LOLDELETEDPOSTS? We all know how much of an... "expert" I am on these matters, so here's my input: WTFPWNT I do have some problems with runwinning, namely Transwarp, Interdimensional Drives, Lancasters, and bricks: Transwarp can be used just about anywhere (Yes, I know it can't be used in bases or the hypertunnels.) with no energy cost, no energy requirement, and no antiwarp limitations. The only way to defeat someone using Transwarp - especially if they have a P!@#$%^&* - is to spectate them until around the last ten seconds of the timer, then use Transwarp to follow them, and if they use it again to follow them through fast enough to see which base the go to. And they have a portal set, then you have to know its position so you can Transwarp to that, too... or mine it somehow. If you're a few seconds too slow, you'll probably be eating repels and gunfire just a few pixels away from the flags until LOLWIN. WTFPWNT According to the current Interdimensional Drives' failure percentage charts, flaggers can use them at above ninety percent energy with a zero percent chance of failure... and, to the best of my knowledge, there's no way to follow them through. As long as they can reach the center arena (I'm not sure about using the Drives in the hypertunnels... I've never owned a set), they can travel to any sector of the map. A runwinning duo with a Lancaster is, if possible, even more annoying - you have to constantly be aware of the Lancaster's position, which can change at any time, and you must assume that the flagger has a portal set (hopefully you know where it is) and has enough money to use Transwarp as well. CLARIFICATION: this is extremely annoying, but there's no realistic way to regulate it, and you can't really call using your ships to their best advantage abusive. Maybe I shouldn't reveal this secret, but a brick can be a very effective tool to defend your dropped flags - particularly in a base! And it may or may not be possible to completely surround them with a Cage... Fun times.