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4sh

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Everything posted by 4sh

  1. You've got to be kidding me. What you havn't grasped yet is that fields COMPLETLY stop the attack. It doesn't delay it, it doesn't aid it, but it STOPS IT ALL TOGETHER. And how many times do you see spam? EVERY FREEKING GAME with a decent jp. Sure, thors are bad, but then again you can play a lanc or dont spam as much, problem solved. What about field spam? What's the counter? OH WAIT, THERE IS NO COUNTER. Here's the current solution people say to counter fields; sit there, pucker up, and close your eyes while you take it hard. And i'm sorry, my field versus 3 ppl on other freq fielding = they win field war 100% of the time.
  2. My biggest qualm about fields is that there's no way around them unless your in a lanc. Sometimes the field is in a place where you'd have to go around all these corners and by the time you come up on the other side your dead. To be honest, 1k isn't that expensive considering some ppl have fully stocked ships and nothing to spend their money on (!@#$%^&*, even i'm getting to that point) 1k isn't that much considering the jackpots the privs can get can go upwards to 20k-30k, easy. Then again, is it even possible to limit fields per freq like you can with bombs? Fields are kinda cool so it's not like i want them gone completly.
  3. Hi hs! Someone once said, "Bring it to the forums." And, while I was hesitant at first, I said, "Hey, Why not?" So here it is... Ok among the hs community that visits the forums, I may be alone on this issue. But to those that don't frequent the zone 24/7, but only hop on now and again, this is becoming a huge annoyance. You know what i'm talking about, the fact that priv freqs are able to "Buy the WIN" Don't get me wrong, I love the format of the zone, and some of the so-called "cheap" things of the zone (i.e. thor spam, wzl bursting, rep wars) is something I actually enjoy because, lets face it, everyone zone has it some form or another. But the brick thing is getting out of hand. For a small fee, (500 for a basic bring or 1k for a field), you can spam like crazy and literally buy large jackpots, where teams with only 1 guy who actually knows about fields can only counter so much. Sure, it's excepted to have some discrepancy between people who've been playing a lot and people who just joined, but the fact that one cannot finish off a flag room because the opposing team can spam a lot, is just freeking preposterous. Basing should reward factors such as well built ships, coordinated attacks, good teamwork and even the occational thor storm; but not someone who has the ability to fly a short distance, and spam brick after brick after brick. The solution, surprisingly enough, is simple. Put a time limit between the placements of fields. Or, if that's too much a hassle to figure out, place the location of where you can buy a field or brick far enough away that it takes time to fly there. (of course putting into consideration people can id and tw.) Or better yet, reduce the time a field and/or brick exists. Nothing too major that it would make it useless, but something to even the playing field. Earlier today, a freq of 20 lost our flag room because the other team was able to figure out how to put 3 fields on the three corners of teh fre so ther was no where to hide from the fields. Sure, this was only possible because of poor base design, but EVERY base has a spot where spamming fields can stop an attacking freq compeltly. Bricks and fields should AID your defense or offense, it shouldn't be your WHOLE offense/defense. Again, don't get me wrong, i love flagging and since eg turned to the "dueling zone", it's hard to find a good flag game anywhere. Just don't want to see hs fall into the same mistakes WZCTF, swz, swr, halo (yes, it's pub is compelely dead) and the slew of others have fallen into, refusing to tweak the settings to promote real flagging. Making games last longer by preventing these lame wins can only mean bigger jackpots right? Then again, maybe i'm just bitter. Lame ya later. 4sh
  4. O.o, technical!
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