly bombs. Now if you can't face this thing face to face, how do you shoot at it? You can shoot from far, which is NOT going to be as accurate as that tempest shooting at you from far(remember the dead on accuracy?). You will still have to dodge those bombs by the way. You can snipe it, but lets be serious, you are not going to kill a semi experienced tempest lanc by sniping it. You will likely miss most of the time, or not hit with enough power (reliably) to beat their recharge rates. This means for EVERY dead accurate bomb it shoots at you, you have to stop shooting at it and dodge, couple that with the high fire rate, and you're SS toast. So far in my experience to have enough acceleration to dodge those bombs, you WILL have to use your afterburner, I have been most successful with overthruster and retro. Despite my efforts, you are consuming energy JUST TO STAY ALIVE, at the end even if you dodge successfully, you can get cornered into a wall. And once you are near a wall that level 2 splash damage does the rest. The point on 4 leads to this one. You have very little opportunity to shoot back and not get hit. You cannot hp tank them unless you have another elite lanc, and you cannot dodge all day because you are a human and and you are bound to make human errors.There is more I had thought of. If I remember it I will edit it in the post. If you don't think what I say is true, spec hs for a few minutes while a tempest center in the arena. You will see what I mean. I really miss hs center game, and so do a lot of us drop-by-for-a-few-minute players, I hope there is a way to compromise. I do understand that a fix is more difficult to do than an observation, but hopefully some of this shed some light on some previously unobserved hard-facts about tempest turrets.
  7. Starting a new thread... for emphasis on the true nature of this issue.
  8. Thanks! I used Java Swing. It was the first thing I found documentation on. I have considered doing that, I would have to tweak a few things, but I will definitely look into it.
  9. News March 12, 2013 - Version 1.2 This may be the next to last update. I am starting to run out of ideas that would be practical for it. Source Code Release: I am going to release the code as is. You will probably need to understand java at least at an intermediate level if you want to tinker with the source a bit. I talk a little more about the source down below in the "Source Code" section. Updates: Added and polished some features, added a couple set of preferences. February 1, 2013 - Version 1.13 I should probably have waited to release the next version, but I had totally forgotten about a (small) couple of features available in the original chat client, they have been added. January 30,2013 - Version 1.1 Version 1.1 is out and it comes with a couple of new features: HTML logs, and clickable links! The HTML logs, are a wonderful thing, I highly encourage you to try them out. Also, I made it so that you do not have to restart client after you enable logs. Oh yeah and I also fixed a few reported bugs and optimized a good chunk of the code. (My thanks to those who reported those bugs). Look down in the version history section to view all new changes. December 31, 2012 - Released chat client. Will call it BETA i guess! I wanted to release the client before the new year so I polished what I had so I could release it and get feedback on it sooner rather than later. I still have a couple things that I need to work on asap, but at least the cat is out of the bag this way. Please Leave Comments, suggestions, feedback, and report bugs in this thread! I cannot make this a better client without you. Important Notice: This only works for asss servers for the time being. I am currently attempting to make this client compatible with Subgame servers(I will need some time, and a little bit of luck!). Intro Hi my name is SilverBul!et, I have been a player in the subspace community for around 10 years now and I am here to present SilverChat: A Subspace Continuum Chat Client. My goal when making this client was to make a more advanced and easy to use SubSpace Chat client that is more lightweight than the actual SS client, and has all - if not more - of the features that the current client provides. The Chat Client Features: Almost all standard features available in original chat client are available in SilverChat.These include: --Chat Type recognition and appropriate text coloring (Eg. Team Chat is yellow) --Player List sorting, by name, or by team --Same Private message system. Colon rapidfire(pressing colon to find recently pm'ed players) as well as double-clicking players in the player list. --AutoScrolling(if scrollbar is at the bottom), and non-AutoScrolling --Macros --Copy, Cut, Paste etc --Chat persistence - remembers what chats you set --Font Customization Preferences --Ignore List --Clickable Links CHAT FILTERS - you can toggle on/off chat types. Public messages overwhelming your screen? No problem toggle them off! You could toggle them back on anytime anyways.Chat color customization - tired of those purple public messages? give another color a shot!Time Stamp Messages(optional) - you can toggle on and off timestamps on all messages. You can go afk from your computer, come back later, and know exactly how long ago your friend private messaged you.HTML Chat Logs - Now you can view chat logs almost as if they were the chat screen itself! You can now sift through messages much more rapidly because they are in color! Through the preferences, you can select what chat type you want logged and which ones to ignore. You may want to ignore perhaps arena messages from being logged, or perhaps even