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cow888

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Everything posted by cow888

  1. Correction: in a major base game, thors are annoying as crap. Oid agrees with me: This is my main complaint. PS: Who the heck put "make them stronger"??? I did it for the lulz.
  2. LOLAGREED
  3. cow888

    Powerball

    Place powerballing in a separate base - one that only has an entry Jump Gate. Being Summoned, warping, Transwarping, and Interdimensional Drive... -ing are prohibited while holding the ball, and Jump Gates cannot be used in the base at all. LOLEDIT: Antiwarp doesn't work here, either. But then again... Eh, it's not my decision to make... only to secretly control through my 'vast' sphere of influence.
  4. ...I already have a "turbo runwinner". No matter what structure is used for items, there will always be some form of abusing / laming / vet dominance / lulz - and, for the same reasons, always some way to counter it (even if that way is just building the same ship... which it usually is). That said, nobody wants a ship that's just a few Extra Speeds away from flying through walls, and this system could either allow someone to do that by piling the same item on, or have a low number of slots per ship just to prevent that. What we would need is either a limit on the max number of items (which I don't like, because it limits freedom, which this "new" system is supposed to promote) or an increasing slot usage for each equipping of the same item.
  5. cow888

    Runwinning

    Yeah, I forgot about the taking damage while in safe with flags thing... now I feel like an idiot. Even more than usual, that is. And I wasn't aware the ID Drives couldn't/can't be used with flags - the last I heard on that subject was that engine failure is to discourage ID with flags.
  6. cow888

    Runwinning

    LOLDELETEDPOSTS? We all know how much of an... "expert" I am on these matters, so here's my input: WTFPWNT I do have some problems with runwinning, namely Transwarp, Interdimensional Drives, Lancasters, and bricks: Transwarp can be used just about anywhere (Yes, I know it can't be used in bases or the hypertunnels.) with no energy cost, no energy requirement, and no antiwarp limitations. The only way to defeat someone using Transwarp - especially if they have a P!@#$%^&* - is to spectate them until around the last ten seconds of the timer, then use Transwarp to follow them, and if they use it again to follow them through fast enough to see which base the go to. And they have a portal set, then you have to know its position so you can Transwarp to that, too... or mine it somehow. If you're a few seconds too slow, you'll probably be eating repels and gunfire just a few pixels away from the flags until LOLWIN. WTFPWNT According to the current Interdimensional Drives' failure percentage charts, flaggers can use them at above ninety percent energy with a zero percent chance of failure... and, to the best of my knowledge, there's no way to follow them through. As long as they can reach the center arena (I'm not sure about using the Drives in the hypertunnels... I've never owned a set), they can travel to any sector of the map. A runwinning duo with a Lancaster is, if possible, even more annoying - you have to constantly be aware of the Lancaster's position, which can change at any time, and you must assume that the flagger has a portal set (hopefully you know where it is) and has enough money to use Transwarp as well. CLARIFICATION: this is extremely annoying, but there's no realistic way to regulate it, and you can't really call using your ships to their best advantage abusive. Maybe I shouldn't reveal this secret, but a brick can be a very effective tool to defend your dropped flags - particularly in a base! And it may or may not be possible to completely surround them with a Cage... Fun times.
  7. I'm still a nublet L0LZ around here, more or less, so I'm not going to step into the 'remove a repel from Close Combat' discussion... for now. However, I will say that removing a Hammer from Siege Pack and increasing the maximum Packs per ships might be a good idea, were it not for the one gray area: whether the maximum bursts per ship will increase to four or not. And while I'm on the subject, why would this force a choice between a Siege Pack and a Close Combat? That's what Extra Utility is for - I find it difficult to think of a ship that would need more than one sensor, much less a ship that needs both a second one and a large amount of bursts and repels.
  8. Eh, before I can answer properly, the poll needs more detail: how many Siege Packs there will be per ship if the number of Thor's Hammers per Siege Pack is reduced. That way I can properly debate against myself and utterly FAILLULZ to choose a side.
  9. The problem with that idea is that priv freqs expand via invitations, so the less popular as well as newer players will be SOL in that case and left out in the cold. Isn't that the point of a private frequency? A bunch of pretentious veteran players form a team and shut out teh nubletz L0LZ so that they don't have to put up with their incessant whining, stupid questions, bad ships, and poor piloting skills. I, for one, believe they have just as much right to do that as teh nubletz L0LZ have to join public frequencies with at least 100 players and mooch off of other - more skilled - players. Obviously, most of Hyperspace wants the zone to expand, despite the fact that this requires teh nubletz L0LZ, which is why I suggested just two days. Even one day would be fine; it doesn't matter to me, as I probably won't be invited to those private frequencies any time soon. I was also thinking of Private Frequency Day(s) that worked like somewhat our older Public Flagging Friday, where the event only lasted as long as a few flag games did - usually a few hours.
  10. I honestly looked through all of the guides and pertinent threads in these forums and the official website, and even tried to ask in-game (we all know how reliable that is) before asking here. And I doubt this would fit in Zone Development or Strategy & Player Guides, and Trash Talk is just begging for spam, so here goes: 1) Exactly how long does it take a ship to recover its "Recharge" value? 2) "bombdelay", "minedelay", and the like are measured in hundredths of a second, no?
  11. Big public games are always popular because everyone makes vast sums of sweet, sweet cash money - but I almost miss ye olden days of repeatedly being PWNT by a seven-player private frequency. In these huge 15-30 player frequencies, your individual actions matter less overall, and sometimes that makes the game less exciting. Perhaps we could invert the usual ideas around here: private frequency Thursdays and Fridays, with the "old" settings, from just before the public frequency caps were changed, or similar settings with higher private frequency caps.
  12. nonono its not the spaming spider guns that are annoying, its the countless thors that keep ramming the defenders on a large pub spamming spiders aren't the problem for you cuz you're always defending :/ Duh. He just wants to sit in the back of the base and spam Pulse Laser with his Spider.
  13. cow888

    Bricks

    The brick does not need to return. The brick needs to stay away or it will be stabbed. As ignescent has so very curteously shown us, it's ridiculously easy to brickspam as the timer runs out to win the game - seven bricks will usually suffice, and with seven team members, anyone with a rudimentary grasp of mathematics should be able to figure out the cost per player.
  14. What? What is this? This debate is over already? Bah, that won't stop me from jumping and making points that have already been made! Obviously, yes, a pile of debris shouldn't be able to deploy a field, and no, the current kamikaze - field "strategy" requires absolutely no skill. THE KIRBACHEV HATH SPOKEN!
  15. I'm going to have to side with Sention here. If you want to give one million dollars to everyone who creates a usable base, well, I wish I had a million dollars, but I didn't make a base, either. But enough to buy TW passes on every ship with two million to spare? Enough for a the most expensive alien technology? (Spider with a Temporal Core, anyone?) Those items cost ten million dollars because if anyone ever bought them there would be so much whining that the moderators would risk permanent deafness upon entering the zone. As Sention's already said, no one has a problem with rewards for contributing (nobody that's bothered to post here, at least), but since nobody really NEEDS ten million, why do we need to give players virtually unlimited spending power until the next reset?
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