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julia

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Everything posted by julia

  1. back in 2012, a few months before "retiring" I was put in charge of all of EG's social media (twitter/FB, the EG FB had around 400-500 members IIRC) - even with daily use and pushing in game events it only had a marginal effect on increasing the population. I don't think the current EG staff even use the twitter account anymore. Facebook I couldn't tell you since I've never had a personal facebook profile. The last person I know of who actively handled social media in EG was Soren. EG and TW both have their own dedicated FB groups. twitter.com/SSCXEG
  2. thanks for the responses. EG staff has started realizing we need to get the word out there, so social networking is becoming something we are doing ( a bit late, I know, but worth a try). I got tasked with maintaining the new EG twitter account and FB group. If anyone wants to add me/follow/whatever: twitter.com/SSCXEG If any other zone uses twitter I'd be willing to advertise events going on in that particular zone if the favor was returned. This is being done in addition to a completely rehauled website... Which has been needed for probably close to a decade. PERSONALLY (and baring in mind my personal opinions mean nothing in EG), I think backing one of the other ss projects would be the best move we could make for the zone and the game as a whole. But like I said, I'm not in a position to make those kinds of decisions. If I were one of the devs of these new projects I would start talking to zone owners now, get an understanding and build a relationship before you release your game. It will make any (potential) moves a lot smoother and will benefit both of our causes. I don't use Steam, otherwise I would offer to do it. P.S. don't be a stranger, Pol!
  3. Hi, pretty sure next to nobody on this forum knows who I am. I'm a mod in EG, currently playing under the alias Siren (formerly as julia). Not sure if that's even important, but whatever. Onto what I actually came here to say... You guys here on the ss.co forums seem to be in the know about what has been going on with the ssc and what steps have been taken to bringing new blood into the game. I know a while back someone from the ssc (polix?) was in contact with people from Valve trying to get the Continuum client listed on steam and were unfortunately denied. I had a couple questions regarding this: 1. What was the reason behind Continuum's denial? Was it IP licensing issues? Or something more practical like access to the client source code? No commercial backing? Unclear ownership issues? 2. I understand the last attempt to deal with Steam was done so before their release of the "greenlight" program. Has anyone attempted to resubmit Continuum as a candidate for this new program? If not, is it worth attempting again? 3. I understand there are a couple new games in development by members of this community inspired by subspace, and I have a couple questions for them. a) How close do your games mimic subspace currents ability? Could we recreate zones like EG and TW easily? Or are we stuck with stock settings of the dev's choose? Third party zone owners? Will people eventually be able to host/run their own zones? I only ask as a lead in to my next question: c)I know the java ss client has a working alpha out that (at least aesthetically) seems to mirror subspace well enough, I haven't tried it personally, just watched a few videos etc... Have far into development is this? Anywhere close to a finished product? If so, do you think there is a possibility for zone owners to come together to agree to move games/clients again? If so, would it then be worth it to submit a browser game to Steam's greenlight program? I am a woman of practical approaches to problems and I realize subspace has no shortage of problems to deal with. Not the least of which is its dwindling population. I've seen many a hypothesis on the why and how this is happening; in my personal opinion (and feel free to disagree with it) I think, more than anything, it has to do with the fact that people simply do not know where are here. There are lots of successful online games that sport as good if not worse graphics than subspace. Good game play is good game play regardless of the aesthetics. That said, it's with that philosophy that I am approaching my own personal attempts to help bring in new blood. But I wanted to check in with you lot as I had these questions bouncing around. I have my own ideas that I will put into motion BUT if there is a possibility of a "new" game and a second mass exodus of zones from one client to another, then it would be better to concentrate my efforts on this new game as opposed to Continuum. Thoughts/concerns/suggestions/comments are all welcome. p.s. i humbly suggest a name for the next chapter in subspace's history: Subspace: Saga ;P
  4. Hey Pol, I'm glad I got the chance to speak to you over ?messages before you took off forever and ever. I'll never forget the years we spent paling around in EG. Good times. Hopefully the next time you look back the state of the game will have been improved. As per my ?message I sent you a couple weeks back ;P, seems like a long shot, but you never know.
  5. http://www.freeinfantry.org/forum/viewtopic.php?f=5&t=1576&start=10 I would recommend not doing anything with these people.
  6. The big issue that I can see here, is that subspace really has no localized leadership. Your biggest hurdle wil be convincing the individual zone owners and their respective communities that this is what's best for them. I don't want to say it's a lost cause but it seems like a long shot at best, to me. I can't speak for other zones but I've been around EG coming on 12 years now and I can say with a degree of certainty that any motion for change will NOT be popular in the community. I can also foresee other problems with a client switch, such as the loss of players who don't realize a change is being made. It happened when we switched to continuum and it will happen again. At this point in Subspace's lifespan is it really worth it? I can see a lot of detrimental side effects coming from this and to be quite frank, it seems much more beneficial for Infranty which has a much, much smaller playerbase. Alrighty. That's all I have to say. Back to obscurity.
  7. I believe the player in question is Agro, like 75% sure. Hi Pol
  8. voted. Hi polix. <3
  9. I say squads that have died and then reformed don't count, must be active. I doubt those squads are older than 10 years. Except maybe Bloodlust, I remember them from dueling arizona way back in the beta days. Are they active still?
  10. My squad? Anarchists, we're turning 10 in November.
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