
zephoid
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About zephoid
- Birthday 09/07/1989
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zephoid's Achievements
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yup, that did it
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yup.. my audio doesn't work unless the drivers are installed, so i used EVEREST to look up the drivers for my audio. plus the sound works perfect for every other game
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btw, running xp home
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i just reloaded continuum after reformatting my hd. Whenever i join any zone and some1 who is firing guns gets within 1 screen of me, i get this electronic grinding sound (idk how else to describe it). This never happens when im firing my own weapon and i checked the .wv2 sound files and they are fine. any1 know what in the world this is? i have sound set to 0 cuz the noise is probably the most headache provoking noise you can ever imagine. if i hated some1 and wanted to torture them, i would play this noise. my audio drivers, chipset drivers, and bios are all updated. this happens with no other program pent d 3.2ghz geforce 7900gt foxconn 955 mobo onboard sound (realtek 2.8 hd drivers)
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the fact remains that rush levi was prety darn good before adding pd. after adding pd u have the possibility for alot more damage at no energy or speed cost. even if u can time ur reps, once u use all 3, a levi will still be alive and run u over with no hesitation. if a whole team is rushing levis, there is very little that can stop it cuz, while u can rep them away, they can do the same to u and they have ALOT more health and have pd to do massive damage. i still say either slow rockets, or no rockets and give levi a speed boost. either way u solve the problem and no1 has even mentioned rocket levis killing turrets and the stupidity there. pd makes it even worse, by alot
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btw, u can now attach with pd and it dies when the ship dies.
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im torn. i realy like pd on my he levi for center cuz i can actuly use it alone without getn raped like before. It isnt overly powerful cuz levi is still slow as heck but it is actully usable now. but i also think the old zpm salvo rocket levi was just re!@#$%^&*ed as it was, and didnt need to get more powerful. instead, NERF THE ROCKETS. make m alot slower but last longer for levi, that way they just add a boost for like 15 secs to get away from danger but not to break through a serious gunline in a base or rape a turret in 1 p!@#$%^&* easily. i always end with the same reasoning. WHY DO WE HAVE ARTILLERY THAT CAN OUTRUN FIGHTERS???
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pub/priv balance is good as it is. sention prety much wrapped it up. i think its about time for this topic to die
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Reduce number of thors given by Siege pack to 1.
zephoid replied to Masaru's topic in Zone Development
i think 2 is fine, just make the area damaged smaller (if possible). that way, they become harder to kill 3-6 ppl per thor spam cuz u have to b alot more accurate to kill groups. currently, its something like 3/4 of the screen is damaged by thors so u can kill whole teams if u hit one person. if u make only 1 thor, its alot harder to kill spiders and levis when there using bomblines in base. especially with a small team -
it was changed because the random chords would often end u up in an object. this would cause you to warp back to center, making you go back into it again
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i made a thread about this few months ago. 2 changes i proposed: smaller ship(lowers the massive dispersion area of shots) or lower recharge. ppl didnt like either so spider remains the ultimate noob ship. best way to kill m: out-noob them; rocket, he emp and phaser with res h2 on wzl .
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i dont think u understand how this works. the starting recharge and the max recharge would b lowered, therefore zpm would b even slower recharge. and zpm spiders dont have the recharge to spam at all
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Actually, if spiders wish to spam Pulse Lasers, they need to get Mezon Capacitor, which gives them only 1800 energy each, which is actually rather low for a ship as large as a Spider is. Other large ships like Leviathans and Lancasters typically sport energies as high as 3500 and 3000 each, the former of which is almost two times the energy of a single Spider. Alternatively, if a Spider wishes to get more energy, they can get up to 3000 energy which is achieved with a ZPM. In this case they are no longer able to spam Pulse Lasers indefinitely because of the 0 recharge on a ZPM and because Spiders cannot buy a H2 Ramscoop to boost recharge. So I would like to submit that the above quoted argument is void. 1800 energy is ALOT of energy. think of what wzls can do with tokamak, 1300 energy and still having to use alot of there recharge with thrusters. and, as ive been saying, spiders can STACK. 2-3 spiders together make it ALOT harder to kill than 3 warbirds doing the same thing. Why do u think turrets are so successful against smalls ships? they dont have good thrust or speed and are usually using mezon spiders so they don't have alot of health vs bombs. but they have SPAM. they STACK. u cant get close because of the number of shots and have enough energy to finish off the turret. ITS THE SAME THING WITH MULTIPLE SPIDERS. this isnt a hard concept, but some people love to ignore it. to your 'solutions', all but the shark require TIME, where another person in center comes along and kills you and guess what, the spider survives. if it was 1v1, sure, but in center there are MORE than one person trying to kill u. also, if u got another ship following u and u know the first thing about how to fly a ship with no thrust you will realize u can bounce against a wall and force him to back off or kill him 95% of the time. you dont want spider changed cuz guess what ship u always use............ wana take a guess? think REAL hard. also, try using ot+ extra rot, i have it on my spider cuz i set spider up for turreting and it turns so fast i can track a warbird flying around the edge of my ship.
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spiders stack too ez tho. u can distance yourself, but when theres 2 or 3 spiders on the same team they concentrate fire and u have to back off every time. their huge amount of base energy allows them to take most of the shots u shoot at them with little or no effect. shred wb is the only simple way to kill them and shred and that wep is terrible for btying and just plain noobish for killing other wbs and javs. for the rot problem.... ?buy extra rot ?but overthrusters. either one will make u rotate so fast nothing can get around u. no, spider needs a nerf, but i think the best way is to reduce its recharge or size. the main benefit of spider is its huge size makes it's pulse spread better than multifire on wb or ter. reduce the size, and u make some of the abusive gunlines in base harder to use and in center the shots are easier to dodge but you also make the ship a little bit harder to hit so you keep the ship good . either that or reduce the recharge so a mezon spider cant spam flech or pulse all day and keep almost the same energy.
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Dear zephoid, I was married almost 4 months ago, and started working toward my Masters degree in Electrical Engineering at the beginning of September, along with a research job to pay for the costs !@#$%^&*ociated with said degree. Quite simply, I've had very little time left over for Hyperspace. It looks like my workload will be a bit lighter next semester, but as always, I make no promises about zone progress. While I could make all the changes proposed in this thread, I've always felt that changing settings without playing for an hour or two beforehand is a bad idea. Yes, many of the ships aren't properly balanced, but you'll simply have to trust me that they won't always be like that. Dr Brain ok, i was just making sure u were still among the living, not the robot who runs your computer.