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Manivo

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  1. Why don't you quit too, Hiro? (On topic enough?)
  2. A discussion about the changes to warbirds and terriers and the impact of said changes on the zone is off-topic in a thread about changes to the zone? Hush up, Hiro. <3
  3. Chill pill plz. I've gone against numerous plasma terriers with my plasma WB. Like I said, ships need to have pros and cons - and ships shouldn't be invincible. I don't expect to take on a plasma terrier by going head on into it and firing until it's dead, however with the terrier's huge regen or energy banks (depending on setup) it's near impossible to take them on with a WB. Terriers are still rather maneuverable, and while you're trying to outmaneuver a terrier, that same terr will regenerate any damage you've inflicted on him. Unless they have ZPM, in which case you have no chance to take them out whatsoever (rather than just a slim chance). The fact that it's not balanced lies, very visibly, in ship spread in the zone. I've seen no spiders in regular use, minimal levis in regular use, no weasels in regular use, however almost every single person has a terrier. I am mostly able to take care of plasmaterrs with my WB setup though by exploiting the pilots' mistakes, not his ship's shortcomings and my own ship's advantages. When it comes to a completely tricked-out terrier, however (I.E. with signature reactor for example) there is absolutley no chance for the warbird to take it out. It's been said before: Terriers are ships that fly themselves. Skill is only a bonus.
  4. That's the thing. It's quite easy to run away from a plasma-spam terrier, but you shouldn't be expected to do that. Ships are supposed to have their own pros and cons, and at no time should there be a situation where one ship can in no way take out another and would be forced to run away.
  5. I actually like the change, and like I've said before, appreciate the 'guts' of the developers that decided to make such a drastic change. I have this nagging suspicion that this is not about the new settings as much as it is about old players getting used to the old ones and refusing to accept any change. That's also something I've seen in just about every single game that changed anything - there's always people who whine because their routine was 'stolen'. And the WB was seriously not nerfed. It's better than it was before. Oh, and about chat degrading - I really don't see any difference between pre-reset and post-reset in chat 'quality'. There's still people who just want to have fun and have a laugh, there's people who need to compensate for undersized appendeges by blurting out a kill boast every other second, and there's people like Xun who are just, shall we say, lighter in the head than others. Nothing new is everyday.
  6. You forgot Maneuvering Fins and Inertial Dampener
  7. Manivo

    Shark

    The Shark now reminds me of the BlackOps on infantry. Very limited in equipment choices, but in the right hands could be devastating. Well, minus the 'can be devastating' part.
  8. Manivo

    Thors

    How about adding "No, because they're fine" to your biased list of options? <3
  9. A terrier with inertial + Meneuvering + Omega is as agile as a warbird with intertial, maneuvering, and Icefire (albeit not as fast). Considering the terrier is a big ship which according to Cerium should, by design, handle worse than the smaller ships - I do believe a nerfing is in order. Regarding sharks - I've seen two people (who you could consider "elite") fly them and both of them disliked them a lot (one of them even sold it off).
  10. Actually terriers have a larger recharge than weasels, larger speed and thrust. Weasel has marginally better energy and higher bomb speed.
  11. I broke it down into paragraphs.
  12. Oh right. Something I forgot regarding the "make 0$ for killing people" issue. Could a minimum kill reward be implemented - say 15$ - in order to make those situations playable?
  13. Hey guys. To the request of Cerium and uh... I forgot who else - I'm making this thread mainly to list my complaints and suggestions regarding the balancing of the zone and provide a thread for others' opinions. Now, before this I would like to make the disclaimer that I am writing this from the perspective of a warbird user that's moderately tricked out. The main problem right now is with the Terriers who are grossly overpowered, as evident by everyone's rush to getting one. The main complaint that comes up in-game is the Terrier's ability to spam Plasma Cannon without regard for energy, due to the terrier's high recharge. Going up against a terrier with Plasma I usually find myself attempting to dodge the wide spread of the bullets too much to inflict enough damage to overcome the Terrier's high recharge - and the terr's high maneuverability isn't helping the situation out either. In another example I've unleashed my entire energy shooting at a terrier not only not killing it, but also leaving it enough energy to fire a couple Plasma Cannon shots back at me. That Terrier admittedly had ZPM, but the point of high-end equipment is to give an advantage, not invincibility. Solutions brought up were raising the energy drain on the plasma cannon, though personally I think that would hurt other ships who use it more than it would help the situation. Another idea was to remove the multi fire from plasma cannons (I was amazed to find out a mid-range l3 gun had multi in the first place), that would limit the spam-spread for terrs, and also make it easier to counter terriers. Regardless, I feel that tricked out terriers are a bit too maneuverable for a 'big ship'. It maneuvers as well as a warbird in all field other than top speed. Another issue was new players' difficulties with ammo. Would it be possible perhaps to turn the pea shooter into an ammo-free gun? In the same field of money issues, there's also a problem with money gain when there aren't many players around. In numerous situations newer players give older players 0$ for kills. Now while this helps get rid of trade-killing when there aren't many people around, and eliminates newbie-killing, it also created a situation where older players simply will not play. The new players find no-one to play against (since they are a waste to fight), and also become a nuisance when playing since one needs to avoid them when fighting someone else. In other news - nobody is playing a weasel. Weasels got nerfed too much in the update. I can't really put my finger on what the problem is because I did not play one, and hardly saw anyone else playing one that could give insight into what the problem is. The MAIN issue with variety right now though is the fact that terriers are the "be-all" ship. Not getting a terrier right now is very simply a bad idea. I'd like to end this with a bit of a brown-nosing; I'm actually pretty happy with the update. I think it addressed some important issues that were up pre-reset, and introduced some novel ideas. After I got rid of the whole "Noooo I lost my pretty ship" feeling and gotten used to the new ammo system, I was rather glad of the change, and I actually feel some respect towards the devs for having the cohonas to take a popular zone with a working system and trying something new with it.
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