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Rivel

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  1. UPDATED AFTER 16 MONTHS.
  2. bring back my ice base best base ever with those new ice tiles l0l
  3. i updated this to current day stop bothering me now. i will add minor items like kinetic, hull and shell one day huehue
  4. who are you again
  5. Rivel

    Hosters

    rivel does a lot of behind the scenes work, if you know what i mean
  6. Rivel

    bricks

    i really hate people that spam bricks, theres no counter-play against it
  7. radiating coils + kinetic was too stronk... to the point where you could sit in coffin for 3 seconds without dying, needed nerf plz OP
  8. There you go.
  9. Hyperspace Armor Guide V4.4 By Rivel Log (28/02/2014): Settings BombDamage: Changed from 770 to 768.Removed 'Any Bomb' category and combined it with BombDamage.EMPBombDamagePercent: Changed from 260 to 350.EMPBombDamage: Changed from 200 to 269.BurstDamage: Changed from 320 to 256.Added percentages next to EMPBombDamagePercent and ShrapDamagePercent.Items General: Added the cost of armor and whether or not it is a signature item.Reinforcement: BombDamage changed from 746 (96.9%) to 744 (96.9%).Reinforcement: BurstDamage changed from 310 (96.9%) to 246 (96.1%).Ablative Armor: BurstDamage changed from 311 (97.2%) to 247 (96.5%).Exoskeleton: BurstDamage changed from 328 (102.5%) to 264 (103.1%).Exoskeleton: Removed green text from InActShrapDamage (Level 1).Aphasic Plating: BurstDamage changed from 304 (95.0%) to 242 (94.5%).Faraday Shield: EMPFreezeTime changed from 191 (39.7%) to 231 (48.0%).Faraday Shield: EMPBombDamage changed from 99 (49.5%) to 259 (96.3%).Faraday Shield: BombDamage changed from 725 (94.2%) to 748 (97.3%).Faraday Shield: ExplodePixels (Level 1) changed from 96 (97.0%) to 98 (99.0%).Faraday Shield: ExplodePixels (Level 2) changed from 192 (97.0%) to 196 (99.0%).Faraday Shield: ExplodePixels (Level 3) changed from 288 (97.0%) to 294 (99.0%).Faraday Shield: ExplodePixels (Level 4) changed from 384 (97.0%) to 392 (99.0%).Faraday Shield: Level 2 Bullet changed from 190 (99.0%) to 194 (101.0%). Faraday Shield: Level 3 Bullet changed from 252 (98.4%) to 260 (101.6%).Faraday Shield: Level 4 Bullet changed from 314 (98.1%) to 326 (101.9%).Wave Disperser: BombDamage changed from 820 (106.5%) to 758 (98.7%).Wave Disperser: ExplodePixels (Level 1) changed from 68 (68.7%) to 65 (65.7%).Wave Disperser: ExplodePixels (Level 2) changed from 136 (68.7%) to 130 (65.7%).Wave Disperser: ExplodePixels (Level 3) changed from 204 (68.7%) to 195 (65.7%).Wave Disperser: ExplodePixels (Level 4) changed from 272 (68.7%) to 260 (65.7%).Wave Disperser: Removed green text from InActShrapDamage (Level 1).Wave Disperser: InActShrapDamage (Level 2) changed from 11 (110.0%) to 12 (120.0%).Wave Disperser: InActShrapDamage (Level 3) changed from 22 (110.0%) to 24 (120.0%).Wave Disperser: InActShrapDamage (Level 4) changed from 33 (110.0%) to 36 (120.0%).Glow Cover: Changed -1 Energy, -1 Recharge to -10 Energy, -10 Recharge.Glow Cover: BombDamage changed from 682 (88.6%) to 680 (88.5%).Glow Cover: BurstDamage changed from 303 (94.7%) to 239 (93.3%).Metaphasic Armor: BombDamage changed from 835 (108.4%) to 833 (108.5%).Shock Matrix: BombDamage changed from 625 (81.2%) to 618 (80.5%).Shock Matrix: Removed green text from InActShrapDamage (Level 1).Shock Matrix: InActShrapDamage (Level 2) changed from 12 (110.0%) to 9 (90.0%).Shock Matrix: InActShrapDamage (Level 3) changed from 24 (110.0%) to 18 (90.0%).Shock Matrix: InActShrapDamage (Level 4) changed from 36 (110.0%) to 27 (90.0%).Shock Matrix: ExplodePixels (Level 1) changed from 100 (101.7%) to 98 (99.0%).Shock Matrix: ExplodePixels (Level 2) changed from 200 (101.7%) to 196 (99.0%).Shock Matrix: ExplodePixels (Level 3) changed from 300 (101.7%) to 294 (99.0%).Shock Matrix: ExplodePixels (Level 4) changed from 400 (101.7%) to 392 (99.0%).Radiating Coils: No longer affects BombDamage from 750 (97.4%).Radiating Coils: BurstDamage from 150 (46.9%) to 112 (43.8%).Radiating Coils: Level 1 Shrap Damage changed from 26 (33.8%) to 37 (48.1%).Radiating Coils: Level 2 Shrap Damage changed