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Kinetics

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  1. Yes, the billing/user/squad database editors work just fine but to actually see them in action you need to open a database that actually contains data. Just about everything is editable (including the password). If you just create a new Billing/User/Score database, it essentially just creates an empty database (0-length file) for which there's not much you can do other than save it.
  2. The screenshots are in the Release Notes I attached
  3. Quarks is essentially a very expandable file editor that currently supports 13 types of game-related Subspace/Continuum files. Please see the attached Release Notes file for more details and screenshots. The latest version can always be obtained from codeplex.com and I plan to add other editors based on user feedback...so let me know what you think we need. My goal is to consolidate as many of the various Subspace/Continuum editors out there as possible into one, easy to use application. Of course, it's open source as well for those who want contribute to it or just learn from the code. Currently Supported File Types: Lvz Files (*.lvz) Arena/Server/Billing/MERVBot Configuration Files (*.ini/*.cfg) Banner Files (*.bmp) Text Files (*.txt) Log Files (*log/*.txt) User/Squad/Score Database Files (*.dat) Macro Files (*.mac) Help Files (*.hlp) Take care, Kinetics Quarks_Release_Notes.doc
  4. Does the current billing server (or any others) even use these anymore? I'm writing a multi-file type editor and want to know how much time I should invest in these billing (squad.dat, user.dat, score.dat) file editors.
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