this is being werid. everything is right but the flag spawn, the flags never spawn in the spot. i though they just spawn where the ini tells u to. but sometimes its compeletly off. please help me ill post the ini. i need to flags to spawn in 256 511 and 767 511 extalctly ; ctf.dll ; [Edited by Purge] ; Required settings: ; [Flag]FlagDropDelay=? <- Set really high if your [Game]Timer=0, else set =[Game]Timer * 100 ; [Flag]FlaggerOnRadar=1 <- So people can compete ; [Flag]CarryFlags=2 <- Only carry one flag at a time, important if one flagger kills another flagger ; [Flag]FlagMode=1 <- Warzone style ; [Flag]FlagReward=0 <- Never win jackpot ; [Flag]MaxFlags=2 <- Two teams, two flags ; [Flag]FlagTerritoryRadius=1 <- Admiral Kirk says this is optimum ; [Flag]FlagTerritoryRadiusCentroid=1 ; [Flag]NoDataFlagDropDelay=32767 <- Bot has trouble with these settings ; [Flag]FlagBlankDelay=32767 <- Bot has trouble with these settings ; [Team]MaxFrequency=2 <- two teams only are supported right now ; [Team]MaxPerTeam=255 ; [Team]DesiredTeams=2 ; [Team]ForceEvenTeams=0 <- ONLY NECESSARY if the bot isn't a sysop ; Configure the CTF game in here. ; Public teams 0-1 are supported. ; These are the coords where each team's flag respawns. [Flags] 0=256, 511 <------ 1=767, 511 <------ it doesnt go here it goes someone totally random ; Distance from the flag spawn centroid where the goal is located GoalRadius=1 ; These are the coords where each team's players respawn. [NewSpawn] 0=346,512 , 346,512 1=679,512 , 679,512 ; These are bounding rectangles where each team's players respawn. ; Format: x1, y1, x2, y2 ; x1, y1--- ; | | ; | | ; ---x2, y2 [OldSpawn] 0= 0,0 , 512,320 1=512,0 , 1023,320 [Points] ; Change points granted to the flagger and his team for winning. Flagger=50 TeamVictory=200 ; Change game settings [Game] ; Minimum number of players per team for points to be awarded. MinimumTeamPlayers=4 ; Modes: ; 0: Flag race - game ends at a certain number of goals ; 1: Soccer-style - game ends when a team has a number of rounds higher than the other in wins Mode=0 ; When a player's timer runs out with a flag, he automatically gets a goal ; Set =0 to disable the timer. When enabled, only timer-goals will count ; When disabled, you must return to your flag area to score a point. Timer=0 ; Must a team attempting to make a goal be in control of their flag? ; 0=no, 1=yes MustControl=1 ; Number of goals until a team is victorious Rounds=3 [Teams] ; Difference in teams before the evener is used MaximumTeamDifference=3 ; Change the text displayed by !rules [Rules] Line0=Capture the flag! Line1=Go to your enemy's base, grab his flag and run back to your own. Line2=First team to 3 goals wins. Flaggers get 50 points, team gets 200. Line3=