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Dr. Snyder

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  1. League needs to happen again. If I can help.... who am I kidding, I've got nothing to offer. But I still have hope.
  2. Dr. Snyder

    Bye HS

    Come back RON, come back to us
  3. Pics or it didn't happen, and by it, I mean loss of virginity.
  4. Glad you like it! There are about 12 left for anyone else interested. I want this, but in twenty years when I finally convince a girl to come to my apartment I might forget to put it away. Just thinking about my offspring
  5. My Lanc has 3640 nrg, and at -10 nrg I cannot be certain but that would like bring the total to around 2400 nrg. I agree that it might be too burdensome at -10 nrg, but at -5 or -7 the penalty would be a better tradeoff. I just want options for players that are willing to make their ships more difficult to use, but also have a bigger upside if used properly. I think energy infusion with an nrg penalty would be a great way to do this. Of course this may not be a good idea, I just want a more complex gameplay, I want the chance to challenge myself just a little bit. Oh and also forcing good players to play on freqs with arrogant kids that TK uncontrollably, or refuse to by basing ships because they don't really care, is just cruel. I have to hide how much I want to win to avoid being trolled, and heaven forbid I make a suggestion, because I will get called out as been arrogant or all e-tough about my e-talent. Don't get me wrong, I love winning more than I should, and I shouldn't expect to win in basing 95% of the time, but I also seem to frequently end up on freqs where people are all smalls and camping wzls/levis. There is usually one lanc who will RQ when he/she gets cleared and no one else will lanc because it just isn't fun to lanc for a terrible freq. So I lanc, and maybe I do well, but even if I do, these newbies just get all self righteous and act like they had anything to do with it. Now I just want the chance to kill things, but I can't because these newbies don't understand what teamwork is. They think that having a lanc is some kind of right. They complain when I die or don't pay attention, but neither of those are a big deal, I just want to play with people who do their part. It sucks watching a 12 year old kid have more influence over the direction of a flag game than you, if only because you are the only one who will anchor. But by forcing me to freq with these newbies, they are given free rides, and they don't ever get the punishment that most zones afford newbies. They still win a lot of FGs, and many of them have become expert hoppers. Terrible rant and I understand that I would have felt differently when I started this zone, but I would do anything for a meritocracy, because I think that good players should not have to compensate for bad players, but rather good players should be reward by forcing them to compete against larger numbers of newbies. If the newbies are not given some degree of shaming (not always in the form of losing, but requiring more help to win), then they will strive to get better. I don't need elite weapons to be good at basing, I need elite teammates who want to win, and who are intelligent enough to seek out maximum teamwork. I would love to see private freqs capped at 6 max, but also cap them at 40% of the largest pub team. Also when a FG is won the privs are disbanded. It is so complex to come up with a comprehensive scheme, but it could happen. Also I would love to see hosted draft games in pub, where it is announced at a certain time. I can't figure out how to deal with people quitting and people coming, but again someone can think of something.
  6. Not only does Weebs intentionally teamkill, but hes also an annoying trollish newbie, who only plays because people are forced to be on his team. The lack of staff response would be a lot less troubling if we could all boot him for being dead weight. NOTE: If Teams over 10 people could vote and send one person to the other freq it would be hilarious. Games would be won with a ballot. It would be really hard to code though
  7. I firmly disagree that more skill is required now. I believe that rushing, especially power rushing, that it is impossible in any moderate sized game to make a difference as a single player. I try very hard to maximize my lanc rush effectiveness, but there is only so much I can do, especially without energy infusion. Maybe if we can continue to de-emphasize money and exp, but bring back item diversity, which requires skillful timing. I would love to see an energy infusion item that took no spots but severely cripple energy amount. Maybe like -5 or -7 or more if need be, but something that allowed energy infusion to be powerful, but only in the right hands.
  8. Weebs is not only a tker, but I don't think there are many who would be missed less during a long ban. I appreciate the time and effort you went through to provide some evidence that Weebs has been tking on purpose. Although I feel that you would have been slightly more productive talking to staff directly on this one.
  9. Rest assured that neither of us truly understand the depth of ramifications that result from a massive change of settings. I do however, feel dis-heartened because the direction of the zone has led the experience far away from what attracted to me here in the first place. I understand there are reasons, and good ones for these, but I think every single player I know has been treated as if they are the same ignorant fools that suggested something dumb before. Overpowered shipsets in this game would likely favor me, but the biggest reason why I believe the less balanced settings that included private freqs were better is that it motivated players to work towards becoming better. It literally forced players to accept losing until they became winners. Now I see players who judge their abilities based on their K:D ratio while in base. I cannot shame these players into being better, and because money is not as meaningful anymore, they often don't care about winning or losing. I still find Hyperspace a lot of fun, but I don't know anyone who thinks it is as fun as it was before. Most of the players that would think it is more fun, are the ones who are very young, and do nonsensical things. Maybe I don't understand the first thing about hyperspace, but I still feel like the playerbase deserves a little bit more insight into the zone direction, and at least some explanations. This takes time and effort that very few people want to put in, but we play a small zone, in a dying 2d spaceship game, I think this whole place is a little small to have a gigantic wall between the players and staff.
