I have began development of a new zone, Starship Troopers. Yes, it is based off the movie. I will not look for a host tell the zone s near compeation, but I will be able to load the zone for viewing in the afternoon. (Zone description at the end) I would apprechiate if you guys can help me with the following developments (i use merve bot at the moment) 1) I need a pluggin / bot that can act as an accurate turret. This bot will not move from it's turret position, but I need the bot to be able to warp, to a location of my choice, when it dies. I will then need the bot warp back to its position, after a certain objective has ben compleated. There will be two teams, three turrets per team and 6 turrets total. I need to be able to have all the turrets warp back to their position after the flag game is over. (They way I want the game to be, i think, is considered to be "turf". Two bases, one flag per base. The team to hold both flags for the set period of time will win. Obviously holdng both flags longer will award you more points) 2)If possible, when a ship of my choice passes over an area of my chioce, I need there to be a time limit before the ships (6 and 7), can be dropped off / warp from that area to another. Also, I need the abillity for a pubaction (arena message) or privateaction (private message) to be sent if a ship of my choice goes over an area of my choice. 2) The tileset I have is horrible. I need a new tileset with a starship troopers theme. I need the tileset for a planet surface area. (IE: Water, grass dirt path). I also need some custom walls that would fit the description of the zone. I already have the shipsets for the space part, but if possible I would need one "human" and one "bug" type infantry ship set based from the movie. Here is a ow the zone will play, There are two teams, Federation and Arachnids. Each team will start at a space base near their home planet. The goal of each team is to defend their panet while, at the same time, esorting their transport ship(S), [max of 2 per team], to the enemy planet. Each transport can carry a total of 5 "troopers" or "bugs". To drop "troops" into the enemy planet the transport ship must successfully fly over the enemy planet and drop them off. The "troop" ships are 6 and 7. Once troops are inside the enemy planet, a flag game begins (hopefully after the first flag is captured [if flags can start neutral?]. Once troops have been dropped off, the space fighting does not end. If a team destroys the turret on the main enemy base, the ability for the enemy team to drop off troops will hopefully be halted for a specific time period. If a team destroys the turret positiond on the enemy planet, that team wll be able to send in "bomber(s)", from space, equiped with a set ammount of thors. The bomber(s) will not be shootable by troops on the planet. Hopefully, after a set ammount of time the "bomber" ships in that area will be warped back to their main base / starting point. The team that holds both flags for XXXX ammount of time will win! PS: the "planet" is actually only one area when it turns into the flag / infantry portion of the game. Each team has a specific sawn point inside the planet area, but can only access that area by being dropped off by a transport in space.