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Everything posted by vetta64
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I do agree that sharks have received too much nerf. Also understand that you can't just add sig to fix the problem. Allowing other non sig items may fix the problem. Sharks are also still the most leakable ship with cloak even if they only get 2 reps. However, 4 rep wb with ad > 2 rep cloak shark with ad.
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This is the wrong place to post "fix it" requests. Fix Rare + Fix team evener those should go in, . . . no wait trash talk is just fine.
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how about you cant have thors with a specific bomb (salvo, he, heat, etc) can still have 3 but cant stack them so easily
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any one who said that PC got more than 0 points obviously missed the point of the exercise.
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how is basing bty "push button" winning. When all one has to do to win a flag game is be in the right place at the right time? Not only does an individual person not have to be helpful to the team in order to make lots of money, but they can actually spend the entire time negatively impacting that team, and still win. Also, since you (arnk) automatically assume that everyone posting on the forum is dumber than dirt, let me reitterate that I like the zone the way it is. I enjoy playing. However, there are some aspects of the game that I think can be improved. Unless that is you think the team evener is actually working?
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Playwolf A awesome Zap All in attendance Cheese! Doyle Brunson +5 Exiili+ +5 notractionta railway emit +10 sniperZ +5 theserpentmage +5 wallbomb +5 zaphodbeebz/foobarz +5 zonnza bobwantsyou +5 daniii fewports poppoleful tw!$t3d +5 fireblind +5 janra +5 masaru +3.2 oid +5 raw +1 relos +5 sdpzap tachikoma805 warchild_125 +5 wbread86 vanilla +5 poison ink +5 courage +7.1 mav hz +666 playercontinuum -1337 acer d1st0rt Dr block +4 humandevil +5 shuugei hisagi cdb-man linear-key sri +5 gilligann destroyer of stars rivel +6 samapico adonibyte =myself quchi +6 wolfie nightmare rushlimbaughsdrugs morte wulfe +4 (+6 last reset , play more fool) jbueno +7.5 bundtcake +6.9 whiskeytango +11 (because he's that cool) rico007 +4 star destroyer swift warrior stapled corey s hiro- diphlodocus xizyz +4 the drinking fool +5 *1st person to take this somewhat seriously.
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http://www.amazon.com/Good-Great-Companies-Leap-Others/dp/0066620996 Read that, might help the zone.
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if there was a way to subtract money from peoples accounts for tking this would help prevent lobbing trip thor right into the heat of a flag game. You gain $65 for killing so and so but lose $75 fot tking that other guy etc.
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or simply make the entire exterior of the base thorproof. Not being able to thor from outside the base is A+
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gun diversity is just fine in my opinion. If you were going to put effort into thinking up new items, armor should be where it's at.
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If shuffling the teams causes the zone to crash can you make the shuffle command simpler to process. For example disband the freqs after win but not automatically reintroduce them into teams. This is a VERY important part of the game I think.
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There comes a time in every organization (zone) that some of the "old" tactics that didn't work in the past begin to work again because the culture, players, or cicrumstances of the organization (zone) have changed. Instead of saying "that never worked before". Why not try something again now that so much else has changed around the zone. Also, please don't mistake my request for basing bty as a complaint. If I didn't enjoy HS I wouldn't play. (unless I was hopelessly addicted that is http://www.ssforum.net/public/style_emoticons/default/facepalm.gif )
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I know your goal is not to have more people play in the zone. However, from a player perspective, more people equals more potential (kills, money, fun, whatever). Also, even if people say they don't like flag games, they sure do all show up when a flag game is happening. What is happening now is that the rage quiting leaves the zone practically empty and someone looks and say "eh, there is noone on. I will play anything else." This ends up being a cycle of people that might have played but only if other people where playing. Long flag. Games would fix this problem better that the way it is now. Like I said, I understand that this is not really your goal. I knew when I first posted that you don't like the idea of basing bounty, otherwisw we would still have it. However, that doesn't prevent us from being free to repeatedly make the request, does it?
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I was in a mid day flag game today and we shall call it, the same thing happens every day. 1 team takes the base and the other team rage quits. My immediate response was Rage Quit is ruining Hyperspace, literally. Of course you already know this. Now this is my solution to the problem and I know that not everyone agrees: 1. Bring back basing bty with leech money for teammates. 2. decrease the importance / reward for a flag game win. The result is that 1 person bountying in a base becomes more important to protect than the flags, and the longer he can hold out the more he and his team can make. This will not result in rage quit phenomena because it will become worth while for people on the "winning" team to hop to the "losing" team just to kill the bountyer. I understand that people will hesitate leaving the winning team, but if they have no enemies to kill they will eventually have to hop. The flags would get the game going, but once its started the bty takes over. Once this is started the team has to work together to keep the btyer from dying while still letting him get kills because thats where the money is. This will actually bring the team together more than flagging basically because people already make more from kills in a flag game than they do from winning. Furthermore, and this is sound logic if I ever heard it, . . . people like to bty, to get good at it and to see how high they get, and who had the highest bty ever etc. I will now summarize my argument: Please bring back basing bty! PS I forgot to add that both teams can actually "win" at the same time if they have good btyers.
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Can the laugue be setup so that at any point in time you could have a 3v3 elim or something on the spot? Can the number of players in the "game" be adjustable depending on how many people are available. This zone has a lot of people that are on at unpredictable times and there are not usually enough people to make a decent game out of. Are 3v3 stats on team v team recorded like duel stats are? Can those stats be posted as a team and as individual members of a team? More like team duels whenever at least 3 players on 2 different teams were online and willing to play.
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I would rather have a crappy base than and empty sector for months on end. The bases all have good final touch work though. They look nice.
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During the last time that the biller was down there were a few people that apperently had their aliases saved with the server and could still play normally without the ^ before their name. How do I prepare for this so the next time the biller is down I can still play?
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1. Not everyone (myself included) even misses fields. I think they are fun once and a while but detract from actual game play when they get spammed. 2. Not everyone misses old jp system. Don't say, "I believe we all agree" when making a statement about what YOU would like. That said if anything need fixing "I" think it should be the team evener. Also, we all want basing bty back http://www.ssforum.net/public/style_emoticons/default/thumbsup.gif Thanks to Brain etc. for giving us a great place to waste endless hours reguardless.
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I think # of reps used would be an interesting stat, or most player attached so lancs can be on stats. Other than this I think stats box detracts from the fg by people like myself trying harder to get best record than actually trying to win fg. Even doing this it looks good for the team because I get lots of kills and no tks.
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Its more a matter of, noone wants to do it but neither do they appreciate the person who actually lancs. No exp + no respect = what's the point. I also love when people claim that they have no lanc and some one else should do it, but yet they have rly nice tac levi or pd weasel etc and plenty of cash. Priorities right?
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Can I still get credit for the $40 that I paid for subspace when it came out b in the d?