  10. Although I largely disagree with the concept of this post, Probably the best way to stop rush lancs is a combo wzl, with gunners backing it up. 4 reps to protect the gunners and bursts to damage anything trying to rush past after the reps. It is pretty simple, but strategy changes based on the players you are playing with. Because there are no private freqs, and because the nature of HS being somewhat balanced, your best bet as a player in all circumstances is to evaluate where your freq is the weakest, and assume that role. Either that or hop to the strong team. Considering Aileron that you use a photon weasel in base I do not believe that anything you say about tactics on this forum is going to be ground breaking, or even overly insightful. Not trying to troll you or imply that I am some kind of hyperspace mastermind, but the only people that could possibly gain from your advice probably don't care or visit these forums.
  11. One thing I would like to clarify is, Most people do not feel that they will be listened to, and it is that perception beyond anything else, that I believe prevents people from doing more for the zone. My belief is simply that the zone is going towards more fairness and more balance, at the cost of some degree of enjoyment, and the veterans are for the most part, quitting. The result is that the people who change the zone, are not the ones that play very often, and this is the disconnect I speak of with higher access development staff, and the player base. I am trying very hard not to be argumentative, because it accomplishes nothing. If you want to prove my points wrong it is not terribly difficult, most of my observations are opinions, and so making me sound like an idiot is as simple as not respecting my opinions and just supplanting them with your own. I am just providing a perspective, and offering what I can to help the zone, not like rejecting my help makes us any worse off than before I offered the help.
  12. He said 4 years ago, unless I am mistaken about how long I have been playing, I did not think that Warbird was a rushing ship 4 years ago, 2006. Also is said for the 4 years that he played, and so they were not rushers from 2006-2010, that I am certain. I believe my comment stands unless there is something else I have overlooked.
  13. I believe you are correct on this issue, but I believe what I mean to say is that the passionate players are not given high enough level access to consideration to allow them to feel properly rewarded for their development efforts. Even if I had the time and the skill to do excellent dev work I tend to feel that the barriers for making a difference in this zone would be too great. Maybe this makes sense, preventing people who have not proven trustworthy with high level access, but the result is that the devs with the highest access also have a large disconnect with the average HS player. I would never pretend that HS dev does not have a job with more stress than perks. People complain far more than praise, in fact, most people praise with silence, something that inevitably would lead to a general lack of respect for the opinions of players. I would simply love to see people who play the game a lot more involved. They often have little talent for dev, but they understand the real consequences for gameplay, like a hit to the level of fun most players have when playing. If you can, please do not assume my motivations are anything more than a desire to make this zone as fun for myself as possible, but in that desire, I also do not fully understand myself what makes certain things fun, I just know what it feels like when I am enjoying myself, and I know what it feels like when 3 days later I get bored because something is coming too easy to me, or losing interest because I cannot possibly compete with the power users of the zone. So although I will not think less of you if you dismiss the players, I think it is worth my time to explain what our zone population could offer you, especially those seemingly few of us that have graduated from middle school.
  14. I complained a fair deal even in the good old days, but in time I have come to realize the reason I complained was that the zone was actually so fun when it was fun, that it was that terrible when things got bad, like being left out on privs, or being hopelessly lamed. However, at least then there was a reason to try and be good. Most of the best players have quit because even the best struggle to make an impact on flagging freqs. Centering is hardly much of anything anymore, not that I mind myself, but people I enjoyed playing with have left for that reason as it has been explained to me. I am under no illusion that it will ever be reverted to the old settings, and it might even be harmful to do so, as it will cause the more casual players to lose heart, however I do not think this is complaining. If this is complaining than what is expressing an opinion? I guess it is only complaining when you don't have any power to do anything, and if I have one complaint, it is that the most passionate players are not afforded the chance of helping the zone as they would like. I haven't got the time myself, but I know there are those who have much more energy to put into this zone than the current dev. Also my motivation was twofold, one to get a sense of the time periods people enjoyed in this game. The second was to let everyone else see how people felt about settings without people having to complain. But it appears that people cannot interpret anything regarding this subject without instantly having their QQ alarm go off. Guessing this kind of talk is liking mixing religion and politics in a conversation, no matter how constructive someone is going to get all righteous, and someone is going to get enraged.
  15. For the 4 years i played HS the best rushers were WBs or Javs, they are manueverable, and have a awesome top speed, combine this with 4 reps, 3 bursts, and AntiDeath, was one of the best setups. the only other ship that comes close to a good rushing ship is a weasel with the same setup. even for defending, a pulse laser wb is pretty good, if you can even out the recharge to cancel out the pulse laser. This is not true, it is only recently that warbird/jav was even considered a rush ship. Before that it was either Shark/wzl, and Lanc, while even further back it was Levi. Warbird has never been better at rushing then shark until arnk changed to the current system.
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