from 38 (33.0%) to 54 (47.0%).Radiating Coils: Level 3 Shrap Damage changed from 49 (31.9%) to 71 (46.1%).Radiating Coils: Level 4 Shrap Damage changed from 61 (31.8%) to 87 (45.3%).Solid Nutronium: Bombdamage changed from 630 (81.8%) to 628 (81.8%).Solid Nutronium: EMPBombDamage changed from 24 (12.0%) to 128 (47.8%).Solid Nutronium: Fixed a typo.Slipstream: Changed -3 AfterBurner to -30 AfterBurner.Slipstream: BombDamage changed from 794 (103.1%) to 792 (103.1%).Slipstream: EMPBombDamage changed from 254 (127.0%) to 317 (117.8%).Adamantine Shell: EMPBombDamage changed from 10 (5.0%) to 119 (44.2%).Adamantine Shell: BombDamage changed from 615 (79.8%) to 613 (79.8%).Adamantine Shell: BurstDamage changed from 287 (89.7%) to 223 (87.1%).Added Debris Deflector. Log (22/12/2012): Settings Renamed "Notes" to "Settings".EMPBombDamagePercent: Changed from 380 to 260.EMPBombDamage: Changed from 293 to 200.EMPFreezetime: Changed from 380 to 481.Items Faraday Cage: EMPFreezeTime changed from 90 (23.7%) to 191 (39.7%).Faraday Cage: EMPBombDamage changed from 210 (71.7%) to 110 (49.5%).Glow Cover: Level 1 Bullet changed from 96 (75.0%) to 102 (80.0%).Glow Cover: Level 3 Bullet changed from 224 (87.5%) to 218 (85.2%). Glow Cover: Level 4 Bullet changed from 288 (90.0%) to 276 (86.3%).Glow Cover: BombDamage changed from 726 (93.5%) to 682 (88.6%).Metaphasic Armor: Level 1 Bullet changed from 109 (85.2%) to 108 (84.4%).Metaphasic Armor: Level 2 Bullet changed from 163 (84.9%) to 162 (84.4%).Metaphasic Armor: Level 3 Bullet changed from 217 (84.7%) to 216 (84.4%).Metaphasic Armor: Level 4 Bullet changed from 271 (84.7%) to 270 (84.4%).Radiating Coils: Removed the green colouring of the percentage of InActShrapDamage (Level 1).Radiating Coils: Level 3 ShrapnelDamage changed from 50 (32.5%) to 49 (31.9%).Radiating Coils: Level 4 ShrapnelDamage changed from 62 (32.3%) to 61 (31.8%).Radiating Coils: BurstDamage changed from 120 (37.5%) to 150 (46.9%).Radiating Coils: Level 1 Bullet changed from 124 (96.9%) to 123 (96.1%).Radiating Coils: Level 2 Bullet changed from 181 (94.3%) to 179 (93.2%).Radiating Coils: Level 3 Bullet changed from 238 (93.0%) to 235 (91.8%).Radiating Coils: Level 4 Bullet changed from 295 (92.2%) to 291 (90.9%).Solid Nutronium: EMPBombDamage changed from 151 (51.5%) to 24 (12.0%).Slipstream: EMPBombDamage changed from 340 (116.0%) to 254 (127.0).Slipstream: Changed the colour from the speed bonuses.Adamantine Shell: EMPBombDamage changed from 141 (48.1%) to 10 (5.0%).Adamantine Shell: EMPFreezetime changed from 330 (86.8%) to 431 (89.6%).Log (09/10/2011): Metaphasic Armor: Changed BulletDamage from -21 to -19.Metaphasic Armor: Changed BulletDamageUp from -11 to -10.Removed Unimatrix Shield.Added Slipstream.Log (02/08/2011): Added Unimatrix Shield.Log (08/07/2011): Updated.Red is a penalty and Green is a bonus. Settings: BulletDamage= 128BulletDamageUp= 64Level 1 Bullet = 128Level 2 Bullet = 192Level 3 Bullet = 256Level 4 Bullet = 320BombDamage (any bomb level) = 768Jittertime = 95EMPBombDamagePercent= 350 (35.0%)EMPBombDamage = 269EMPFreezetime = 481BurstDamage= 256InactShrapDamage (Level 1) = 0InactShrapDamage (Level 2) = 10InactShrapDamage (Level 3) = 20InactShrapDamage (Level 4) = 30ShrapDamagePercent = 600 (60.0%)Level 1 ShrapnelDamage = 77Level 2 ShrapnelDamage = 115Level 3 ShrapnelDamage = 154Level 4 ShrapnelDamage = 192ExplodePixels (Level 1) = 99ExplodePixels (Level 2) = 198ExplodePixels (Level 3) = 297ExplodePixels (Level 4) = 396Armors: Reinforcement ($1280): Level 1 Bullet = 120 (93.8%) Level 2 Bullet = 181 (94.3%) Level 3 Bullet = 242 (94.5%) Level 4 Bullet = 303 (94.7%) BombDamage = 744 (96.9%) BurstDamage = 246 (96.1%) Level 1 ShrapnelDamage = 70 (90.9%) Level 2 ShrapnelDamage = 105 (91.3%) Level 3 ShrapnelDamage = 141 (91.6%) Level 4 ShrapnelDamage = 176 (91.7%) Ablative Armor ($7000): Level 1 Bullet = 114 (89.1%) Level 2 Bullet = 171 (89.1%) Level 3 Bullet = 228 (89.1%) Level 4 Bullet = 285 (89.1%) BurstDamage = 247 (96.5%) Exoskeleton ($10000): Level 1 Bullet = 84 (65.6%) Level 2 Bullet = 171 (89.1%) Level 3 Bullet = 258 (100.8%) Level 4 Bullet = 345 (107.8%) BurstDamage = 264 (103.1%) Level 1 ShrapnelDamage = 41 (53.2%) Level 2 ShrapnelDamage = 84 (73.0%) Level 3 ShrapnelDamage = 127 (82.5%) Level 4 ShrapnelDamage = 170 (88.5%) InActShrapDamage (Level 1) = 0 (100.0%) InActShrapDamage (Level 2) = 9 (90.0%) InActShrapDamage (Level 3) = 18 (90.0%) InActShrapDamage (Level 4) = 27 (90.0%) Aphasic Plating ($12000): Level 1 Bullet = 131 (102.3%) Level 2 Bullet = 170 (88.5%) Level 3 Bullet = 209 (81.6%) Level 4 Bullet = 248 (77.5%) BurstDamage = 242 (94.5%) Faraday Shield ($15000): EMPFreezeTime = 231 (48.0%) EMPBombDamage = 259 (96.3%) BombDamage = 748 (97.3%) ExplodePixels (Level 1) = 98 (99.0%) ExplodePixels (Level 2) = 196 (99.0%) ExplodePixels (Level 3) = 294 (99.0%) ExplodePixels (Level 4) = 392 (99.0%) Level 2 Bullet = 194 (101.0%) Level 3 Bullet = 260 (101.6%) Level 4 Bullet = 326 (101.9%) Wave Disperser ($18000): BombDamage = 758 (98.7%) ExplodePixels (Level 1) = 65 (65.7%) ExplodePixels (Level 2) = 130 (65.7%) ExplodePixels (Level 3) = 195 (65.7%) ExplodePixels (Level 4) = 260 (65.7%) Level 1 ShrapnelDamage = 54 (70.1%) Level 2 ShrapnelDamage = 80 (69.6%) Level 3 ShrapnelDamage = 107 (69.5%) Level 4 ShrapnelDamage = 134 (69.8%) InActShrapDamage (Level 1) = 0 (100.0%) InActShrapDamage (Level 2) = 12 (120.0%) InActShrapDamage (Level 3) = 24 (120.0%) InActShrapDamage (Level 4) = 36 (120.0%) Glow Cover ($20000): Level 1 Bullet = 102 (80.0%) Level 2 Bullet = 160 (83.3%) Level 3 Bullet = 218 (85.2%) Level 4 Bullet = 276 (86.3%) BombDamage = 680 (88.5%) BurstDamage = 239 (93.3%) Others = -10 Energy, -10 Recharge Metaphasic Armor ($22600): Level 1 Bullet = 108 (84.4%) Level 2 Bullet = 162 (84.4%) Level 3 Bullet = 216 (84.4%) Level 4 Bullet = 270 (84.4%) BombDamage = 833 (108.5%) Debris Deflector ($24000): Jittertime = 90 (94.7%) BurstDamage = 236 (92.2%) Level 1 ShrapnelDamage = 61 (79.2%) Level 2 ShrapnelDamage = 92 (80.0%) Level 3 ShrapnelDamage = 123 (79.9%) Level 4 ShrapnelDamage = 154 (80.2%) InActShrapDamage (Level 1) = 0 (100.0%) InActShrapDamage (Level 2) = 7 (70.0%) InActShrapDamage (Level 3) = 14 (70.0%) InActShrapDamage (Level 4) = 21 (70.0%) Shock Matrix ($25000): BombDamage = 618 (80.5%) InActShrapDamage (Level 1) = 0 (100.0%) InActShrapDamage (Level 2) = 9 (90.0%) InActShrapDamage (Level 3) = 18 (90.0%) InActShrapDamage (Level 4) = 27 (90.0%) ExplodePixels (Level 1) = 98 (99.0%) ExplodePixels (Level 2) = 196 (99.0%) ExplodePixels (Level 3) = 294 (99.0%) ExplodePixels (Level 4) = 392 (99.0%) Radiating Coils ($50900): InActShrapDamage (Level 1) = 0 (100.0%) InActShrapDamage (Level 2) = 0 (0.0%) InActShrapDamage (Level 3) = 0 (0.0%) InActShrapDamage (Level 4) = 0 (0.0%) Level 1 ShrapnelDamage = 37 (48.1%) Level 2 ShrapnelDamage = 54 (47.0%) Level 3 ShrapnelDamage = 71 (46.1%) Level 4 ShrapnelDamage = 87 (45.3%) BurstDamage = 112 (43.8%) Level 1 Bullet = 123 (96.1%) Level 2 Bullet = 179 (93.2%) Level 3 Bullet = 235 (91.8%) Level 4 Bullet = 291 (90.9%) Solid Nutronium ($69000; SIGNATURE): Level 1 Bullet = 80 (62.5%) Level 2 Bullet = 120 (62.5%) Level 3 Bullet = 160 (62.5%) Level 4 Bullet = 200 (62.5%) BombDamage = 628 (81.8%) EMPBombDamage = 128 (47.8%) Others = -2 Speed, -1 MaxSpeed, -2 Thrust, -1 MaxThrust, -1 Rotation, -675 RocketSpeed, -5 RocketThrust Slipstream ($59100; SIGNATURE): Level 1 Bullet = 137 (107.0%) Level 2 Bullet = 206 (107.3%) Level 3 Bullet = 275 (107.4%) Level 4 Bullet = 344 (107.5%) BombDamage = 792 (103.1%) EMPBombDamage = 317 (117.8%) Others = +4 Speed, +3 MaxThrust, +3 Thrust, +3 MaxThrust, +2 Rotation, -30 AfterBurner Adamantine Shell ($5000000; SIGNATURE): Jittertime = 75 (78.9%) Level 1 Bullet = 78 (60.9%) Level 2 Bullet = 117 (60.9%) Level 3 Bullet = 156 (60.9%) Level 4 Bullet = 195 (60.9%) BombDamage = 613 (79.8%) EMPBombDamage = 119 (44.2%) ExplodePixels (Level 1) = 94 (94.9%) ExplodePixels (Level 2) = 188 (94.9%) ExplodePixels (Level 3) = 282 (94.9%) ExplodePixels (Level 4) = 376 (94.9%) EMPFreezetime = 431 (89.6%) BurstDamage = 223 (87.1%) InActShrapDamage (Level 1) = 0 (100.0%) InActShrapDamage (Level 2) = 7 (70.0%) InActShrapDamage (Level 3) = 14 (70.0%) InActShrapDamage (Level 4) = 21 (70.0%) Quote by Bomook about ExplodePixels
  10. Your item suggestions are so good.
  11. Rivel

