I'm holding off on deciding whether or not it's worked for me until after people have enough $$ to actually have bought thors/reps etc. to make a decent basing game. At this point however it's done exactly the opposite. Basing and centering has both become far more of a "spam" fest then it used to be. Spamming bullets/bombs on a bombline has only increased and now there isn't really nearly as effective a way to deal with that as there used to be. Which just encourages both sides to sit and spam the bullets until someone on the other end is foolish enough to wander into the spam line. The reasons spam weasels were employed so often previously was because it's almost impossible to attack a base properly without having a ship that can get past the spam line and inflict some damage. Something to help break up the stalemate, and even with a force of spam weasels I've seen base games go on for an hour or better with the attacking team still not making up the ground. As of right now, basing isn't even fun...it's a ridiculous chore to attack, and boring to the point of tears on defense. The center is just a wave of L1/L2 bullets...spamming from what I can see is at an all time high. Honestly it's far more annoying now than it ever was in my opinion. If the idea was just to put a time/money sink into the game to get people to play longer, I can appreciate that. It's a proven tactic that works wonders on MMORPGs. If it was to make the game more enjoyable, that remains to be seen and I'm willing to ride it out and see if it ultimately will, at this point however it's only made the zone less entertaining for me. I'm hoping it picks up as people gain more $$