public messages.Send PMs show receiver - whenever you pm someone it will show not just your name but also the person who that pm was sent to. Now you can hold multiple pm conversations and clearly see who you are sending each pm to.Player List Ship Display - the client will have an icon next to each player showing you what ship they currently have, or if they are in spec.Skin Customization (to some extent) - you can change the color of the skin to fit your likes.Input Area Grows With Your Text - If you exceed the line length in the input area, the area will grow rather than scroll(as in the default chat client) so you can easily see the whole message you have typed.Improved Ignore List - When a player is ignored, it removes all previous messages made by that players. Likewise, when a player is un-ignored, it adds all the ignore messages back, as if the player was never ignored. Byproduct Feature - Multiple Windows - While the client was not built for multiple window usage(has not been tested thoroughly) You can open several SilverChat clients if you have more than one username and you would like to be present in more than 1 zone at a time. (Notice: Changing preferences while having mutiple windows will not break the client, but It may not update all clients correctly until either the options panel is open and closed, or the client is restarted). Minimum Requirements: In order for the Client to run, you will need to have Java 7 support or higher.For now, client can only log in to asss servers. To Do: "Find/Find Next" feature Version History: Version 1.2 Client now remembers size and position of where you left the window when you open the window again."Edit Chat List" option on the menu, and preferences box to edit chat list as well.Chats now have option to display the chat name instead of the chat number.Example instead of <2:SilverBul!et> hi! You have hi! Fixed some mild cross-OS inconsistencies.Internal performance modifications, and increased stability.A few other things I cannot remember right now. Version 1.13 PM Beeps: private messages make a beeping noise when the window is out of focusRed arrow-triangle indicating that new messages were received --happens when you scroll up looking at older messages, and then new ones come out--Right click menus - copy, cut, pasteRight click menu: "Search Selection". Very handy, it makes an online search of whatever you have selected in the chat box.Version 1.1 HTML Logs: Includes Metadata on header, highligtable rows, colored text, working linksClickable links: Client detects links on chat and opens them in your browser window.Mute now behaves more like a filter: Muted players will be completely filtered out of chat text starting from the top. If a player is un-muted, all their messages will be visible again including past ones. (Good call Noldec)Mute box was detached from general preferences and expanded. It was done for two reasons, the first being that it was really scrunched up in there, and the second was to make room for future general preferences.BUG - Fixed the shaky log off, it was a bug that I thought I had fixed, but I finally restructured some code so that log-off is responsive. Turned out to be a pretty serious bug, but that is all in the past, it has been fixed!BUG - Fixed the options panel scrolling painfully slow if scrolled using mouse wheel.Cleaned up a lot of code, its getting there, but not quite yet. (For those of you that are wondering when the source will be out).Fixed a few bugs.Made a lot of optimizations.Version 1.0 All features in Continuum chat client(except find, and clickable links)Chat filters, Player Ship Display, Skin Customization, Selective Chat Logs, sent PMs with name of recipient, growing input area Confirmed Bug Reports: none at the moment Screenshots: http://i1241.photobucket.com/albums/gg509/ericstern1/Untitled-2_zps3e1c86d3.png http://i1241.photobucket.com/albums/gg509/ericstern1/3_zpsadb859d1.png http://i1241.photobucket.com/albums/gg509/ericstern1/4_zpsd9dc98c1.png Source Code If you want to use the SilverChat source code to hack up some new stuff you are welcome to. I provided some documentation on a tutorial class called "TutorialPlugin.java" that walks you through how you would go about adding additional functionality using the resources SilverChat provides. If you are trying to create a ChatNet bot and are not interested in using the user interface chatnet provides, you would probably be better off using a more flexible library like Cieu's jcnlib. DISCLAIMER: I will not be supporting this source code. The tutorial class I provided in the project is as far as it goes in regard to receiving assistance with this piece of software. I will not answer questions regarding how to code something using my source code. Well there you go = ) Download SilverChat_1.2.jar SilverChat_Source.zip
  10. Hi, SSCE is down. December 1st.
  11. Reminds me of desert zone zone a lot, with the setspawns and all.
  12. Press the attach button. All turrets on you will be released.
  13. THE MOODS OF Death's Embrace. Hi DE =) No hurt feelings. This is taken from this: http://img42.imageshack.us/img42/1373/emotionso.jpg http://img24.imageshack.us/img24/6779/emotionscopy.jpg
  14. So I looked at the old thread about HS memes, and it was truly dissapointing. Some were funny, but most were just random haha, so deciding not to necro that thread I say we begin a new one. To get this thing rolling I will post one up, but I know you guys can take this to a far higher level! SO, LETS GET THE MEME POSTING STARTED! http://img717.imageshack.us/img717/171/bear5w.jpg
  15. Anyone got word on what's going on with the SSCE server?
×
×
  • Create New...