    Rush Levi:

    +------------------+ | Leviathan | +------------------+-------+--------+-----------------------------------------------------+ | Item Name | Count | Ammo | Item Types | +------------------+-------+--------+-----------------------------------------------------+ | Combat Sensors | 1 | | Emitter | | Antideath | 1 | | Antideath, Alien Tech | | HE Missile | 1 | | Bomb | | Naquadah Gen. | 1 | | Reactor | | Carnot Engine | 1 | | Sublight Drives | | Cloak Shaper | 1 | | Addon | | Defense Mount | 2 | | Mount, -15 Bullet Burst, -20 Repeller, Repel Mount | | Power Strip | 1 | | Addon | | Inertial Damper | 1 | | Emitter | | Repel | 20 | | Repeller | | Burst | 15 | | Bullet Burst | | Faraday Shield | 1 | | Armor | | Point Defense | 1 | | Gun, Signature | | Extra Mount | 1 | | 2 Capacity, -1 Mount | | Speed Mount | 1 | | Mount | | Transwarp Key | 1 | | FTL | +------------------+-------+--------+-----------------------------------------------------+ That's what I used last reset.
  12. Rivel

    So mean

    I want some money
  13. I have a bad ship but wish to signup.
  14. Heh I remember those funny swastikas in base 5 and those rigged bomblines!
  15. Rivel

    Who are you?

    Rivel
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