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AardvarkX

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  1. I agree with Owl too. And while I have to bow to Cerium and probably half the rest of the zone's superior "skillz", I'm not here to whine. I'm happy to work on getting better, if that's the intent of a new feature. Gotta tell you, though, I had a good laugh when somebody in this thread compared Subspace to a first-person shooter. This game was designed in the spirit of the true arcade game, not a modern first person shooter, or even a sim. This was supposed to be Asteroids or Galaga, except allowing you to use the net to do it with/against all your pals over a huge map. All of you saying that it adds realism are completely missing the point. It was *Never supposed to be about realism* with this type of game - Its about the GAMEPLAY. Its supposed to be easy to pick up, get going, and have some fun. Many of us do enough managing of real things during the day, and when we pick up a game like this it just needs to be fun. Tracking ammo and coding more macros to get by just takes something away, IMO. If we're going for realism, let's ditch F3 for lighting a rocket, and put an hour long checklist with a bunch of switches, because after all, that's what it takes to light a real rocket...
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