This is by far, the worse I have seen Hyperspace in all the time I have played it. Back about two years ago, there was rankings. Not rankings that are attached to your name, but rankings in the social pyramid that got you onto better or worse teams. Part of the fun of Hyperspace was working your way up that pyramid, and becoming the rich person. Since now there are huge basing games, basically the person who gets the richest, is the person on the biggest team, since skill isn't much of a factor in bases anymore. No, I wasn't up with all the vets basing, but the games were still even. Even if it is semi-good people vs. people that have been playing for five years, the attackers had a chance, because there wasn't one bullet for every pixel on the map. Back then it was mostly skill, and a bit of luck. Now basing is a one-teamed affair. If the defending team has 25 people, and 5 of them choose to be a lanc, it will be near impossible to get even close to killing all of the lances at the same time (within the 3 second respawn time). Everyone complained about vet dominance back then, but the truth is, that is how it is suppose to be. If you suck, you can't expect to beat someone that has played this game for 3 years. Yet another thing, if you have 25 people on your team and you want to win it (and so does everyone else on the team), the average jackpot will be about 50k. 2k for the jackpot? My Solutions: For basing: -Restrict 10 people to each team (9 people on privates because of team name) -Make bases more open For the jackpot: -Don't divide the jackpot among the team, have everyone get a certain percent of the jackpot -Make the teams smaller so the jackpot doesn't get divided so much thanks for reading.