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smokey

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  1. rep > thor theyre not unstoppable.
  2. smokey

    New MAP thread

    i mean when actually playing with diagonal tiles. the edge of the tile sticks out further than the graphic so its hard to judge how far away you are from hitting the wall.
  3. smokey

    New MAP thread

    aqua... the old blue tiles worked fine: http://nuqlear.com/crap/bluetiles.png i think it would look better without the glow but whatever. and i fixed the diagonals on the blue tiles: http://nuqlear.com/crap/tiles2.png i dont like diagonal tiles btw. its annoying trying to judge where the actual edge of the tile is
  4. smokey

    New MAP thread

    i like the fire and cement textures the other cement tiles look too soft and i never liked those blue gradient tiles, they have too many tiles that are just a variation of the same thing the other tiles with the blue on the cement also take up too much room, and i dont think they look that good. btw i would rather have metallic tiles in place of cement tiles :X
  5. smokey

    New MAP thread

    i'd like MORE diversity more than one style, not just tech heres some tiles i made for a map that i never submitted: http://nuqlear.com/crap/tiles1.png its an ancient stonework-kinda style i think it would be cool for each base to have a unique look
  6. smokey

    New MAP thread

    Pics nao? NAO! D:
  7. smokey

    New MAP thread

    post the tileset also, i want my base to use over1.bm2, over2.bm2 and over3.bm2 (the asteroids) and i have a custom lvz for over3.bm2 (its about 3k) is that ok?
  8. i want a ?selfdestruct command that way if your stuck in a ship with no recharge you can get out of it without exitting continuum possibly have a small countdown on it to prevent abusing it to escape being killed, or maybe have it give the kill to the last person who shot you.
  9. it would be nice if there was a welcome message for players with 0xp that says something like "Welcome to HyperSpace new player! Press F1 for help."
  10. the penalty is it uses up a utility slot. if thats not enough, make it increase the firing delay of weapons by 10% that would make tacnuke's delay go up to 385 from 350.
  11. Utility: HE (high efficiency) Capacitors Reduces the energy required to fire weapons by 10% For example: Tacnuke would take 630 nrg to fire instead of 700 Multi Beam Array would take 18 nrg to fire instead of 20 What do you guys think?
  12. you do realize that engine failure negates the usefulness of ID drives to bounty... right? and you can get much lamer than ID.
  13. Sublight Brakes Afterburner: 0nrg Rotation: 1 Speed:-5 this sublight drive is for advanced users, it requires constant use of afterburners (which cost no energy) to move at normal speed. let off the afterburners and your ship instantly slows to a crawl, allowing for advanced dodging maneuvers.
  14. smokey

    New MAP thread

    can you please update ?go #s!@#$%^&* with HT gates in the sectors? i want to know where they are so my base doesnt cover them.
  15. smokey

    New MAP thread

    is there a date we have to submit our bases before? and can you give us any detailed info like how big or small they should be?
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